Refactored eglbringuptest to separate EGL and VG code
This allows for a more complex demo (e.g. one which includes
animated rendering) to be implemented simply by writing a new
class derived from CEglRendering, and modifying CWsApp::ConstructL
to create an instance of this new class.
// Copyright (c) 2010 Nokia Corporation and/or its subsidiary(-ies).
// All rights reserved.
// This component and the accompanying materials are made available
// under the terms of "Eclipse Public License v1.0"
// which accompanies this distribution, and is available
// at the URL "http://www.eclipse.org/legal/epl-v10.html".
//
// Initial Contributors:
// Nokia Corporation - initial contribution.
//
// Contributors:
//
// Description:
// Header file for guest video driver
#ifndef __GUESTVIDEODRIVERCOMMON_H
#define __GUESTVIDEODRIVERCOMMON_H
#include <e32cmn.h>
/**
* Namespace for Platform Simulator Audio Driver.
*/
namespace GuestVideoDriver
{
/**
* Name of the DFC thread used by logical channels.
*/
_LIT( KDfcThreadName, "DfcThreadVirtualVideoHw" );
/**
* Name of the logical device used to identify the device.
*/
_LIT( KDeviceName, "VirtualVideoHwDevice" );
/**
* Name of the logical device dll file name.
*/
_LIT( KDeviceFileName, "guestvideohw" );
/**
* Current version of the driver.
*/
const TInt KMajorVer = 1;
const TInt KMinorVer = 0;
const TInt KBuildVer = 1;
}
#endif // __GUESTVIDEODRIVERCOMMON_H