Refactored eglbringuptest to separate EGL and VG code
This allows for a more complex demo (e.g. one which includes
animated rendering) to be implemented simply by writing a new
class derived from CEglRendering, and modifying CWsApp::ConstructL
to create an instance of this new class.
// Copyright (c) 1995-2009 Nokia Corporation and/or its subsidiary(-ies).
// All rights reserved.
// This component and the accompanying materials are made available
// under the terms of "Eclipse Public License v1.0"
// which accompanies this distribution, and is available
// at the URL "http://www.eclipse.org/legal/epl-v10.html".
//
// Initial Contributors:
// Nokia Corporation - initial contribution.
//
// Contributors:
//
// Description:
// Header defs for ANIMDLL
//
//
struct CTAParams
{
TPoint pos;
TInt interval;
TInt bit1;
TInt bit2;
TInt mask;
TInt font;
};
enum AnimDllOpcodes
{
EADllOpcodeMove,
EADllOpcodePolyLineRect,
EADllToggleBitmapMask,
EADllTextPos,
};