Refactored eglbringuptest to separate EGL and VG code
This allows for a more complex demo (e.g. one which includes
animated rendering) to be implemented simply by writing a new
class derived from CEglRendering, and modifying CWsApp::ConstructL
to create an instance of this new class.
EXPORTS
?Color16array@DynamicPalette@@SAPBKXZ @ 1 NONAME ; unsigned long const * __cdecl Color16array(void)
?Color16inverse@DynamicPalette@@SAPBEXZ @ 2 NONAME ; unsigned char const * __cdecl Color16inverse(void)
?DefaultColor256Util@DynamicPalette@@SAPBVTColor256Util@@XZ @ 3 NONAME ; class TColor256Util const * __cdecl DefaultColor256Util(void)
?SetColor256Util@DynamicPalette@@SAXW4TIndex@1@@Z @ 4 NONAME ; void __cdecl SetColor256Util(enum TIndex)