Create EGL 1.4 implementation by merging eglrefimpl and EGL from sfopenvg
Subject to some fixes in uiresources and uiaccelerator, this version removes the EGL 1 panics.
A quick attempt to use the compositor renderstage wasn't successful, but not apparently due to EGL issues.
There are a lot of RDebug::Printf statements still in this code, which will be removed in the next commit.
/*
* Copyright (c) 2009 Symbian Foundation Ltd
* This component and the accompanying materials are made available
* under the terms of the License "Eclipse Public License v1.0"
* which accompanies this distribution, and is available
* at the URL "http://www.eclipse.org/legal/epl-v10.html".
*
* Initial Contributors:
* Symbian Foundation Ltd - initial contribution.
*
* Contributors:
*
* Description:
* vgi mmp file
*/
#include <egl\egluids.hrh> // For UID2 uid
target libvgi.dll // Destination filename
targettype dll // Binary build type
//uid KUidSharedDllUidValue KUidVGUDllUidValue // File uids
uid 0x1000008D 0x0ede0f2d
CAPABILITY all -tcb
vendorid 0x70000001
OS_LAYER_SYSTEMINCLUDE
SYSTEMINCLUDE OS_LAYER_PUBLIC_EXPORT_PATH(vg) // OpenGL ES include files
SYSTEMINCLUDE OS_LAYER_PUBLIC_EXPORT_PATH(egl) // EGL include files
macro __OPENVGHEADERS_USE_VG_1_1
MACRO BUILD_WITH_PRIVATE_EGL
sourcepath ..\vgi // Relative path to source files
source vgi.cpp
library euser.lib // Mandatory
#ifdef BUILD_WITH_PRIVATE_EGL
library libEGL.lib
#else
library libegl_sw.lib
#endif
library fbscli.lib
deffile libvgi.def