Apply patch 3. Many of the fixes in patch 3 are obseleted by updates made to the FCL. So the FCL head is taken in preference. This leaves only the hack in the display channel implementation to do not do a screen rotation on syborg. That solution is a bit hacky, but actually revised in a later patch.
EXPORTS
VGIInitialize @ 1 NONAME
VGICopyToTarget @ 2 NONAME
VGITerminate @ 3 NONAME
VGIResize @ 4 NONAME
VGIBindToImage @ 5 NONAME
VGIUnBindImage @ 6 NONAME
_Z16VGISymbianResize5TSize @ 7 NONAME
_Z19VGISymbianTerminatev @ 8 NONAME
_Z20VGISymbianInitialize5TSize13VGIColorSpace @ 9 NONAME
_Z22VGISymbianCopyToBitmapP10CFbsBitmapS0_19VGICopyToTargetHint @ 10 NONAME
_Z21VGISymbianBindToImagem @ 11 NONAME
_Z21VGISymbianUnBindImagev @ 12 NONAME
VGIInitializeEx @ 13 NONAME
_Z22VGISymbianInitializeEx5TSize13VGIColorSpaceii @ 14 NONAME