Refactored eglbringuptest to separate EGL and VG code
This allows for a more complex demo (e.g. one which includes
animated rendering) to be implemented simply by writing a new
class derived from CEglRendering, and modifying CWsApp::ConstructL
to create an instance of this new class.
EXPORTS
_ZN14DynamicPalette12Color16arrayEv @ 1 NONAME
_ZN14DynamicPalette14Color16inverseEv @ 2 NONAME
_ZN14DynamicPalette15SetColor256UtilENS_6TIndexE @ 3 NONAME
_ZN14DynamicPalette19DefaultColor256UtilEv @ 4 NONAME