windowing/windowserver/test/HNDLODR.CPP
author Faisal Memon <faisal.memon@nokia.com>
Fri, 25 Jun 2010 17:49:58 +0100
branchEGL_MERGE
changeset 105 158b2308cc08
parent 0 5d03bc08d59c
permissions -rw-r--r--
Fix def files so that the implementation agnostic interface definition has no non-standards defined entry points, and change the eglrefimpl specific implementation to place its private entry points high up in the ordinal order space in the implementation region, not the standards based entrypoints region.

// Copyright (c) 1999-2009 Nokia Corporation and/or its subsidiary(-ies).
// All rights reserved.
// This component and the accompanying materials are made available
// under the terms of "Eclipse Public License v1.0"
// which accompanies this distribution, and is available
// at the URL "http://www.eclipse.org/legal/epl-v10.html".
//
// Initial Contributors:
// Nokia Corporation - initial contribution.
//
// Contributors:
//
// Description:
// Demonstration handwriting class
// 
//

#include "HNDLODR.H"


/*RHandWritingAnim*/

TInt RHandWritingAnim::Construct(const RWsSprite& aDevice)
	{
	TPtrC8 des(NULL,0);
	return RAnim::Construct(aDevice,0,des);
	}

void RHandWritingAnim::Activate()
	{
	Command(EHwOpActivate);
	}

void RHandWritingAnim::Deactivate()
	{
	Command(EHwOpDeactivate);
	}

TInt RHandWritingAnim::SpriteMaskChange(TBool aUsingSeparateMask)
	{
	TPckgBuf<TBool> param;
	param()=aUsingSeparateMask;
	return CommandReply(EHwOpSpriteMask,param);
	}

void RHandWritingAnim::SetDrawData(const THandwritingDrawData& aDrawData)
	{
	TPckgBuf<THandwritingDrawData> param;
	param()=aDrawData;
	Command(EHwOpSetDrawData,param);
	}

TInt RHandWritingAnim::GetLastGeneratedCharacter()
	{
	return CommandReply(EHwOpGetLastChar);
	}


/*CHandWriting*/

CHandWriting::CHandWriting(RWsSession& aSession)
	:iSession(aSession), iAnimDll(aSession), iAnim(iAnimDll), iSprite(aSession)
	{}

void CHandWriting::ConstructL(TSize aScreenSize,RWindowGroup& aGroup,TBool aUseSeparateMask)
	//
	//This function should be called with the correct screen size and 
	//the handle of any group window that will be around as long as the handwriting is required
	//
	{
	CreateSpriteL(aScreenSize,aGroup,aUseSeparateMask);
	LoadDllL();
	}

void CHandWriting::CreateSpriteL(TSize aScreenSize,RWindowGroup& aGroup,TBool aUseSeparateMask)
	{
	TInt color,gray;		//Unused variables
	TDisplayMode mode=iSession.GetDefModeMaxNumColors(color,gray);
	iBitmap=new(ELeave) CFbsBitmap();
	User::LeaveIfError(iBitmap->Create(aScreenSize,mode));
	TSpriteMember member;
	member.iMaskBitmap=iBitmap;
	if (aUseSeparateMask)
		{
		iMaskBitmap=new(ELeave) CFbsBitmap();
		User::LeaveIfError(iMaskBitmap->Create(aScreenSize,mode));
		member.iMaskBitmap=iMaskBitmap;
		}
	User::LeaveIfError(iSprite.Construct(aGroup,TPoint(),ESpriteNoChildClip|ESpriteNoShadows));
	FillInSpriteMember(member);
	iSprite.AppendMember(member);
	}

void CHandWriting::LoadDllL()
	{
	_LIT(DllName,"HandAnim.DLL");
	TInt err=iAnimDll.Load(DllName);
	if (err==KErrNone)
		err=iAnim.Construct(iSprite);
	if (err==KErrNone)
		{
		iAnim.Activate();
		iActive=ETrue;
		}
	User::LeaveIfError(err);
	}

CHandWriting::~CHandWriting()
	{
	delete iBitmap;
	delete iMaskBitmap;
	iSprite.Close();
	iAnimDll.Close();
	}

void CHandWriting::SetMaskL(TBool aUseSeparateMask)
	{
	if ((iMaskBitmap!=NULL)==aUseSeparateMask)
		return;
	TSpriteMember member;
	FillInSpriteMember(member);
	if (aUseSeparateMask)
		{
		iMaskBitmap=new(ELeave) CFbsBitmap();
		member.iMaskBitmap=iMaskBitmap;
		}
	else
		{
		member.iMaskBitmap=iBitmap;
		}
	if (iActive)
		iAnim.Deactivate();
	iSprite.UpdateMember(1,member);
	TInt err=iAnim.SpriteMaskChange(aUseSeparateMask);
	if (err<0)
		{
		if (aUseSeparateMask)
			{
			delete iMaskBitmap;
			iMaskBitmap=NULL;
			member.iMaskBitmap=iBitmap;
			}
		else
			{
			member.iMaskBitmap=iMaskBitmap;
			}
		iSprite.UpdateMember(1,member);
		}
	else if (!aUseSeparateMask)
		{
		delete iMaskBitmap;
		iMaskBitmap=NULL;
		}
	if (iActive)
		iAnim.Activate();
	User::LeaveIfError(err);
	}

void CHandWriting::ToggleStatus()
	{
	if (iActive)
		iAnim.Deactivate();
	else
		iAnim.Activate();
	iActive=!iActive;
	}

void CHandWriting::FillInSpriteMember(TSpriteMember& aMember)
	{
	aMember.iBitmap=iBitmap;
	aMember.iInvertMask=ETrue;		//Must be inverted
	aMember.iDrawMode=CGraphicsContext::EDrawModePEN;		//Ignored when using mask
	aMember.iOffset=TPoint();		//Must be 0,0
	aMember.iInterval=0;		//Not used as only one TSpriteMember in sprite
	}