graphicsapitest/graphicssvs/wserv/AnimPlugin/group/T_AnimPlugin.mmp
author Faisal Memon <faisal.memon@nokia.com>
Tue, 21 Sep 2010 19:06:30 +0100
branchbug235_bringup_0
changeset 184 221a1b09860c
parent 0 5d03bc08d59c
permissions -rw-r--r--
Add rom target minigui_simulator.oby. This depends on kernelhwserv at rev 657f875b013e for hal_data.h

// Copyright (c) 2005-2009 Nokia Corporation and/or its subsidiary(-ies). 
// All rights reserved.
// This component and the accompanying materials are made available
// under the terms of "Eclipse Public License v1.0"
// which accompanies this distribution, and is available
// at the URL "http://www.eclipse.org/legal/epl-v10.html".
//
// Initial Contributors:
// Nokia Corporation - initial contribution.
//
// Contributors:
// 
// Description:
//

TARGET		  t_animplugin.dll
TARGETTYPE	  ANI
UID 268450594 0x100048F2

USERINCLUDE	 ../inc
SYSTEMINCLUDE   /epoc32/include



//By default, the build tools look for the WINSCW def file in a BWINS directory
//(at the same level as the directory containing the mmp file), 
//the GCC ARM def file in a BMARM directory, and the ARMV5 def file in a EABI directory. 
//If def files are stored in these locations, the project files does not need to specify
//the location of the def files explicitly. If you want to store the def files in some other 
//location, you will need to specify in the project file where the .def files are using 
//the deffile keyword.


LIBRARY euser.lib efsrv.lib bitgdi.lib bafl.lib gdi.lib


SOURCEPATH ../src
SOURCE T_TestAnimDll.cpp T_TWinAnim.cpp T_log.cpp T_AnimProc.cpp T_TSpriteAnim.cpp T_TFreeTimerWinAnim.cpp

NOEXPORTLIBRARY
NOSTRICTDEF

CAPABILITY PowerMgmt ProtServ ReadDeviceData WriteDeviceData

SMPSAFE