Create EGL 1.4 implementation by merging eglrefimpl and EGL from sfopenvg
Subject to some fixes in uiresources and uiaccelerator, this version removes the EGL 1 panics.
A quick attempt to use the compositor renderstage wasn't successful, but not apparently due to EGL issues.
There are a lot of RDebug::Printf statements still in this code, which will be removed in the next commit.
/*
* Copyright (c) 2009 Symbian Foundation Ltd
* This component and the accompanying materials are made available
* under the terms of the License "Eclipse Public License v1.0"
* which accompanies this distribution, and is available
* at the URL "http://www.eclipse.org/legal/epl-v10.html".
*
* Initial Contributors:
* Symbian Foundation Ltd - initial contribution.
*
* Contributors:
*
* Description:
* openvg mmp file
*/
#include <vg\openvguids.hrh> // For uids
target libopenvg_sw.dll // Destination filename
targettype dll // Binary build type
uid KUidSharedDllUidValue KUidOpenVGDllUidValue // File uids
CAPABILITY ALL -tcb
vendorid 0x70000001
//noexportlibrary
MACRO __OPENVGHEADERS_USE_VG_1_1
userinclude ..\sfopenvg\include //for internal openvg functions e.g. do_vgXXX
OS_LAYER_SYSTEMINCLUDE
OS_LAYER_LIBC_SYSTEMINCLUDE
SYSTEMINCLUDE OS_LAYER_PUBLIC_EXPORT_PATH(vg) // EGL include files
sourcepath ..\openvg // Relative path to source files
source openvg.cpp
library euser.lib // Mandatory
#ifdef BUILD_WITH_PRIVATE_OPENVG
library libEGL.lib
#else
library sflibopenvgrefimpl.lib
#endif
//library libEGL.lib
#ifdef WINS
DEFFILE \epoc32\include\def\win32\libopenvg11.def // WINS/WINSCW def file
#else
DEFFILE \epoc32\include\def\eabi\libopenvg11.def // ARM def file
#endif // WINS