Minor updates.
/*------------------------------------------------------------------------
*
* OpenVG 1.1 Reference Implementation
* -----------------------------------
*
* Copyright (c) 2007 The Khronos Group Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and /or associated documentation files
* (the "Materials "), to deal in the Materials without restriction,
* including without limitation the rights to use, copy, modify, merge,
* publish, distribute, sublicense, and/or sell copies of the Materials,
* and to permit persons to whom the Materials are furnished to do so,
* subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Materials.
*
* THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE MATERIALS OR
* THE USE OR OTHER DEALINGS IN THE MATERIALS.
*
*//**
* \file
* \brief Implementation of VGContext functions.
* \note
*//*-------------------------------------------------------------------*/
#include "riContext.h"
namespace OpenVGRI
{
/*-------------------------------------------------------------------*//*!
* \brief VGContext constructor.
* \param
* \return
* \note
*//*-------------------------------------------------------------------*/
VGContext::VGContext(VGContext* shareContext) :
// Mode settings
m_matrixMode(VG_MATRIX_PATH_USER_TO_SURFACE),
m_fillRule(VG_EVEN_ODD),
m_imageQuality(VG_IMAGE_QUALITY_FASTER),
m_renderingQuality(VG_RENDERING_QUALITY_BETTER),
m_blendMode(VG_BLEND_SRC_OVER),
m_imageMode(VG_DRAW_IMAGE_NORMAL),
// Scissor rectangles
m_scissor(),
// Stroke parameters
m_strokeLineWidth(1.0f),
m_inputStrokeLineWidth(1.0f),
m_strokeCapStyle(VG_CAP_BUTT),
m_strokeJoinStyle(VG_JOIN_MITER),
m_strokeMiterLimit(4.0f),
m_inputStrokeMiterLimit(4.0f),
m_strokeDashPattern(),
m_inputStrokeDashPattern(),
m_strokeDashPhase(0.0f),
m_inputStrokeDashPhase(0.0f),
m_strokeDashPhaseReset(VG_FALSE),
// Edge fill color for vgConvolve and pattern paint
m_tileFillColor(0,0,0,0, Color::sRGBA),
m_inputTileFillColor(0,0,0,0, Color::sRGBA),
// Color for vgClear
m_clearColor(0,0,0,0, Color::sRGBA),
m_inputClearColor(0,0,0,0, Color::sRGBA),
m_glyphOrigin(0.0f, 0.0f),
m_inputGlyphOrigin(0.0f, 0.0f),
m_masking(VG_FALSE),
m_scissoring(VG_FALSE),
m_pixelLayout(VG_PIXEL_LAYOUT_UNKNOWN),
m_filterFormatLinear(VG_FALSE),
m_filterFormatPremultiplied(VG_FALSE),
m_filterChannelMask(VG_RED|VG_GREEN|VG_BLUE|VG_ALPHA),
// Matrices
m_pathUserToSurface(),
m_imageUserToSurface(),
m_glyphUserToSurface(),
m_fillPaintToUser(),
m_strokePaintToUser(),
m_fillPaint(VG_INVALID_HANDLE),
m_strokePaint(VG_INVALID_HANDLE),
m_colorTransform(VG_FALSE),
m_colorTransformValues(),
m_inputColorTransformValues(),
m_error(VG_NO_ERROR),
m_imageManager(NULL),
m_pathManager(NULL),
m_paintManager(NULL),
m_fontManager(NULL),
m_maskLayerManager(NULL),
m_eglDrawable(NULL)
{
if(shareContext)
{
m_imageManager = shareContext->m_imageManager;
m_pathManager = shareContext->m_pathManager;
m_paintManager = shareContext->m_paintManager;
m_fontManager = shareContext->m_fontManager;
m_maskLayerManager = shareContext->m_maskLayerManager;
}
else
{
try
{
m_imageManager = RI_NEW(OpenVGRI::ResourceManager<Image>, ()); //throws bad_alloc
m_pathManager = RI_NEW(OpenVGRI::ResourceManager<Path>, ()); //throws bad_alloc
m_paintManager = RI_NEW(OpenVGRI::ResourceManager<Paint>, ()); //throws bad_alloc
m_fontManager = RI_NEW(OpenVGRI::ResourceManager<Font>, ()); //throws bad_alloc
m_maskLayerManager = RI_NEW(OpenVGRI::ResourceManager<Surface>, ()); //throws bad_alloc
}
catch(std::bad_alloc)
{
RI_DELETE(m_imageManager);
RI_DELETE(m_pathManager);
RI_DELETE(m_paintManager);
RI_DELETE(m_fontManager);
RI_DELETE(m_maskLayerManager);
throw;
}
}
RI_ASSERT(m_imageManager);
RI_ASSERT(m_pathManager);
RI_ASSERT(m_paintManager);
RI_ASSERT(m_fontManager);
RI_ASSERT(m_maskLayerManager);
m_imageManager->addReference();
m_pathManager->addReference();
m_paintManager->addReference();
m_fontManager->addReference();
m_maskLayerManager->addReference();
m_inputColorTransformValues[0] = 1.0f;
m_inputColorTransformValues[1] = 1.0f;
m_inputColorTransformValues[2] = 1.0f;
m_inputColorTransformValues[3] = 1.0f;
m_inputColorTransformValues[4] = 0.0f;
m_inputColorTransformValues[5] = 0.0f;
m_inputColorTransformValues[6] = 0.0f;
m_inputColorTransformValues[7] = 0.0f;
m_colorTransformValues[0] = 1.0f;
m_colorTransformValues[1] = 1.0f;
m_colorTransformValues[2] = 1.0f;
m_colorTransformValues[3] = 1.0f;
m_colorTransformValues[4] = 0.0f;
m_colorTransformValues[5] = 0.0f;
m_colorTransformValues[6] = 0.0f;
m_colorTransformValues[7] = 0.0f;
}
/*-------------------------------------------------------------------*//*!
