Applied patch 1, to provide a syborg specific minigui oby file.
Need to compare this with the "stripped" version currently in the tree.
This supplied version applies for Nokia builds, but need to repeat the
test for SF builds to see if pruning is needed, or if the file needs to
be device-specific.
// Copyright (c) 2009 Nokia Corporation and/or its subsidiary(-ies).
// All rights reserved.
// This component and the accompanying materials are made available
// under the terms of "Eclipse Public License v1.0"
// which accompanies this distribution, and is available
// at the URL "http://www.eclipse.org/legal/epl-v10.html".
//
// Initial Contributors:
// Nokia Corporation - initial contribution.
//
// Contributors:
//
// Description:
//
#ifndef EGLENVIRONMENT_H_
#define EGLENVIRONMENT_H_
#include <GLES/egl.h>
#include <w32std.h>
class CEglGraphicsOutput;
static const TInt KMaxConfigs = 1024; // Maximal number of Configurations
/*
The EGL Environment class wraps all the stuff you have to do to initialise
the EGL, and owns all the EGL objects. It acts as a factory for
the CEglGraphicsOutput object.
*/
class CEglEnvironment : public CBase
{
public:
static CEglEnvironment* NewL(RWindow& aWindow);
~CEglEnvironment();
void DrawToWindow() const;
EGLDisplay Display() const;
EGLSurface Surface() const;
private:
CEglEnvironment(RWindow& aWindow);
void ConstructL();
private:
RWindow& iWindow;
EGLDisplay iDisplay;
EGLSurface iSurface;
EGLContext iContext;
EGLConfig iConfig[KMaxConfigs];
};
#endif /* EGLENVIRONMENT_H_ */