Fix def files so that the implementation agnostic interface definition has no non-standards defined entry points, and change the eglrefimpl specific implementation to place its private entry points high up in the ordinal order space in the implementation region, not the standards based entrypoints region.
// Copyright (c) 2006-2009 Nokia Corporation and/or its subsidiary(-ies).
// All rights reserved.
// This component and the accompanying materials are made available
// under the terms of "Eclipse Public License v1.0"
// which accompanies this distribution, and is available
// at the URL "http://www.eclipse.org/legal/epl-v10.html".
//
// Initial Contributors:
// Nokia Corporation - initial contribution.
//
// Contributors:
//
// Description:
// CWsSprite and associated classes definitions
//
//
#ifndef __SPRITE_H__
#define __SPRITE_H__
#include "server.h"
//
// CWsSpriteMember
//
class CWsSpriteMember : public CBase
{
public:
CWsSpriteMember();
~CWsSpriteMember();
TBool SetL(const TCmdSpriteMember &aCmdSpriteMember);
public:
CFbsBitmap *iBitmap;
CFbsBitmap *iMaskBitmap;
TBool iInvertMask;
CGraphicsContext::TDrawMode iDrawMode;
TPoint iOffset;
TTimeIntervalMicroSeconds32 iInterval;
};
//
// CWsSpriteBase
//
class CWsSpriteBase : public CWsScreenObject
{
protected:
enum {ENoChildPriorityBoost=1,EPointerPriorityBoost=2};
public:
friend class CWsSpriteTimer;
friend class CWsAnim;
friend class TCursorSprite;
public:
static void InitStaticsL();
static void DeleteStatics();
CWsSpriteBase(CWsClient *aOwner, WH_HANDLES aType);
~CWsSpriteBase();
TRect Rect() const;
TPoint Pos() const;
void SetPos(const TPoint &Pos);
void Deactivate();
void TimerExpired();
void Activate();
inline TBool IsActive();
inline TBool IsFlashingEnabled();
TBool CanBeSeen() const;
CWsSpriteBase * Next() { return iNext; }
void SetNext(CWsSpriteBase * aNext) { iNext = aNext; }
void Redraw(CFbsBitGc * aGc, const TRegion& aRegion);
void ForceRedraw();
inline const CWsWindow* Win();
TBool IsActivated() const;
TBool HasSpriteMember() const { return iMembers->Count(); }
protected:
void ConstructL(TUint aFlags, CWsWindow *aWindow);
void CommandL(TInt aOpcode, const TAny *aCmdData);
void AppendMemberL(const TCmdSpriteMember &aCmdSpriteMember);
virtual void CompleteL();
void SetMember(TInt aIndex);
void CheckSizesL();
TBool UpdateMemberL(CWsSpriteMember *aMember, const TCmdSpriteMember &aCmdSpriteMember);
void QueueDeltaTimer();
protected:
CWsWindow *iWin;
CWsWindowGroup *iGroupWin;
TPoint iBasePos;
TPoint iPos; // Combined position and offset
TSize iMaxSize;
TSize iSize;
TUint iFlags;
TRect iClipRect;
CArrayPtrFlat<CWsSpriteMember> *iMembers;
TInt iCurIndex;
TWsDeltaTimerEntry iDeltaTimerEntry;
TDisplayMode iDisplayMode;
TBool iClipSprite;
TPoint iClipOffset;
TSize iClipSize;
CWsSpriteBase * iNext; // linked list per window
TBool iFloating;
//
// Static data
//
static CWsDeltaTimer *iDeltaTimer;
};
/** Sprite flags.
These can be combined with each other and TSpriteFlags using a bit-wise OR operation.
@internalComponent
@released
@see RWsPointerCursor::Construct()
@see RWsSprite::Construct() */
enum TSystemSpriteFlags
{
ESpriteNonSystemFlags=0x0000FFFF,
ESpriteSystemFlags= 0xFFFF0000,
ESpritePointer=0x10000,
ESpriteOOM=0x20000,
ESpriteDisabled=0x40000,
ESpriteActive=0x80000,
ESpriteDirty=0x100000
};
//
// CWsSpriteBase inlines
//
inline TBool CWsSpriteBase::IsActive()
{
return iNext != NULL;
}
inline TBool CWsSpriteBase::IsFlashingEnabled()
{
return (iFlags&ESpriteFlash);
}
inline const CWsWindow* CWsSpriteBase::Win()
{
return iWin;
}
//
// CWsSprite
//
class CWsSprite : public CWsSpriteBase
{
public:
CWsSprite(CWsClient *aOwner);
~CWsSprite();
void ConstructL(const TWsClCmdCreateSprite &aParams);
void CommandL(TInt aOpcode, const TAny *aCmdData);
void CompleteL();
void Update(TInt aMember,TRect aRect,TBool aFullUpdate);
public:
CWsAnim *iAnim; // The AnimDLL on this sprite if there is one.
};
//
// CWsSpriteManager
//
class CWsSpriteManager : public CBase
{
public:
~CWsSpriteManager();
static CWsSpriteManager* NewL();
void DrawFloatingSprites(CFbsBitGc* aGc,const TRegion& aRegion);
void AddFloatingSprite(CWsSpriteBase* aSprite);
void RemoveFloatingSprite(CWsSpriteBase* aSprite);
void Schedule(CWsSpriteBase* aSprite, TRect* aRect = 0);
TFlashState CurrentSpriteFlashState(const CWsSpriteBase* aSprite) const;
TFlashState CurrentCursorFlashState() const;
TInt SpriteCount() const { return iFloatingSprites.Count(); }
TTimeIntervalMicroSeconds NextCursorFlashStateChange() const;
void CalcFloatingSpriteRgn( TRegion& aResultRgn, const TRect& aDefaultRect );
private:
CWsSpriteManager();
void ConstructL();
TTimeIntervalMicroSeconds NextSpriteFlashStateChange(const CWsSpriteBase* aSprite) const;
TTimeIntervalMicroSeconds CalculateTimeToNextFlash(TTimeIntervalMicroSeconds aTime) const;
private:
RPointerArray<CWsSpriteBase> iFloatingSprites;
};
#endif