Refactored eglbringuptest to separate EGL and VG code
This allows for a more complex demo (e.g. one which includes
animated rendering) to be implemented simply by writing a new
class derived from CEglRendering, and modifying CWsApp::ConstructL
to create an instance of this new class.
#include "tfail1.bdf"
#include "tfail2.bdf"
#include "tfail3.bdf"
Typeface Test
Name "BDFTest" Proportional
FontBitmaps
tfail1
tfail2
tfail3
EndFontBitmaps
EndTypeface
FontStoreFile
CollectionUid 3338
Typefaces
Test
EndTypefaces
EndFontStoreFile