* \brief VGContext destructor.
* \param
* \return
* \note
*//*-------------------------------------------------------------------*/
VGContext::~VGContext()
{
releasePaint(VG_FILL_PATH | VG_STROKE_PATH);
setDefaultDrawable(NULL);
//destroy own images, paths and paints
while(Image* i = m_imageManager->getFirstResource(this))
m_imageManager->removeResource(i);
while(Path* p = m_pathManager->getFirstResource(this))
m_pathManager->removeResource(p);
while(Paint* t = m_paintManager->getFirstResource(this))
m_paintManager->removeResource(t);
while(Font* t = m_fontManager->getFirstResource(this))
m_fontManager->removeResource(t);
while(Surface* t = m_maskLayerManager->getFirstResource(this))
m_maskLayerManager->removeResource(t);
//decrease the reference count of resource managers
if(!m_imageManager->removeReference())
RI_DELETE(m_imageManager);
if(!m_pathManager->removeReference())
RI_DELETE(m_pathManager);
if(!m_paintManager->removeReference())
RI_DELETE(m_paintManager);
if(!m_fontManager->removeReference())
RI_DELETE(m_fontManager);
if(!m_maskLayerManager->removeReference())
RI_DELETE(m_maskLayerManager);
}
/*-------------------------------------------------------------------*//*!
* \brief Sets new default drawable.
* \param drawable New drawable or NULL when context is unbound
* \return
* \note
*//*-------------------------------------------------------------------*/
void VGContext::setDefaultDrawable(Drawable* drawable)
{
if(m_eglDrawable)
{
if(!m_eglDrawable->removeReference())
RI_DELETE(m_eglDrawable);
}
m_eglDrawable = drawable;
if(m_eglDrawable)
{
m_eglDrawable->addReference();
}
}
/*-------------------------------------------------------------------*//*!
* \brief Returns true if the given image is generated through any
* context that is shared with this one.
* \param
* \return
* \note
*//*-------------------------------------------------------------------*/
bool VGContext::isValidImage(VGImage image)
{
return m_imageManager->isValid((Image*)image);
}
/*-------------------------------------------------------------------*//*!
* \brief Returns true if the given path is generated through any
* context that is shared with this one.
* \param
* \return
* \note
*//*-------------------------------------------------------------------*/
bool VGContext::isValidPath(VGPath path)
{
return m_pathManager->isValid((Path*)path);
}
/*-------------------------------------------------------------------*//*!
* \brief Returns true if the given paint is generated through any
* context that is shared with this one.
* \param
* \return
* \note
*//*-------------------------------------------------------------------*/
bool VGContext::isValidPaint(VGPaint paint)
{
return m_paintManager->isValid((Paint*)paint);
}
/*-------------------------------------------------------------------*//*!
* \brief Returns true if the given font is generated through any
* context that is shared with this one.
* \param
* \return
* \note
*//*-------------------------------------------------------------------*/
bool VGContext::isValidFont(VGFont font)
{
return m_fontManager->isValid((Font*)font);
}
/*-------------------------------------------------------------------*//*!
* \brief Returns true if the given mask layer is generated through any
* context that is shared with this one.
* \param
* \return
* \note
*//*-------------------------------------------------------------------*/
bool VGContext::isValidMaskLayer(VGMaskLayer layer)
{
return m_maskLayerManager->isValid((Surface*)layer);
}
/*-------------------------------------------------------------------*//*!
* \brief Releases the given paint objects of the context.
* \param
* \return
* \note
*//*-------------------------------------------------------------------*/
void VGContext::releasePaint(VGbitfield paintModes)
{
if(paintModes & VG_FILL_PATH)
{
//release previous paint
Paint* prev = (Paint*)m_fillPaint;
if(prev)
{
if(!prev->removeReference())
RI_DELETE(prev);
}
m_fillPaint = VG_INVALID_HANDLE;
}
if(paintModes & VG_STROKE_PATH)
{
//release previous paint
Paint* prev = (Paint*)m_strokePaint;
if(prev)
{
if(!prev->removeReference())
RI_DELETE(prev);
}
m_strokePaint = VG_INVALID_HANDLE;
}
}
//==============================================================================================
} //namespace OpenVGRI