Refactored eglbringuptest to separate EGL and VG code
This allows for a more complex demo (e.g. one which includes
animated rendering) to be implemented simply by writing a new
class derived from CEglRendering, and modifying CWsApp::ConstructL
to create an instance of this new class.
// Copyright (c) 2007-2009 Nokia Corporation and/or its subsidiary(-ies).
// All rights reserved.
// This component and the accompanying materials are made available
// under the terms of "Eclipse Public License v1.0"
// which accompanies this distribution, and is available
// at the URL "http://www.eclipse.org/legal/epl-v10.html".
//
// Initial Contributors:
// Nokia Corporation - initial contribution.
//
// Contributors:
//
// Description:
// EGL library selector
//
//
/**
@file
*/
#include <EGL/egluids.hrh>
TARGET libEGL.dll
TARGETTYPE dll
UID 0x1000008d KUidEGLDllUidValue
NOEXPORTLIBRARY
CAPABILITY ALL -Tcb
VENDORID 0x70000001
DEFFILE eglswitch.def
sourcepath ../src
source eglswitch.cpp
OS_LAYER_SYSTEMINCLUDE_SYMBIAN
LIBRARY euser.lib
LIBRARY emulator.lib
LIBRARY hal.lib
START WINS
WIN32_LIBRARY kernel32.lib
END
SMPSAFE