Apply patch 3. Many of the fixes in patch 3 are obseleted by updates made to the FCL. So the FCL head is taken in preference. This leaves only the hack in the display channel implementation to do not do a screen rotation on syborg. That solution is a bit hacky, but actually revised in a later patch.
EXPORTS
vguArc @ 1 NONAME
vguComputeWarpQuadToQuad @ 2 NONAME
vguComputeWarpQuadToSquare @ 3 NONAME
vguComputeWarpSquareToQuad @ 4 NONAME
vguEllipse @ 5 NONAME
vguLine @ 6 NONAME
vguPolygon @ 7 NONAME
vguRect @ 8 NONAME
vguRoundRect @ 9 NONAME