Fix TRANSPARENCY_NONE composition for surfaces narrower than the context.
Improve performance of point sample scaling with 8-bit samples, by using fixed point code
Allow any non-zero value for the boolean attribute WFC_ELEMENT_SOURCE_FLIP
Simplify RemoveElement code
// Copyright (c) 2009 Nokia Corporation and/or its subsidiary(-ies).
// All rights reserved.
// This component and the accompanying materials are made available
// under the terms of "Eclipse Public License v1.0"
// which accompanies this distribution, and is available
// at the URL "http://www.eclipse.org/legal/epl-v10.html".
//
// Initial Contributors:
// Nokia Corporation - initial contribution.
//
// Contributors:
//
// Description:
//
#ifndef EGLDEFS_H_
#define EGLDEFS_H_
#include <e32base.h>
#include <GLES/egl.h>
/** Attributes for an EColor4K window. */
const GLint KColor4KAttribList[] =
{
EGL_BUFFER_SIZE, 12,
EGL_RED_SIZE, 4,
EGL_GREEN_SIZE, 4,
EGL_BLUE_SIZE, 4,
EGL_ALPHA_SIZE, 0,
EGL_DEPTH_SIZE, 16,
EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
EGL_RENDERABLE_TYPE,EGL_OPENGL_ES_BIT,
EGL_NONE
};
/** Attributes for an EColor64K window. */
const GLint KColor64KAttribList[] =
{
EGL_BUFFER_SIZE, 16,
EGL_RED_SIZE, 5,
EGL_GREEN_SIZE, 6,
EGL_BLUE_SIZE, 5,
EGL_ALPHA_SIZE, 0,
EGL_DEPTH_SIZE, 16,
EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
EGL_RENDERABLE_TYPE,EGL_OPENGL_ES_BIT,
EGL_NONE
};
/** Attributes for an EColor16M window. */
const GLint KColor16MAttribList[] =
{
EGL_BUFFER_SIZE, 24,
EGL_RED_SIZE, 8,
EGL_GREEN_SIZE, 8,
EGL_BLUE_SIZE, 8,
EGL_ALPHA_SIZE, 0,
EGL_DEPTH_SIZE, 16,
EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
EGL_RENDERABLE_TYPE,EGL_OPENGL_ES_BIT,
EGL_NONE
};
/** Attributes for an EColor16MA window. */
const GLint KColor16MAAttribList[] =
{
EGL_BUFFER_SIZE, 32,
EGL_RED_SIZE, 8,
EGL_GREEN_SIZE, 8,
EGL_BLUE_SIZE, 8,
EGL_ALPHA_SIZE, 8,
EGL_DEPTH_SIZE, 16,
EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
EGL_RENDERABLE_TYPE,EGL_OPENGL_ES_BIT,
EGL_NONE
};
/**
* Values for the perspective matrix used by glFrustumf.
* Width is calculated based on the surface aspect ratio.
*/
const GLfloat KFrustumHeight = 1.0f;
const GLfloat KFrustumNear = 1.0f;
const GLfloat KFrustumFar = 1000000.0f;
/** Values to translate the model view. */
const GLfloat KModelViewX = 0.0f;
const GLfloat KModelViewY = 0.0f;
const GLfloat KModelViewZ = -40.0f;
#endif /* EGLDEFS_H_ */