Fix def files so that the implementation agnostic interface definition has no non-standards defined entry points, and change the eglrefimpl specific implementation to place its private entry points high up in the ordinal order space in the implementation region, not the standards based entrypoints region.
// Copyright (c) 1997-2009 Nokia Corporation and/or its subsidiary(-ies).
// All rights reserved.
// This component and the accompanying materials are made available
// under the terms of "Eclipse Public License v1.0"
// which accompanies this distribution, and is available
// at the URL "http://www.eclipse.org/legal/epl-v10.html".
//
// Initial Contributors:
// Nokia Corporation - initial contribution.
//
// Contributors:
//
// Description:
//
#include "BMDRAW.H"
// CDrawEightBppBitmapGray
TInt CDrawEightBppBitmapGray::Construct(TSize aSize)
{
return Construct(aSize, (aSize.iWidth + 3) & ~3);
}
TInt CDrawEightBppBitmapGray::Construct(TSize aSize, TInt aStride)
{
iDispMode = EGray256;
return CDrawEightBppBitmapCommon::Construct(aSize, aStride);
}
void CDrawEightBppBitmapGray::Shadow(TRgb& aColor)
{
if (iShadowMode & EFade)
aColor = TRgb::_Gray256(FadeGray(aColor._Gray256()));
if (iShadowMode & EShadow)
{
TInt gray256 = Max(aColor._Gray256() - 85,0);
aColor = TRgb::_Gray256(gray256);
}
}
TUint8 CDrawEightBppBitmapGray::ShadowAndFade(TInt aGray256)
{
if (iShadowMode & EFade)
aGray256 = FadeGray(aGray256);
if (iShadowMode & EShadow)
aGray256 = Max(aGray256 - 85,0);
return TUint8(aGray256);
}
TRgb CDrawEightBppBitmapGray::ReadRgbNormal(TInt aX,TInt aY) const
{
return TRgb::_Gray256(*PixelAddress(aX,aY));
}
void CDrawEightBppBitmapGray::ShadowArea(const TRect& aRect)
{
const TRect rect(DeOrientate(aRect));
__ASSERT_DEBUG(rect.iTl.iX>=0 && rect.iBr.iX<=iSize.iWidth,Panic(EScreenDriverPanicOutOfBounds));
__ASSERT_DEBUG(rect.iTl.iY>=0 && rect.iBr.iY<=iSize.iHeight,Panic(EScreenDriverPanicOutOfBounds));
const TInt longWidth = iLongWidth;
TUint8* pixelPtr = PixelAddress(rect.iTl.iX,rect.iTl.iY);
const TUint8* pixelRowPtrLimit = pixelPtr + (rect.Height() * longWidth);
if (iShadowMode & EFade)
{
TUint8* pixelRowPtr = pixelPtr;
TUint8* pixelPtrLimit = pixelPtr + rect.Width();
while (pixelRowPtr < pixelRowPtrLimit)
{
TUint8* tempPixelPtr = pixelRowPtr;
while (tempPixelPtr < pixelPtrLimit)
{
*tempPixelPtr = FadeGray(*tempPixelPtr);
++tempPixelPtr;
}
pixelRowPtr += longWidth;
pixelPtrLimit += longWidth;
}
}
if (iShadowMode & EShadow)
{
TUint8* pixelRowPtr = pixelPtr;
TUint8* pixelPtrLimit = pixelPtr + rect.Width();
while (pixelRowPtr < pixelRowPtrLimit)
{
TUint8* tempPixelPtr = pixelRowPtr;
while (tempPixelPtr < pixelPtrLimit)
{
*tempPixelPtr = TUint8(Max(*tempPixelPtr - 85,0));
++tempPixelPtr;
}
pixelRowPtr += longWidth;
pixelPtrLimit += longWidth;
}
}
}
void CDrawEightBppBitmapGray::ShadowBuffer(TInt aLength,TUint32* aBuffer)
{
__ASSERT_DEBUG(aLength>0,Panic(EScreenDriverPanicInvalidParameter));
__ASSERT_DEBUG(aBuffer!=NULL,Panic(EScreenDriverPanicInvalidParameter));
TUint8* limit = ((TUint8*)aBuffer) + aLength;
if (iShadowMode & EFade)
{
TUint8* buffer = (TUint8*)aBuffer;
while(buffer < limit)
{
*buffer = FadeGray(*buffer);
++buffer;
}
}
if (iShadowMode & EShadow)
{
TUint8* buffer = (TUint8*)aBuffer;
while(buffer < limit)
{
*buffer = TUint8(Max(*buffer - 85,0));
++buffer;
}
}
}
void CDrawEightBppBitmapGray::WriteRgb(TInt aX,TInt aY,TRgb aColor)
{
CDrawEightBppBitmapCommon::WriteRgb(aX,aY,TUint8(aColor._Gray256()));
}
void CDrawEightBppBitmapGray::WriteBinary(TInt aX,TInt aY,TUint32* aData,TInt aLength,TInt aHeight,TRgb aColor)
{
CDrawEightBppBitmapCommon::WriteBinary(aX,aY,aData,aLength,aHeight,TUint8(aColor._Gray256()));
}
void CDrawEightBppBitmapGray::WriteBinaryOp(TInt aX,TInt aY,TUint32* aData,TInt aLength,TInt aHeight,TRgb aColor,CGraphicsContext::TDrawMode aDrawMode)
{
CDrawEightBppBitmapCommon::WriteBinaryOp(aX,aY,aData,aLength,aHeight,TUint8(aColor._Gray256()),aDrawMode);
}
void CDrawEightBppBitmapGray::WriteBinaryLineVertical(TInt aX,TInt aY,TUint32* aData,TInt aLength,TRgb aColor,TBool aUp)
{
CDrawEightBppBitmapCommon::WriteBinaryLineVertical(aX,aY,aData,aLength,TUint8(aColor._Gray256()),aUp);
}
/**
MAlphaBlend::WriteRgbAlphaLine() implementation.
