Applied patch 1, to provide a syborg specific minigui oby file.
Need to compare this with the "stripped" version currently in the tree.
This supplied version applies for Nokia builds, but need to repeat the
test for SF builds to see if pruning is needed, or if the file needs to
be device-specific.
// Copyright (c) 1999-2009 Nokia Corporation and/or its subsidiary(-ies).
// All rights reserved.
// This component and the accompanying materials are made available
// under the terms of "Eclipse Public License v1.0"
// which accompanies this distribution, and is available
// at the URL "http://www.eclipse.org/legal/epl-v10.html".
//
// Initial Contributors:
// Nokia Corporation - initial contribution.
//
// Contributors:
//
// Description:
// Template for writing Anim DLL's
//
//
#if !defined(__MINANIM_H__)
#define __MINANIM_H__
#if !defined(__E32STD_H__)
#include <e32std.h>
#endif
#if !defined(__E32BASE_H__)
#include <e32base.h>
#endif
/*#if !defined(__FBS_H__)
#include <fbs.h>
#endif*/
#if !defined(__W32ADLL_H__)
#include <w32adll.h>
#endif
class CMinAnimDll : public CAnimDll
{
public:
CAnim *CreateInstanceL(TInt aType);
};
class CMinWindowAnim : public CWindowAnim
{
public:
~CMinMbm();
//pure virtual functions from MEventHandler
TBool OfferRawEvent(const TRawEvent &aRawEvent);
//pure virtual functions from CAnim
void ConstructL(TAny *aArgs, TBool aHasFocus);
void Animate(TDateTime *aDateTime);
void Redraw();
void Command(TInt aOpcode, TAny *aArgs);
TInt CommandReplyL(TInt aOpcode, TAny *aArgs);
void FocusChanged(TBool aState);
};
#endif