Refactored eglbringuptest to separate EGL and VG code
This allows for a more complex demo (e.g. one which includes
animated rendering) to be implemented simply by writing a new
class derived from CEglRendering, and modifying CWsApp::ConstructL
to create an instance of this new class.
EXPORTS
_ZN26CTGraphicsScreenComparison4NewLER15CWsScreenDevice @ 1 NONAME
_ZN26CTGraphicsScreenComparisonD0Ev @ 2 NONAME
_ZN26CTGraphicsScreenComparisonD1Ev @ 3 NONAME
_ZN26CTGraphicsScreenComparisonD2Ev @ 4 NONAME
_ZN26CTGraphicsScreenComparison19CompareScreenImageLERK5TSizeRK6TPointRK4TRgbRK7TDesC16 @ 5 NONAME
_ZN26CTGraphicsScreenComparison19CompareScreenImageLERK5TSizeRK6TPointS5_RK10CFbsBitmapRK7TDesC16 @ 6 NONAME
_ZNK26CTGraphicsScreenComparison21GetMTestScreenCaptureEv @ 7 NONAME
_ZTI26CTGraphicsScreenComparison @ 8 NONAME
_ZTV26CTGraphicsScreenComparison @ 9 NONAME