@see MAlphaBlend::WriteRgbAlphaLine()
*/
void CDrawEightBppBitmapGray::WriteRgbAlphaLine(TInt aX, TInt aY, TInt aLength,
const TUint8* aRgbBuffer,
const TUint8* aMaskBuffer,
MAlphaBlend::TShadowing aShadowing,
CGraphicsContext::TDrawMode /*aDrawMode*/)
{
DeOrientate(aX,aY);
TUint8* pixelPtr = PixelAddress(aX,aY);
const TInt pixelPtrInc = LogicalPixelAddressIncrement();
const TUint8* maskBufferPtrLimit = aMaskBuffer + aLength;
TRgb pixelClr;
while (aMaskBuffer < maskBufferPtrLimit)
{
TRgb srcColor(aRgbBuffer[2],aRgbBuffer[1],aRgbBuffer[0]);
if(aShadowing == MAlphaBlend::EShdwBefore)
{
Shadow(srcColor);
}
TInt pixelValue = pixelPtr[0] * (255 - aMaskBuffer[0]);
TInt srceValue = (((srcColor.Red() << 1) +
srcColor.Green() + (srcColor.Green() << 2) +
srcColor.Blue()) >> 3) * aMaskBuffer[0];
pixelValue += srceValue;
pixelClr =TRgb::_Gray256(pixelValue / 255);
if(aShadowing == MAlphaBlend::EShdwAfter)
{
Shadow(pixelClr);
}
MapColorToUserDisplayMode(pixelClr);
pixelPtr[0] = TUint8(pixelClr._Gray256());
pixelPtr += pixelPtrInc;
aRgbBuffer += 4;
aMaskBuffer++;
}
}
void CDrawEightBppBitmapGray::WriteRgbMulti(TInt aX,TInt aY,TInt aLength,TInt aRows,TRgb aColor)
{
CDrawEightBppBitmapCommon::WriteRgbMulti(aX,aY,aLength,aRows,TUint8(aColor._Gray256()));
}
void CDrawEightBppBitmapGray::WriteRgbMultiXOR(TInt aX,TInt aY,TInt aLength,TInt aRows,TRgb aColor)
{
CDrawEightBppBitmapCommon::WriteRgbMultiXOR(aX,aY,aLength,aRows,TUint8(aColor._Gray256()));
}
void CDrawEightBppBitmapGray::WriteRgbMultiAND(TInt aX,TInt aY,TInt aLength,TInt aRows,TRgb aColor)
{
CDrawEightBppBitmapCommon::WriteRgbMultiAND(aX,aY,aLength,aRows,TUint8(aColor._Gray256()));
}
void CDrawEightBppBitmapGray::WriteRgbMultiOR(TInt aX,TInt aY,TInt aLength,TInt aRows,TRgb aColor)
{
CDrawEightBppBitmapCommon::WriteRgbMultiOR(aX,aY,aLength,aRows,TUint8(aColor._Gray256()));
}
void CDrawEightBppBitmapGray::WriteRgbAlphaMulti(TInt aX,TInt aY,TInt aLength,TRgb aColor,const TUint8* aMaskBuffer)
{
DeOrientate(aX,aY);
TUint8* pixelPtr = PixelAddress(aX,aY);
const TInt pixelPtrInc = PixelAddressIncrement();
const TUint8* maskBufferPtrLimit = aMaskBuffer + aLength;
if (iShadowMode)
Shadow(aColor);
const TInt gray = aColor._Gray256();
while (aMaskBuffer < maskBufferPtrLimit)
{
pixelPtr[0] = TUint8(((gray * aMaskBuffer[0]) + ((255 - aMaskBuffer[0]) * pixelPtr[0])) / 255);
pixelPtr += pixelPtrInc;
aMaskBuffer++;
}
}
void CDrawEightBppBitmapGray::MapColorToUserDisplayMode(TRgb& aColor)
{
switch (iUserDispMode)
{
case EGray2:
aColor = TRgb::_Gray2(aColor._Gray2());
break;
case EGray4:
case EColor16:
aColor = TRgb::_Gray4(aColor._Gray4());
break;
case EGray16:
case EColor256:
aColor = TRgb::_Gray16(aColor._Gray16());
break;
default:
break;
}
}
void CDrawEightBppBitmapGray::MapBufferToUserDisplayMode(TInt aLength,TUint32* aBuffer)
{
TUint8* bufferPtr = (TUint8*)aBuffer;
const TUint8* bufferLimit = bufferPtr + aLength;
switch (iUserDispMode)
{
case EGray2:
while (bufferPtr < bufferLimit)
{
if (*bufferPtr & 0x80)
*bufferPtr++ = 0xff;
else
*bufferPtr++ = 0;
}
break;
case EGray4:
case EColor16:
while (bufferPtr < bufferLimit)
{
TUint8 gray4 = TUint8(*bufferPtr >> 6);
gray4 |= (gray4 << 2);
