graphicstest/uibench/group/te_uibench.iby
author Faisal Memon <faisal.memon@nokia.com>
Thu, 06 May 2010 11:31:11 +0100
branchNewGraphicsArchitecture
changeset 47 48b924ae7197
parent 41 de3d5b6102ac
child 116 171fae344dd4
child 152 9f1c3fea0f87
permissions -rw-r--r--
Applied patch 1, to provide a syborg specific minigui oby file. Need to compare this with the "stripped" version currently in the tree. This supplied version applies for Nokia builds, but need to repeat the test for SF builds to see if pruning is needed, or if the file needs to be device-specific.

// Copyright (c) 2006-2010 Nokia Corporation and/or its subsidiary(-ies).
// All rights reserved.
// This component and the accompanying materials are made available
// under the terms of "Eclipse Public License v1.0"
// which accompanies this distribution, and is available
// at the URL "http://www.eclipse.org/legal/epl-v10.html".
//
// Initial Contributors:
// Nokia Corporation - initial contribution.
//
// Contributors:
//
// Description:
//

#ifndef __TE_UIBENCH_IBY__
#define __TE_UIBENCH_IBY__

#include <internaltestfonts.iby>
#include <testexecute.iby>
#include <graphics_tprofiler.iby>
#ifndef SMP
// MCL profiler is not built for SMP
#include <profiler.iby>
#endif
#ifdef SYMBIAN_GRAPHICS_USE_GCE
#include <directgdi.iby>
#include <directgdiadapter.iby>
#include <t_halattprovider.iby>
#endif

file=ABI_DIR\DEBUG_DIR\te_uibench.exe	System\bin\te_uibench.exe
#ifdef SYMBIAN_GRAPHICS_USE_GCE
file=ABI_DIR\DEBUG_DIR\te_uibench_gce.exe	System\bin\te_uibench_gce.exe
file=ABI_DIR\DEBUG_DIR\te_multiptrperf.exe	System\bin\te_multiptrperf.exe
data=DATAZ_\uibench\te_uibench_gce.ini	uibench\te_uibench_gce.ini
data=DATAZ_\uibench\te_uibench_gce.script	uibench\te_uibench.script
#else
data=DATAZ_\uibench\te_uibench.script	uibench\te_uibench.script
data=DATAZ_\uibench\te_uibench_legacy.bat	\te_uibench.bat
#endif
data=DATAZ_\uibench\te_uibench.ini	uibench\te_uibench.ini


data=DATAZ_\uibench\te_uibench_gdi.ini	uibench\te_uibench_gdi.ini
data=DATAZ_\uibench\te_uibench_gdi.script uibench\te_uibench_gdi.script


data=ZSYSTEM\data\test.mbm		System\data\test.mbm
data=ZSYSTEM\data\uibench_12bit.mbm	System\data\uibench_12bit.mbm
data=ZSYSTEM\data\uibench_16bit.mbm	System\data\uibench_16bit.mbm
data=ZSYSTEM\data\uibench_24bit.mbm	System\data\uibench_24bit.mbm
data=ZSYSTEM\data\uibench_32bit.mbm	System\data\uibench_32bit.mbm
data=ZSYSTEM\data\uibench_tile.mbm	System\data\uibench_tile.mbm
data=ZSYSTEM\data\testbitmap.mbm	System\data\testbitmap.mbm
data=ZSYSTEM\data\rlecompr_16bpp.mbm	System\data\rlecompr_16bpp.mbm
data=ZSYSTEM\data\rlecompr_32abpp.mbm	System\data\rlecompr_32abpp.mbm
data=ZSYSTEM\data\16x16icon.mbm		System\data\16x16icon.mbm
data=DATAZ_\resource\32bit20col.mbm  	\resource\32bit20col.mbm

REM test font files for fbsfonthandleperf.cpp
data=DATAZ_\PlatTest\Graphics\TestData\ceurope.gdr			\PlatTest\Graphics\TestData\ceurope.gdr
data=DATAZ_\PlatTest\Graphics\TestData\dummy_fonts\dummyFont		\PlatTest\Graphics\TestData\dummy_fonts\dummyFont
data=DATAZ_\PlatTest\Graphics\TestData\dummy_fonts\dummyFont_b		\PlatTest\Graphics\TestData\dummy_fonts\dummyFont_b
data=DATAZ_\PlatTest\Graphics\TestData\dummy_fonts\dummyFont_i		\PlatTest\Graphics\TestData\dummy_fonts\dummyFont_i
data=DATAZ_\PlatTest\Graphics\TestData\dummy_fonts\dummyFont_bi		\PlatTest\Graphics\TestData\dummy_fonts\dummyFont_bi

REM sprite animation dll file for sprite performance tests
file=ABI_DIR\DEBUG_DIR\te_spriteanimdll.dll	system\libs\te_spriteanimdll.dll

#endif	//__TE_UIBENCH_IBY__