Applied patch 1, to provide a syborg specific minigui oby file.
Need to compare this with the "stripped" version currently in the tree.
This supplied version applies for Nokia builds, but need to repeat the
test for SF builds to see if pruning is needed, or if the file needs to
be device-specific.
// Copyright (c) 2006-2010 Nokia Corporation and/or its subsidiary(-ies).
// All rights reserved.
// This component and the accompanying materials are made available
// under the terms of "Eclipse Public License v1.0"
// which accompanies this distribution, and is available
// at the URL "http://www.eclipse.org/legal/epl-v10.html".
//
// Initial Contributors:
// Nokia Corporation - initial contribution.
//
// Contributors:
//
// Description:
//
#ifndef __TE_UIBENCH_IBY__
#define __TE_UIBENCH_IBY__
#include <internaltestfonts.iby>
#include <testexecute.iby>
#include <graphics_tprofiler.iby>
#ifndef SMP
// MCL profiler is not built for SMP
#include <profiler.iby>
#endif
#ifdef SYMBIAN_GRAPHICS_USE_GCE
#include <directgdi.iby>
#include <directgdiadapter.iby>
#include <t_halattprovider.iby>
#endif
file=ABI_DIR\DEBUG_DIR\te_uibench.exe System\bin\te_uibench.exe
#ifdef SYMBIAN_GRAPHICS_USE_GCE
file=ABI_DIR\DEBUG_DIR\te_uibench_gce.exe System\bin\te_uibench_gce.exe
file=ABI_DIR\DEBUG_DIR\te_multiptrperf.exe System\bin\te_multiptrperf.exe
data=DATAZ_\uibench\te_uibench_gce.ini uibench\te_uibench_gce.ini
data=DATAZ_\uibench\te_uibench_gce.script uibench\te_uibench.script
#else
data=DATAZ_\uibench\te_uibench.script uibench\te_uibench.script
data=DATAZ_\uibench\te_uibench_legacy.bat \te_uibench.bat
#endif
data=DATAZ_\uibench\te_uibench.ini uibench\te_uibench.ini
data=DATAZ_\uibench\te_uibench_gdi.ini uibench\te_uibench_gdi.ini
data=DATAZ_\uibench\te_uibench_gdi.script uibench\te_uibench_gdi.script
data=ZSYSTEM\data\test.mbm System\data\test.mbm
data=ZSYSTEM\data\uibench_12bit.mbm System\data\uibench_12bit.mbm
data=ZSYSTEM\data\uibench_16bit.mbm System\data\uibench_16bit.mbm
data=ZSYSTEM\data\uibench_24bit.mbm System\data\uibench_24bit.mbm
data=ZSYSTEM\data\uibench_32bit.mbm System\data\uibench_32bit.mbm
data=ZSYSTEM\data\uibench_tile.mbm System\data\uibench_tile.mbm
data=ZSYSTEM\data\testbitmap.mbm System\data\testbitmap.mbm
data=ZSYSTEM\data\rlecompr_16bpp.mbm System\data\rlecompr_16bpp.mbm
data=ZSYSTEM\data\rlecompr_32abpp.mbm System\data\rlecompr_32abpp.mbm
data=ZSYSTEM\data\16x16icon.mbm System\data\16x16icon.mbm
data=DATAZ_\resource\32bit20col.mbm \resource\32bit20col.mbm
REM test font files for fbsfonthandleperf.cpp
data=DATAZ_\PlatTest\Graphics\TestData\ceurope.gdr \PlatTest\Graphics\TestData\ceurope.gdr
data=DATAZ_\PlatTest\Graphics\TestData\dummy_fonts\dummyFont \PlatTest\Graphics\TestData\dummy_fonts\dummyFont
data=DATAZ_\PlatTest\Graphics\TestData\dummy_fonts\dummyFont_b \PlatTest\Graphics\TestData\dummy_fonts\dummyFont_b
data=DATAZ_\PlatTest\Graphics\TestData\dummy_fonts\dummyFont_i \PlatTest\Graphics\TestData\dummy_fonts\dummyFont_i
data=DATAZ_\PlatTest\Graphics\TestData\dummy_fonts\dummyFont_bi \PlatTest\Graphics\TestData\dummy_fonts\dummyFont_bi
REM sprite animation dll file for sprite performance tests
file=ABI_DIR\DEBUG_DIR\te_spriteanimdll.dll system\libs\te_spriteanimdll.dll
#endif //__TE_UIBENCH_IBY__