Refactored eglbringuptest to separate EGL and VG code
This allows for a more complex demo (e.g. one which includes
animated rendering) to be implemented simply by writing a new
class derived from CEglRendering, and modifying CWsApp::ConstructL
to create an instance of this new class.
// Copyright (c) 2008-2009 Nokia Corporation and/or its subsidiary(-ies).
// All rights reserved.
// This component and the accompanying materials are made available
// under the terms of "Eclipse Public License v1.0"
// which accompanies this distribution, and is available
// at the URL "http://www.eclipse.org/legal/epl-v10.html".
//
// Initial Contributors:
// Nokia Corporation - initial contribution.
//
// Contributors:
//
// Description:
//
/**
@file
@test
@internalComponent
*/
#ifndef STRESSLETTHREAD_H
#define STRESSLETTHREAD_H
#include "e32base.h"
#include "stresslet.h"
class CBaseStressletAllocator;
class CStressletThread : public CActive
{
public:
CStressletThread();
~CStressletThread();
void StartL(CBaseStressletAllocator * aAllocator, MTestStepReporter& aReporter);
private:
void RunL();
void DoCancel();
void StartThreadL();
private:
static TBuf<64> iNextName;
static TInt iNextId;
private:
CStresslet::CStressletParams* iStressletParams;
CStresslet * iStresslet;
RThread iThread;
};
#endif // STRESSLETTHREAD_H