Refactored eglbringuptest to separate EGL and VG code
This allows for a more complex demo (e.g. one which includes
animated rendering) to be implemented simply by writing a new
class derived from CEglRendering, and modifying CWsApp::ConstructL
to create an instance of this new class.
// Copyright (c) 1995-2009 Nokia Corporation and/or its subsidiary(-ies).
// All rights reserved.
// This component and the accompanying materials are made available
// under the terms of "Eclipse Public License v1.0"
// which accompanies this distribution, and is available
// at the URL "http://www.eclipse.org/legal/epl-v10.html".
//
// Initial Contributors:
// Nokia Corporation - initial contribution.
//
// Contributors:
//
// Description:
//
#ifndef __WSGRAPHICDRAWERCONTEXT_H__
#define __WSGRAPHICDRAWERCONTEXT_H__
#include <e32base.h>
#include <e32std.h>
class MWsGc;
class TRgb;
class MWsGraphicDrawerContext
{
public:
virtual void Destroy() = 0;
virtual void DrawEllipse(MWsGc& aGc, const TRect& aRect, const TRgb& aColor) const = 0;
};
class CWsGraphicDrawerNgaContext : public CBase, public MWsGraphicDrawerContext
{
public:
static MWsGraphicDrawerContext* NewL();
public:
void Destroy();
void DrawEllipse(MWsGc& aGc, const TRect& aRect, const TRgb& aColor) const;
};
class CWsGraphicDrawerNonNgaContext : public CBase, public MWsGraphicDrawerContext
{
public:
static MWsGraphicDrawerContext* NewL();
public:
void Destroy();
void DrawEllipse(MWsGc& aGc, const TRect& aRect, const TRgb& aColor) const;
};
#endif // __WSGRAPHICDRAWERCONTEXT_H__