graphicstest/uibench/s60/src/tests_flowwindow/tsmallwindowstestopengl.cpp
author Faisal Memon <faisal.memon@nokia.com>
Fri, 25 Jun 2010 17:49:58 +0100
branchEGL_MERGE
changeset 105 158b2308cc08
parent 0 5d03bc08d59c
permissions -rw-r--r--
Fix def files so that the implementation agnostic interface definition has no non-standards defined entry points, and change the eglrefimpl specific implementation to place its private entry points high up in the ordinal order space in the implementation region, not the standards based entrypoints region.

// Copyright (c) 2009 Nokia Corporation and/or its subsidiary(-ies).
// All rights reserved.
// This component and the accompanying materials are made available
// under the terms of "Eclipse Public License v1.0"
// which accompanies this distribution, and is available
// at the URL "http://www.eclipse.org/legal/epl-v10.html".
//
// Initial Contributors:
// Nokia Corporation - initial contribution.
//
// Contributors:
//
// Description:
//

/**
 @file
 @test
 @internalComponent - Internal Symbian test code 
*/


#include "tsmallwindowstestopengl.h"
#include "tsmallwindowopengl.h"

#include <imageconversion.h>


const TInt KNumberOfBounces = 3;

_LIT(KDummy, "dummy");
_LIT(KTestStep0013,"GRAPHICS-UI-BENCH-S60-0013");

const TInt KWindowsAcross = 2;
const TInt KWindowsDown = 2;


CTSmallWindowsTestOpenGL::CTSmallWindowsTestOpenGL()
	{
	SetTestStepName(KTSmallWindowsOpenGL);	
	}

CTSmallWindowsTestOpenGL::~CTSmallWindowsTestOpenGL()
	{
    delete iFlowWindowsController;
    iFileNames.Close();
	}

TVerdict CTSmallWindowsTestOpenGL::doTestStepPreambleL()
	{
	CTe_graphicsperformanceSuiteStepBase::doTestStepPreambleL();
	
	TSize screenSize = CTWindow::GetDisplaySizeInPixels();
	
	// set window size to create required grid
	iWindowSize.iHeight = screenSize.iHeight / KWindowsDown;
	iWindowSize.iWidth = screenSize.iWidth / KWindowsAcross;	
    // adjust window size to maintain image aspect ratio
    if (iWindowSize.iWidth > iWindowSize.iHeight)
        {
        iWindowSize.iWidth = iWindowSize.iHeight;
        }
    else
        {
        iWindowSize.iHeight = iWindowSize.iWidth;
        }
    
    TPoint initialPosition(0, 0);
    RArray<TPoint> initialPositions;
    RArray<pTWindowCreatorFunction> windowCreatorFunctions;
    CleanupClosePushL(initialPositions);
    CleanupClosePushL(windowCreatorFunctions);
	for (TInt i = 0; i < KWindowsAcross; i++)
		{
		initialPosition.iY = 0;
		for (TInt j = 0; j < KWindowsDown; j++)
			{
			windowCreatorFunctions.AppendL(CTSmallWindowOpenGL::NewL);
			initialPositions.AppendL(initialPosition);
			iFileNames.AppendL(KDummy());
			initialPosition.iY += iWindowSize.iHeight;			
			}
		initialPosition.iX += iWindowSize.iWidth;
		}
	
	iFlowWindowsController = CTFlowWindowsController::NewL(ETrue, iFileNames, iWindowSize, windowCreatorFunctions, initialPositions, ETrue);
    CleanupStack::PopAndDestroy(2, &initialPositions);
    
	// run the test enough frames to see move the grid across the screen
	if (screenSize.iHeight > screenSize.iWidth)
		{
		iIterationsToTest = KNumberOfBounces * (screenSize.iHeight - iWindowSize.iHeight * KWindowsDown);
		}
	else 
		{
		iIterationsToTest = KNumberOfBounces * (screenSize.iWidth - iWindowSize.iWidth * KWindowsAcross);
		}

	return TestStepResult();
	}

/**
    Override of base class pure virtual
    Our implementation only gets called if the base class doTestStepPreambleL() did
    not leave.
    
    @return - TVerdict code
*/
TVerdict CTSmallWindowsTestOpenGL::doTestStepL()
    {
    SetTestStepID(KTestStep0013);
    FlowWindowsL();
    //RecordTestResultL(); // todo: not possible because of heap alloc panic
    return TestStepResult();
    }

/**
@SYMTestCaseID
GRAPHICS-UI-BENCH-S60-0013

@SYMTestCaseDesc
Tests how long it takes to move small OpenGL ES windows over the screen.

@SYMTestActions
Creates windows which draw OpenGL ES content and moves them over the screen.

@SYMTestExpectedResults
Test should pass and write the average framerate of the test to a log file.
*/
void CTSmallWindowsTestOpenGL::FlowWindowsL()
    {
    iProfiler->InitResults();
    iIterationsToTest = 50;
    for (TInt i = 0; i < iIterationsToTest; ++i)
        {
        iFlowWindowsController->MoveL();
        }
    iProfiler->MarkResultSetL();
    TInt drawingRect = iWindowSize.iHeight * iWindowSize.iWidth * KWindowsAcross * KWindowsDown;  
    iProfiler->ResultsAnalysisFrameRate(KTestStep0013, 0, 0, 0, iIterationsToTest, drawingRect);    
    }