windowing/windowserver/bwins/RemoteGcSwitchU.def
author Faisal Memon <faisal.memon@nokia.com>
Thu, 06 May 2010 11:31:11 +0100
branchNewGraphicsArchitecture
changeset 47 48b924ae7197
parent 34 76efc8f9f7b4
permissions -rw-r--r--
Applied patch 1, to provide a syborg specific minigui oby file. Need to compare this with the "stripped" version currently in the tree. This supplied version applies for Nokia builds, but need to repeat the test for SF builds to see if pruning is needed, or if the file needs to be device-specific.

EXPORTS
	call_vector_1 @ 1 NONAME ; CCommandBuffer::~CCommandBuffer(void)
	call_vector_2 @ 2 NONAME ; CRemoteGc::~CRemoteGc(void)
	call_vector_3 @ 3 NONAME ; void CRemoteGc::ExternalizeL(class RWsGraphicMsgBuf &, int)
	call_vector_4 @ 4 NONAME ; void CCommandBuffer::InternalizeL(class TDesC8 const &)
	call_vector_5 @ 5 NONAME ; class CCommandBuffer * CCommandBuffer::NewL(void)
	call_vector_6 @ 6 NONAME ; class CRemoteGc * CRemoteGc::NewL(class CWsScreenDevice *)
	call_vector_7 @ 7 NONAME ; int CCommandBuffer::Play(class TPoint const &, class TRect const &, class MWsGraphicResolver const &, class CBitmapContext &)
	call_vector_8 @ 8 NONAME ; void CRemoteGc::ResetCommandBuffer(void)
	call_vector_9 @ 9 NONAME ; void CRemoteGc::SetCommandBufferObserver(class MCommandBufferObserver *)
	call_vector_10 @ 10 NONAME ; void CRemoteGc::BeginDraw(class TRect const &)
	call_vector_11 @ 11 NONAME ; void CRemoteGc::EndDraw(void)
	call_vector_12 @ 12 NONAME ; void CCommandBuffer::InternalizeAppendL(class TDesC8 const &)
	call_vector_13 @ 13 NONAME ; int CCommandBuffer::Play(class TPoint const &, class TRegion const *, class TRect const &, class MWsGraphicResolver const &, class CBitmapContext &)
	call_vector_14 @ 14 NONAME ; class TRegion const & CCommandBuffer::ClippingRegion(void) const
	call_vector_15 @ 15 NONAME ; int CCommandBuffer::IsIdentical(class CCommandBuffer const &) const
	call_vector_16 @ 16 NONAME ; int CCommandBuffer::Play(class TPoint const &, class TRegion const *, class TRect const &, class RWsSession &, class CWindowGc &)
	call_vector_17 @ 17 NONAME ; int CCommandBuffer::Play(class TPoint const &, class TRegion const *, class TRect const &, class MWsGraphicResolver const &, class MWsGraphicsContext &)