windowing/windowserver/nonnga/SERVER/ScreenRedraw.h
author Faisal Memon <faisal.memon@nokia.com>
Fri, 25 Jun 2010 17:49:58 +0100
branchEGL_MERGE
changeset 105 158b2308cc08
parent 0 5d03bc08d59c
child 26 15986eb6c500
permissions -rw-r--r--
Fix def files so that the implementation agnostic interface definition has no non-standards defined entry points, and change the eglrefimpl specific implementation to place its private entry points high up in the ordinal order space in the implementation region, not the standards based entrypoints region.

// Copyright (c) 2007-2009 Nokia Corporation and/or its subsidiary(-ies).
// All rights reserved.
// This component and the accompanying materials are made available
// under the terms of "Eclipse Public License v1.0"
// which accompanies this distribution, and is available
// at the URL "http://www.eclipse.org/legal/epl-v10.html".
//
// Initial Contributors:
// Nokia Corporation - initial contribution.
//
// Contributors:
//
// Description:
// SCREEN_REDRAW.H
// 
//

#ifndef __SCREEN_REDRAW_H__
#define __SCREEN_REDRAW_H__

#include <e32base.h>
#include <e32std.h>
#include <gdi.h>
#include "wstypes.h"
#include <Graphics/WSGRAPHICDRAWERINTERFACE.H>

class CScreen;
class CWsRenderStage;
class CWsWindow;

//#define USE_DEBUG_REGIONS

/**
The CScreenRedraw maintains the areas of the screen which need to be updated, and handles some of the
scheduling of draw code to do so.  It has a close relationship with the animation scheduler, which 
by default will be the CDefaultAnimationScheduler in server.cpp
*/
class CScreenRedraw : public CBase, public MWsScreenRedraw
	{
public:
	static CScreenRedraw * NewL(CScreen& aScreen);
	virtual ~CScreenRedraw();
	const TTime& Now() const;
	void ScheduleRegionUpdate(const TRegion* aDefinitelyDirty);
	void RegionUpdate();
	void ScheduleRedraw();
	void ScheduleAnimation(const TRect& aRect,const TTimeIntervalMicroSeconds& aFromNow,const TTimeIntervalMicroSeconds& aFreq,const TTimeIntervalMicroSeconds& aStop);
	void OnAnimation();
	void AddRedrawRegion(const TRegion& aRegion, TBool aSchedule = ETrue, TRedrawDepth aDepth = ERedrawAll);
	void DoRedrawNow();
	void DiscardAllSchedules();
	void ScheduleRender(const TTimeIntervalMicroSeconds& aFromNow);
	void ScheduleWinFadeNoRedraw( CWsWindow* aWin );	
	void AcceptFadeRequest( CWsWindow* aWin, TBool	aIsFaded, TBool aIsBehind, TBool aIncludeChildren = EFalse );
	
public: // Implementing MWsScreenRedraw
	void SetObserver(MWsScreenRedrawObserver* aObserver);	
	TBool IsUpdatePending();
	const TRegion * AnimationRegion() const;
	void UpdateDevice();
	
public: // Implementing MWsObjectProvider
	TAny * ResolveObjectInterface(TUint aTypeId);

	void BanThisRegionUpdate( TRegion& aForbiddenRegion );
	void LiftRegionUpdateBan( TRegion& aFormerForbiddenRegion  );
	
private:
	CScreenRedraw(CScreen& aScreen);
	void ConstructL();
#	ifdef USE_DEBUG_REGIONS
	void DebugRect(TRgb aColor, TRgb aFill, const TRect * aRect);
	void DebugRegion(TRgb aColor, TRgb aFill, const TRegion * aRegion);
#	endif

private:
	struct TTimedRect
		{
		TTimedRect(const TRect& aRect, const TTime& aTime);
		TRect iRect;
		TTime iTime;
		static TInt Compare(const TTimedRect& aOne,const TTimedRect& aOther);
		};

private:
	CScreen& iScreen;
	mutable TTime iNow;
	mutable TTime iNext;
	TBool iScheduled;
	TBool iAnimating;
	TBool iRegionUpdateScheduled;
	TBool iRenderScheduled;
	RArray<TTimedRect> iTimedDrawRect;
	RRegionBuf<20> iInvalid;  // Region that needs to be redrawn (eg window contents changed).
	RRegionBuf<20> iTopLayer; // Region that we need to draw, but don't need to redraw (eg new window)
	const TRegion * iAnimationRegion; // Region being redrawn during animation
	MWsScreenRedrawObserver* iObserver;
	CWsRenderStage * iRenderStages;
	RRegion	iBannedRegion;
	};

#endif //__SCREEN_REDRAW_H__