Refactored eglbringuptest to separate EGL and VG code
This allows for a more complex demo (e.g. one which includes
animated rendering) to be implemented simply by writing a new
class derived from CEglRendering, and modifying CWsApp::ConstructL
to create an instance of this new class.
[TestExecute]
HTML = c:\logs\testexecute\
XML = c:\logs\testexecute\
LogLevel = FULL
//DefaultScriptDir = z:\sampletest\
JustInTimeDebug = 0
LogMode = HTML
RemotePanicDetection = OFF
EnableIniAccessLog = ON
EnableTestsCountLog = ON
SystemStarter = OFF