// Copyright (c) 2005-2009 Nokia Corporation and/or its subsidiary(-ies).
// All rights reserved.
// This component and the accompanying materials are made available
// under the terms of "Eclipse Public License v1.0"
// which accompanies this distribution, and is available
// at the URL "http://www.eclipse.org/legal/epl-v10.html".
//
// Initial Contributors:
// Nokia Corporation - initial contribution.
//
// Contributors:
//
// Description:
//
#ifndef SPRITEANIM_H
#define SPRITEANIM_H
// INCLUDES
#include <e32std.h>
#include <e32base.h>
#include "w32adll.h"
#include "w32std.h"
// CLASS DECLARATION
/**
* CWinAnim
*
*/
class CTestAnimDll;
class CAnimProc;
class CTSpriteAnim: public CSpriteAnim, CAnimProc
{
public: // Constructors and destructor
/**
* Destructor.
*/
~CTSpriteAnim();
/**
* Constructor for performing 1st stage construction
*/
CTSpriteAnim(CTestAnimDll* aDll, TInt aType);
virtual void ConstructL(TAny *aArgs);
virtual void Redraw();
virtual void FocusChanged(TBool aState);
virtual TInt CommandReplyL(TInt aOpcode, TAny *aArgs);
virtual void Command(TInt aOpcode, TAny *aArgs);
virtual void Animate(TDateTime *aDateTime);
virtual TBool OfferRawEvent(const TRawEvent &aRawEvent);
private:
void Draw();
void Compare();
TInt DoCmdGetSpriteMemberL();
TInt DoCmdActiveL();
TInt DoCmdSetPositionL();
TInt DoCmdSpriteCanBeSeen();
TInt DoCmdUpdateMemberL();
TInt DoCmdSizeChangeL();
protected:
};
#endif // WINANIM_H