Refactored eglbringuptest to separate EGL and VG code
This allows for a more complex demo (e.g. one which includes
animated rendering) to be implemented simply by writing a new
class derived from CEglRendering, and modifying CWsApp::ConstructL
to create an instance of this new class.
// Copyright (c) 2004-2009 Nokia Corporation and/or its subsidiary(-ies).
// All rights reserved.
// This component and the accompanying materials are made available
// under the terms of "Eclipse Public License v1.0"
// which accompanies this distribution, and is available
// at the URL "http://www.eclipse.org/legal/epl-v10.html".
//
// Initial Contributors:
// Nokia Corporation - initial contribution.
//
// Contributors:
//
// Description:
//
#if !defined(__TDIRECTSCREENBITMAP_H__)
#define __TDIRECTSCREENBITMAP_H__
#include "TGraphicsHarness.h"
class CTDirectScreenBitmapStep : public CTGraphicsStep
{
public:
CTDirectScreenBitmapStep();
protected:
//from CTGraphicsStep
virtual CTGraphicsBase* CreateTestL();
virtual void TestSetupL();
};
_LIT(KTDirectScreenBitmapStep,"TDirectScreenBitmap");
#endif