Refactored eglbringuptest to separate EGL and VG code
This allows for a more complex demo (e.g. one which includes
animated rendering) to be implemented simply by writing a new
class derived from CEglRendering, and modifying CWsApp::ConstructL
to create an instance of this new class.
// te_uibench_gce.ini
// Copyright (c) 2007 Nokia Corporation and/or its subsidiary(-ies).
[ColorSettings]
HiddenScreenModeEnums=7,
[PixelFormats]
SourcePixelFormatEnums=EUidPixelFormatARGB_8888_PRE, EUidPixelFormatARGB_8888, EUidPixelFormatRGB_565
TargetPixelFormatEnums=EUidPixelFormatARGB_8888_PRE, EUidPixelFormatRGB_565
[SanityCheck]
Bitmaps=false
[Profiling]
DoProfiling=0
[AlphaDrawingTests]
testCreateWindowAlpha=1
testDrawOpaqueWindow=1
testDrawTransparentFactorWindow=1
testDrawTransparentWindowPerPixel=1
testDrawTransparentWindowPerPixelAlpha=1
[OutLineShadowTests-0001]
fontTypeFace=DejaVu Sans Condensed
[OutLineShadowTests-0002]
fontTypeFace=DejaVu Sans Mono
[OutLineShadowTests-0003]
fontTypeFace=DejaVu Serif Condensed