Refactored eglbringuptest to separate EGL and VG code
This allows for a more complex demo (e.g. one which includes
animated rendering) to be implemented simply by writing a new
class derived from CEglRendering, and modifying CWsApp::ConstructL
to create an instance of this new class.
component graphics_bitgdi
source \sf\os\graphics\graphicsdeviceinterface\bitgdi
binary \sf\os\graphics\graphicsdeviceinterface\bitgdi\group all
exports \sf\os\graphics\graphicsdeviceinterface\bitgdi\group
notes_source \component_defs\release.src
ipr D
ipr T \sf\os\graphics\graphicsdeviceinterface\bitgdi\tbit