egl/sfegltest/group/eglbringuptest.mmp
author Gareth Stockwell <gareth.stockwell@accenture.com>
Fri, 22 Oct 2010 22:42:40 +0100
branchbug235_bringup_0
changeset 211 3804ba25b23f
parent 210 da03feddbab7
child 215 097e92a68d68
permissions -rw-r--r--
Refactored eglbringuptest to separate EGL and VG code This allows for a more complex demo (e.g. one which includes animated rendering) to be implemented simply by writing a new class derived from CEglRendering, and modifying CWsApp::ConstructL to create an instance of this new class.

// Copyright (c) 2010 Nokia Corporation and/or its subsidiary(-ies).
// All rights reserved.
// This component and the accompanying materials are made available
// under the terms of "Eclipse Public License v1.0"
// which accompanies this distribution, and is available
// at the URL "http://www.eclipse.org/legal/epl-v10.html".
//
// Initial Contributors:
// Nokia Corporation - initial contribution.
//
// Contributors:
//
// Description:
// This test program is designed for a Mini GUI environment (no middleware)
// for the purpose of testing the bring-up of a new EGL implementation.
// It differs from egltest component in so far as it does not need the
// Test Execution Framework version 1, which is not present in the Symbian
// Foundation (since it uses the newer STIF framework instead).
//
// A new EGL implementation must implement EGL Sync Objects in order for the
// system to boot, since OpenWF needs this for initialisation.
//
// Once EGL sync objects support is present, this utility program known as
// ebt (EGL bringup test) can be used from the EShell command prompt.
//
// ebt can take an argument to specific which screen to test.  By default
// screen zero is tested.
// ebt aims to provide comprehensive logging to allow confirmation of the
// setup of appropriate EGL objects, and subsequent rendering using OpenVG


target          eglbringuptest.exe
targettype      exe
uid             0x100039ce 0x12345678
epocheapsize	0x1000 0x800000

userinclude     .
userinclude		../inc/
systeminclude   /epoc32/include
systeminclude   /epoc32/include/stdapis
systeminclude   /epoc32/include/platform

sourcepath		../src
source			main.cpp
source			eglrendering.cpp
source			vgline.cpp

library         euser.lib
library         libc.lib
library         ws32.lib
library			libegl.lib
library			libopenvg.lib

smpsafe