Refactored eglbringuptest to separate EGL and VG code
This allows for a more complex demo (e.g. one which includes
animated rendering) to be implemented simply by writing a new
class derived from CEglRendering, and modifying CWsApp::ConstructL
to create an instance of this new class.
EXPORTS
VGIInitialize @ 1 NONAME
VGICopyToTarget @ 2 NONAME
VGITerminate @ 3 NONAME
VGIResize @ 4 NONAME
VGIBindToImage @ 5 NONAME
VGIUnBindImage @ 6 NONAME
?VGISymbianCopyToBitmap@@YAHPAVCFbsBitmap@@0W4VGICopyToTargetHint@@@Z @ 7 NONAME
?VGISymbianInitialize@@YAHVTSize@@W4VGIColorSpace@@@Z @ 8 NONAME
?VGISymbianResize@@YAHVTSize@@@Z @ 9 NONAME
?VGISymbianTerminate@@YAXXZ @ 10 NONAME
?VGISymbianBindToImage@@YAHK@Z @ 11 NONAME
?VGISymbianUnBindImage@@YAHXZ @ 12 NONAME
?VGISymbianInitializeEx@@YAHVTSize@@W4VGIColorSpace@@HH@Z @ 13 NONAME
VGIInitializeEx @ 14 NONAME