*bufferPtr++ = TUint8(gray4 | (gray4 << 4));
}
break;
case EGray16:
case EColor256:
while (bufferPtr < bufferLimit)
{
TUint8 gray16 = TUint8(*bufferPtr >> 4);
*bufferPtr++ = TUint8(gray16 | (gray16 << 4));
}
break;
default:
break;
}
}
TInt CDrawEightBppBitmapGray::WriteRgbOutlineAndShadow(TInt aX, TInt aY, const TInt aLength,
TUint32 aOutlinePenColor, TUint32 aShadowColor,
TUint32 aFillColor, const TUint8* aDataBuffer)
{
//This is non-optimised since this screen mode is rarely used and is usually
//fast enough without optimisation.
DeOrientate(aX,aY);
TUint8* pixelPtr = PixelAddress(aX,aY);
const TInt pixelPtrInc = LogicalPixelAddressIncrement();
const TUint8* dataBufferPtrLimit = aDataBuffer + aLength;
TInt blendedRedColor;
TInt blendedGreenColor;
TInt blendedBlueColor;
TUint8 index = 0;
TRgb finalColor;
TRgb outlinePenColor;
outlinePenColor.SetInternal(aOutlinePenColor);
TRgb shadowColor;
shadowColor.SetInternal(aShadowColor);
TRgb fillColor;
fillColor.SetInternal(aFillColor);
const TInt redOutlinePenColor = outlinePenColor.Red();
const TInt redShadowColor = shadowColor.Red();
const TInt redFillColor = fillColor.Red();
const TInt greenOutlinePenColor = outlinePenColor.Green();
const TInt greenShadowColor = shadowColor.Green();
const TInt greenFillColor = fillColor.Green();
const TInt blueOutlinePenColor = outlinePenColor.Blue();
const TInt blueShadowColor = shadowColor.Blue();
const TInt blueFillColor = fillColor.Blue();
while (aDataBuffer < dataBufferPtrLimit)
{
index = *aDataBuffer++;
if (255 == FourColorBlendLookup[index][KBackgroundColorIndex])
{
//background colour
//No drawing required so move on to next pixel.
pixelPtr += pixelPtrInc;
continue;
}
else if (255 == FourColorBlendLookup[index][KFillColorIndex])
{
//fill colour
finalColor.SetInternal(aFillColor);
}
else if (255 == FourColorBlendLookup[index][KShadowColorIndex])
{
//Shadow colour
finalColor.SetInternal(aShadowColor);
}
else if (255 == FourColorBlendLookup[index][KOutlineColorIndex])
{
//Outline colour
finalColor.SetInternal(aOutlinePenColor);
}
else
{
TRgb backgroundColor = TRgb::_Gray256(*pixelPtr);
blendedRedColor = (redOutlinePenColor * FourColorBlendLookup[index][KOutlineColorIndex] +
redShadowColor * FourColorBlendLookup[index][KShadowColorIndex] +
redFillColor * FourColorBlendLookup[index][KFillColorIndex] +
backgroundColor.Red() * FourColorBlendLookup[index][KBackgroundColorIndex]) >> 8;
blendedGreenColor = (greenOutlinePenColor * FourColorBlendLookup[index][KOutlineColorIndex] +
greenShadowColor * FourColorBlendLookup[index][KShadowColorIndex] +
greenFillColor * FourColorBlendLookup[index][KFillColorIndex] +
backgroundColor.Green() * FourColorBlendLookup[index][KBackgroundColorIndex]) >> 8;
blendedBlueColor = (blueOutlinePenColor * FourColorBlendLookup[index][KOutlineColorIndex] +
blueShadowColor * FourColorBlendLookup[index][KShadowColorIndex] +
blueFillColor * FourColorBlendLookup[index][KFillColorIndex] +
backgroundColor.Blue() * FourColorBlendLookup[index][KBackgroundColorIndex]) >> 8;
finalColor = TRgb(blendedRedColor, blendedGreenColor, blendedBlueColor);
}
*pixelPtr = TUint8(finalColor._Gray256());
pixelPtr += pixelPtrInc;
}
return KErrNone;
}