Apply patch 3. Many of the fixes in patch 3 are obseleted by updates made to the FCL. So the FCL head is taken in preference. This leaves only the hack in the display channel implementation to do not do a screen rotation on syborg. That solution is a bit hacky, but actually revised in a later patch.
// te_uibench_gce.ini
// Copyright (c) 2007 Nokia Corporation and/or its subsidiary(-ies).
[ColorSettings]
HiddenScreenModeEnums=7,
[PixelFormats]
SourcePixelFormatEnums=EUidPixelFormatARGB_8888_PRE, EUidPixelFormatARGB_8888, EUidPixelFormatRGB_565
TargetPixelFormatEnums=EUidPixelFormatARGB_8888_PRE, EUidPixelFormatRGB_565
[SanityCheck]
Bitmaps=false
[Profiling]
DoProfiling=0
[AlphaDrawingTests]
testCreateWindowAlpha=1
testDrawOpaqueWindow=1
testDrawTransparentFactorWindow=1
testDrawTransparentWindowPerPixel=1
testDrawTransparentWindowPerPixelAlpha=1
[OutLineShadowTests-0001]
fontTypeFace=DejaVu Sans Condensed
[OutLineShadowTests-0002]
fontTypeFace=DejaVu Sans Mono
[OutLineShadowTests-0003]
fontTypeFace=DejaVu Serif Condensed