Refactored eglbringuptest to separate EGL and VG code
This allows for a more complex demo (e.g. one which includes
animated rendering) to be implemented simply by writing a new
class derived from CEglRendering, and modifying CWsApp::ConstructL
to create an instance of this new class.
// Copyright (c) 2008-2009 Nokia Corporation and/or its subsidiary(-ies).
// All rights reserved.
// This component and the accompanying materials are made available
// under the terms of "Eclipse Public License v1.0"
// which accompanies this distribution, and is available
// at the URL "http://www.eclipse.org/legal/epl-v10.html".
//
// Initial Contributors:
// Nokia Corporation - initial contribution.
//
// Contributors:
//
// Description:
// Interface for Render Stage Display Mapping
//
//
/**
@file
@publishedpartner
@released
*/
#ifndef WSDISPLAYMAPPING_H_
#define WSDISPLAYMAPPING_H_
#include <graphics/displaymapping.h>
class MWsDisplayMapping: public MWsObjectProvider,public MDisplayMappingBase
{
public:
enum
{
KUidWsDisplayMapping = 0x1028656C,
ETypeId= KUidWsDisplayMapping,
EWsObjectInterfaceId= KUidWsDisplayMapping
};
enum TOffsetFlags
{
KOffsetAll= 0xffffffff,
KOffGc= 0x00000001,
KOffMap= 0x00000002,
KOffElement=0x00000004,
};
public:
virtual void SetSizeModeExtent(TRect& aExtent, TBitFlags32 aContext)=0;
};
#endif /*WSDISPLAYMAPPING_H_*/