graphicstest/uibench/s60/src/eglenvironment.cpp
author Faisal Memon <faisal.memon@nokia.com>
Thu, 06 May 2010 11:31:11 +0100
branchNewGraphicsArchitecture
changeset 47 48b924ae7197
parent 0 5d03bc08d59c
permissions -rw-r--r--
Applied patch 1, to provide a syborg specific minigui oby file. Need to compare this with the "stripped" version currently in the tree. This supplied version applies for Nokia builds, but need to repeat the test for SF builds to see if pruning is needed, or if the file needs to be device-specific.

// Copyright (c) 2009 Nokia Corporation and/or its subsidiary(-ies).
// All rights reserved.
// This component and the accompanying materials are made available
// under the terms of "Eclipse Public License v1.0"
// which accompanies this distribution, and is available
// at the URL "http://www.eclipse.org/legal/epl-v10.html".
//
// Initial Contributors:
// Nokia Corporation - initial contribution.
//
// Contributors:
//
// Description:
//


#include "eglenvironment.h"
#include "egldefs.h"
#include "eglerror.h"

#include <gdi.h>


_LIT(KErrEgl, "EGL error");
//_LIT(KErrDisplayMode, "Unsupported display mode");


/** 
 * Report any error that occurs.
 */
void ProcessEglError()
	{
	User::Panic(KErrEgl, eglGetError());
	}

CEglEnvironment* CEglEnvironment::NewL(RWindow& aWindow)
	{
	CEglEnvironment* self = new(ELeave) CEglEnvironment(aWindow);
	CleanupStack::PushL(self);
	self->ConstructL();
	CleanupStack::Pop(self);
	return self;
	}

CEglEnvironment::CEglEnvironment(RWindow& aWindow) : iWindow(aWindow)
	{
	// empty
	}

CEglEnvironment::~CEglEnvironment()
	{
	// Make sure that this egl status is active
    eglMakeCurrent(iDisplay, iSurface, iSurface, iContext);
    if (iContext != EGL_NO_CONTEXT)
        {
        eglDestroyContext(iDisplay,iContext);
        }
    if (iSurface != EGL_NO_SURFACE)
        {
        eglDestroySurface(iDisplay,iSurface);
        }   
    // Call eglMakeCurrent() to ensure the surfaces and contexts are truly destroyed. 
    eglMakeCurrent(iDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
    //eglTerminate(iDisplay);
    eglReleaseThread();
	}

void CEglEnvironment::ConstructL()
	{
	// Create display object
	iDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY);
	if (iDisplay == EGL_NO_DISPLAY)
		{
		ProcessEglError();
		}

	// Initialize display object
	if (!eglInitialize(iDisplay, NULL, NULL))
		{
		ProcessEglError();
		}

	// Query number of configs available
	EGLint numConfigs;
	if (!eglGetConfigs(iDisplay, iConfig, KMaxConfigs, &numConfigs))
		{
		ProcessEglError();
		}

	const TDisplayMode dispMode = iWindow.DisplayMode();
	const EGLint* attribList = NULL;
	// Select attribs based on current display mode
	switch (dispMode)
		{
    case EColor4K:	
        attribList = KColor4KAttribList;
        break;
    case EColor64K:	
         attribList = KColor64KAttribList;
        break;
    case EColor16M:	
        attribList = KColor16MAttribList;
        break;
    case EColor16MA: 
        attribList = KColor16MAAttribList;
        break;
    default:
        attribList = KColor16MAAttribList;
        //todo: check why this can panic (which displaymode is used)
        //User::Panic(KErrDisplayMode, KErrNotSupported);
		}
	// Choose the config to use
	if (!eglChooseConfig(iDisplay, attribList, iConfig, 1, &numConfigs))
		{
		ProcessEglError();
		}
	
	// Create window surface to draw direct to
	iSurface = eglCreateWindowSurface(iDisplay, iConfig[0], &iWindow, NULL);
	if (iSurface == EGL_NO_SURFACE)
		{
		ProcessEglError();
		}
	
	iContext = eglCreateContext(iDisplay, iConfig[0], EGL_NO_CONTEXT, NULL);
	if(!iContext)
        {
        ProcessEglError();
        }
	}

void CEglEnvironment::DrawToWindow() const
    {
    if(!eglMakeCurrent(iDisplay, iSurface, iSurface, iContext))
        {
        ProcessEglError();
        }
    // Flush colour buffer to the window surface
    if(!eglSwapBuffers(iDisplay, iSurface))
        {
        ProcessEglError();
        }
    }

EGLSurface CEglEnvironment::Surface() const
	{
	return iSurface;
	}

EGLDisplay CEglEnvironment::Display() const
	{
	return iDisplay;
	}