graphicsutils/commongraphicsheaders/inc/surface.h
author Faisal Memon <faisal.memon@nokia.com>
Thu, 06 May 2010 11:31:11 +0100
branchNewGraphicsArchitecture
changeset 47 48b924ae7197
parent 0 5d03bc08d59c
permissions -rw-r--r--
Applied patch 1, to provide a syborg specific minigui oby file. Need to compare this with the "stripped" version currently in the tree. This supplied version applies for Nokia builds, but need to repeat the test for SF builds to see if pruning is needed, or if the file needs to be device-specific.

// Copyright (c) 2006-2009 Nokia Corporation and/or its subsidiary(-ies).
// All rights reserved.
// This component and the accompanying materials are made available
// under the terms of "Eclipse Public License v1.0"
// which accompanies this distribution, and is available
// at the URL "http://www.eclipse.org/legal/epl-v10.html".
//
// Initial Contributors:
// Nokia Corporation - initial contribution.
//
// Contributors:
//
// Description:
// surface
// 
//

/**
 @file
 @publishedPartner
 @released
*/
#ifndef __SURFACE_H__
#define __SURFACE_H__

#include <e32def.h>

class TSurfaceId
	{
	public:
	enum
		{
		EInvalidSurface = 0,
		EScreenSurface = 1,
		EStreamHandle = 2,
		EAdaptationSurfaceBase = 33,
		};
	struct TSurfaceUsage 			 //TSurfaceId::TSurfaceUsage::
		{
		enum	
			{
			//screen usage
			EScreenField=0,
			EHalField=1,
			EHalFlippedFlag=0x80000000,
			ETypeGuidField=2,
			//stream handle usage
			EObjectRefField=0,
			//general class usage
			ETypeClassField=3,
			ETypeClassShift=24
			};
		};
	typedef TSurfaceUsage TScreenSurfaceUsage; 			 //Backward compatibility
	
	
	inline static TSurfaceId CreateNullId(void) 
		{
		TSurfaceId id = TSurfaceId();
		for (TInt i = 0; i < 4; ++i) id.iInternal[i] = 0; 
		return id;
		};
	inline TBool IsNull() const 
		{
		return ((iInternal[0] == 0) &&
				(iInternal[1] == 0) &&
				(iInternal[2] == 0) &&
				(iInternal[3] == 0));
			
		};
	inline TInt Type() const {return (TInt)(iInternal[3] >> 24);}
	public:
	TUint32 iInternal[4];
	};


inline bool operator == (const TSurfaceId& lhs, const TSurfaceId& rhs)
	{
	return ((lhs.iInternal[0] == rhs.iInternal[0]) &&
			(lhs.iInternal[1] == rhs.iInternal[1]) &&
			(lhs.iInternal[2] == rhs.iInternal[2]) &&
			(lhs.iInternal[3] == rhs.iInternal[3]));
	}

inline bool operator != (const TSurfaceId& lhs, const TSurfaceId& rhs)
	{
	return !(lhs == rhs);
	}

#endif