Support bug 235 by providing interface layers in graphics. First is the surface manager API, to be implemented in graphics.nokia, second is the adptation-to-adaption interface for the guestvideodriver and virtual video hardware. This allows graphics.nokia to provide a syborg version of surface manager driver based upon the guestvideodriver, implemented in the graphics.simulator package. This submission includes a version 2 syntax package definition file purely for those components of interest to bug 235. This makes selective compilation of the graphics package easier. A further submission will prune down the surface manager component in the graphics package.
// Copyright (c) 2009 Nokia Corporation and/or its subsidiary(-ies).
// All rights reserved.
// This component and the accompanying materials are made available
// under the terms of "Eclipse Public License v1.0"
// which accompanies this distribution, and is available
// at the URL "http://www.eclipse.org/legal/epl-v10.html".
//
// Initial Contributors:
// Nokia Corporation - initial contribution.
//
// Contributors:
//
// Description:
// Reference EGL implementation to support EGL sync objects and OpenWF extensions
// XEglPls inline functions
//
inline void XEglPls::Lock()
{
iLock.Wait();
}
inline void XEglPls::Unlock()
{
iLock.Signal();
}
// CEglDriver inline functions
//
inline void CEglDriver::Lock()
{
iLock.Wait();
}
inline void CEglDriver::Unlock()
{
iLock.Signal();
}
inline TBool CEglDriver::IsDisplayValid(EGLDisplay aDisplay) const
{
return (iDisplay && iDisplay->Handle() == aDisplay);
}
inline CEglDisplay* CEglDriver::FindDisplay(EGLDisplay aDisplay) const
{
return IsDisplayValid(aDisplay) ? iDisplay : NULL;
}
#ifdef _DEBUG
inline RHeap& CEglDriver::Heap() const
{
return iHeap;
}
#endif
// CEglDisplay inline functions
//
inline TBool CEglDisplay::IsInitialized() const
{
return iIsInitialized;
}
inline RHeap& CEglDisplay::Heap() const
{
return iHeap;
}
inline EGLDisplay CEglDisplay::Handle() const
{
return iHandle;
}
// CEglSync inline functions
//
inline void CEglSync::Open()
{
++iRefCount;
}
inline TBool CEglSync::IsDestroyed() const
{
return iIsDestroyed;
}
inline EGLenum CEglSync::Type() const
{
return iType;
}
inline EGLenum CEglSync::Status() const
{
return iStatus;
}