Apply patch 3. Many of the fixes in patch 3 are obseleted by updates made to the FCL. So the FCL head is taken in preference. This leaves only the hack in the display channel implementation to do not do a screen rotation on syborg. That solution is a bit hacky, but actually revised in a later patch.
// Copyright (c) 2008-2009 Nokia Corporation and/or its subsidiary(-ies).
// All rights reserved.
// This component and the accompanying materials are made available
// under the terms of "Eclipse Public License v1.0"
// which accompanies this distribution, and is available
// at the URL "http://www.eclipse.org/legal/epl-v10.html".
//
// Initial Contributors:
// Nokia Corporation - initial contribution.
//
// Contributors:
//
// Description:
//
#ifndef __PANICS_H__
#define __PANICS_H__
enum TRateLimiterPanic
{
ERateLimiterPanicRateLimiterMustNotBeFinalRenderStage,
};
void Panic(TRateLimiterPanic aPanic);
#ifdef _DEBUG
#define CHK_ASSERT_DEBUG(c, p) \
do { \
if(!(c)) \
{ \
Panic(p); \
} \
} while (EFalse)
#else
#define CHK_ASSERT_DEBUG(c, p)
#endif //_DEBUG
#define CHK_ASSERT_ALWAYS(c, p) \
do { \
if(!(c)) \
{ \
Panic(p); \
} \
} while (EFalse)
#endif // __PANICS_H__