graphicstest/uibench/s60/src/tests_flowwindow/trotateteststep.cpp
author Faisal Memon <faisal.memon@nokia.com>
Fri, 25 Jun 2010 17:49:58 +0100
branchEGL_MERGE
changeset 105 158b2308cc08
parent 0 5d03bc08d59c
permissions -rw-r--r--
Fix def files so that the implementation agnostic interface definition has no non-standards defined entry points, and change the eglrefimpl specific implementation to place its private entry points high up in the ordinal order space in the implementation region, not the standards based entrypoints region.

// Copyright (c) 2009 Nokia Corporation and/or its subsidiary(-ies).
// All rights reserved.
// This component and the accompanying materials are made available
// under the terms of "Eclipse Public License v1.0"
// which accompanies this distribution, and is available
// at the URL "http://www.eclipse.org/legal/epl-v10.html".
//
// Initial Contributors:
// Nokia Corporation - initial contribution.
//
// Contributors:
//
// Description:
//

/**
 @file
 @test
 @internalComponent - Internal Symbian test code 
*/


#include "trotateteststep.h"
#include "tsmallwindowraster.h"
#include "tflowwindowscontroller.h"


_LIT(KTestStep0003,"GRAPHICS-UI-BENCH-S60-0003");
_LIT(KSectNameOpenFlowTests, "FlowTests");
_LIT(KKeyNameFiles, "Files");

const TInt KNumFullRotations = 20; // number of full rotations
const TInt KNumPartlyRotations = 4; // number of partly rotations within one full rotation


CTRotateTestStep::CTRotateTestStep()
	{
	SetTestStepName(KTRotateTestStep);
	iScreenSize = CTWindow::GetDisplaySizeInPixels();
	}

CTRotateTestStep::~CTRotateTestStep()
	{	
	delete iFlowWindowsController;	
	iFileNames.Close();
	}

TVerdict CTRotateTestStep::doTestStepPreambleL()
	{
	CTe_graphicsperformanceSuiteStepBase::doTestStepPreambleL();
	TPtrC fileNameList;
	TESTL(GetStringFromConfig(KSectNameOpenFlowTests, KKeyNameFiles, fileNameList));
	ExtractListL(fileNameList, iFileNames);
 
	RArray<TPoint> initialPositions;
	RArray<pTWindowCreatorFunction> windowCreatorFunctions;
	CleanupClosePushL(initialPositions);
	CleanupClosePushL(windowCreatorFunctions);
    TInt numberOfWindows = iFileNames.Count();
    TPoint initialPosition(0, 0);
	for (TInt i = 0; i < numberOfWindows; i++)
		{
		windowCreatorFunctions.AppendL(CTSmallWindowRaster::NewL);
		initialPositions.AppendL(initialPosition);
		initialPosition.iX += iScreenSize.iWidth;
		}

	iFlowWindowsController = CTFlowWindowsController::NewL(ETrue, iFileNames, iScreenSize, windowCreatorFunctions, initialPositions, EFalse);
	// Ensure all windows are visible so that the image appears when the screen is rotated.
	iFlowWindowsController->SetWindowsVisibility(ETrue);
	
	CleanupStack::PopAndDestroy(2, &initialPositions);
	return TestStepResult();
	}

/**
    Override of base class pure virtual
    Our implementation only gets called if the base class doTestStepPreambleL() did
    not leave.
    
    @return - TVerdict code
*/
TVerdict CTRotateTestStep::doTestStepL()
    {
    SetTestStepID(KTestStep0003);
    TRAPD(err, RotateWindowsL());
    if (err != KErrNone)
        {
        SetTestStepResult(EAbort);
        }
    return TestStepResult();
    }

/**
@SYMTestCaseID
GRAPHICS-UI-BENCH-S60-0003

@SYMTestCaseDesc
Tests how long it takes to rotate and redraw the screen.

@SYMTestActions
Creates windows which draw bitmaps and rotates the screen.

@SYMTestExpectedResults
Test should pass and write the average framerate of the test to a log file.
*/
void CTRotateTestStep::RotateWindowsL()
    {
    iProfiler->InitResults();
    for (TInt i = 0; i < KNumFullRotations; i++)
        {
        iFlowWindowsController->Rotate(CFbsBitGc::EGraphicsOrientationRotated90);
        iFlowWindowsController->Rotate(CFbsBitGc::EGraphicsOrientationRotated180);
        iFlowWindowsController->Rotate(CFbsBitGc::EGraphicsOrientationRotated270);
        iFlowWindowsController->Rotate(CFbsBitGc::EGraphicsOrientationNormal);
        }
    iProfiler->MarkResultSetL();
    iProfiler->ResultsAnalysisScreenRotationRate(KTestStep0003, 0, 0, 0, KNumFullRotations * KNumPartlyRotations,
            iScreenSize.iWidth * iScreenSize.iHeight);
    }