graphicsdeviceinterface/bitgdi/sbit/accelsoftbc.cpp
author Faisal Memon <faisal.memon@nokia.com>
Fri, 14 May 2010 15:41:33 +0100
branchNewGraphicsArchitecture
changeset 64 5c983aa672ea
parent 0 5d03bc08d59c
permissions -rw-r--r--
Merge 1. Pull in cpp files in the performance enhanced Khronos RI OVG files which are newly added. I've ignored platform-specific cpp files for linux, macosx, and null operating systems because this local solution has its own platform glue (i.e. facility to target Bitmaps but no full windowing support). I've ignored sfEGLInterface.cpp because this is used as a bridge to go from EGL to Nokia's Platsim which offers an EGL service. That's not relevant to this implementation because this is ARM side code, not Intel side. I just left a comment to sfEGLInterface.cpp in case we need to pick up this later on. The current code compiles on winscw. Prior to this fix, the code works on winscw, and can launch the SVG tiger (tiger.exe). That takes about 20 seconds to render. I hope to always be able to show this icon on each commit, and the plan is for the render time to reduce with this series of submissions. On this commit, the tiger renders ok in 20 seconds.

// Copyright (c) 2001-2009 Nokia Corporation and/or its subsidiary(-ies).
// All rights reserved.
// This component and the accompanying materials are made available
// under the terms of "Eclipse Public License v1.0"
// which accompanies this distribution, and is available
// at the URL "http://www.eclipse.org/legal/epl-v10.html".
//
// Initial Contributors:
// Nokia Corporation - initial contribution.
//
// Contributors:
//
// Description:
// ACCELSOFT.CPP
// 
//

#include <graphicsaccelerator.h>
#include <fbs.h>

/**
A wrapper around the screendriver implementation of a factory for creating 2D 
graphics accelerator objects whose graphics operations are implemented in software.

Do not use, link against scdv.lib, here for BC.

@internalComponent
@see CSoftwareGraphicsAccelerator
*/
class CSoftwareGraphicsAcceleratorBC : public CGraphicsAccelerator
	{
public:
	// Create a new CSoftwareGraphicsAccelerator for use with a given bitmap
	IMPORT_C static CSoftwareGraphicsAccelerator* NewL(CFbsBitmap* aBitmap);

	// Get the non-bitmap-specific capabilities of the hardware accelerator.
	IMPORT_C static const TGraphicsAcceleratorCaps* GenericCapabilities();
public:
	// From CGraphicsAccelerator
	virtual const TGraphicsAcceleratorCaps* Capabilities() = 0;
	virtual TInt Operation(const TGraphicsOperation& aOperation) = 0;
	virtual TInt Operation(const TGraphicsOperation& aOperation,TInt aNumClipRects,TRect* aClipRects) = 0;
	virtual TInt Operation(TDes8& aBuffer) = 0;
	virtual TInt Operation(TDes8& aBuffer,TInt aNumClipRects,TRect* aClipRects) = 0;
	// From CGraphicsAccelerator
	virtual void Reserved_1() = 0;
	virtual void Reserved_2() = 0;
	virtual void Reserved_3() = 0;
	virtual void Reserved_4() = 0;
	};

/** 
Allocates and constructs an instance of a derived class and initialises its 
capabilities.

Do not use, link against scdv.lib, here for BC. 

@param aBitmap The bitmap for the accelerator to draw to. This may be any 
type of bitmap, including a hardware bitmap.
@return Pointer to the initialised graphics accelerator object.
@see CSoftwareGraphicsAccelerator::NewL
*/
EXPORT_C CSoftwareGraphicsAccelerator* CSoftwareGraphicsAcceleratorBC::NewL(CFbsBitmap* aBitmap)
	{
	return CSoftwareGraphicsAccelerator::NewL(aBitmap);
	}

/** 
Gets the generic capabilities of the accelerator, including which display modes 
are supported for the bitmap passed to NewL().

Do not use, link against scdv.lib, here for BC. 

@return Generic capabilities for software graphics accelerators. 
@see CSoftwareGraphicsAccelerator::GenericCapabilities
*/
EXPORT_C const TGraphicsAcceleratorCaps* CSoftwareGraphicsAcceleratorBC::GenericCapabilities()
	{
	return CSoftwareGraphicsAccelerator::GenericCapabilities();
	}