/*
* Copyright (c) 2003 Nokia Corporation and/or its subsidiary(-ies).
* All rights reserved.
* This component and the accompanying materials are made available
* under the terms of the License "Eclipse Public License v1.0"
* which accompanies this distribution, and is available
* at the URL "http://www.eclipse.org/legal/epl-v10.html".
*
* Initial Contributors:
* Nokia Corporation - initial contribution.
*
* Contributors:
*
* Description: Rendering queue interface
*
*/
#ifndef __M3G_RENDERQUEUE_H__
#define __M3G_RENDERQUEUE_H__
/*!
* \internal
* \file
* \brief Rendering queue interface
*/
#include "m3g_appearance.h"
#include "m3g_lightmanager.h"
#include "m3g_node.h"
typedef struct RenderBucketImpl RenderBucket;
typedef struct RenderItemImpl RenderItem;
/*!
* \internal
* \brief RenderQueue object
*/
struct RenderQueueImpl {
const Node *root;
M3Gint scope;
const Camera *camera;
LightManager *lightManager;
RenderBucket *buckets[1 << M3G_RENDERQUEUE_BUCKET_BITS];
RenderItem *freeItems;
M3Gint minBucket, maxBucket;
};
/*----------------------------------------------------------------------
* Internal functions
*--------------------------------------------------------------------*/
static RenderQueue *m3gCreateRenderQueue(Interface *m3g);
static void m3gDestroyRenderQueue(Interface *m3g, RenderQueue *rq);
static M3Gbool m3gInsertDrawable(Interface *m3g,
RenderQueue *rq,
Node *node,
const Matrix *toCamera,
M3Gint subMeshIndex,
M3Guint sortKey);
static void m3gClearRenderQueue(RenderQueue *rq);
static void m3gCommit(RenderQueue *rq, RenderContext *ctx);
#endif /*__M3G_RENDERQUEUE_H__*/