graphicsdeviceinterface/directgdiinterface/inc/directgdiimagetarget.h
author Faisal Memon <faisal.memon@nokia.com>
Fri, 14 May 2010 15:41:33 +0100
branchNewGraphicsArchitecture
changeset 64 5c983aa672ea
parent 0 5d03bc08d59c
permissions -rw-r--r--
Merge 1. Pull in cpp files in the performance enhanced Khronos RI OVG files which are newly added. I've ignored platform-specific cpp files for linux, macosx, and null operating systems because this local solution has its own platform glue (i.e. facility to target Bitmaps but no full windowing support). I've ignored sfEGLInterface.cpp because this is used as a bridge to go from EGL to Nokia's Platsim which offers an EGL service. That's not relevant to this implementation because this is ARM side code, not Intel side. I just left a comment to sfEGLInterface.cpp in case we need to pick up this later on. The current code compiles on winscw. Prior to this fix, the code works on winscw, and can launch the SVG tiger (tiger.exe). That takes about 20 seconds to render. I hope to always be able to show this icon on each commit, and the plan is for the render time to reduce with this series of submissions. On this commit, the tiger renders ok in 20 seconds.

// Copyright (c) 2007-2009 Nokia Corporation and/or its subsidiary(-ies).
// All rights reserved.
// This component and the accompanying materials are made available
// under the terms of "Eclipse Public License v1.0"
// which accompanies this distribution, and is available
// at the URL "http://www.eclipse.org/legal/epl-v10.html".
//
// Initial Contributors:
// Nokia Corporation - initial contribution.
//
// Contributors:
//
// Description:
//

#ifndef DIRECTGDIIMAGETARGET_H
#define DIRECTGDIIMAGETARGET_H

/**
@file
@publishedPartner
@prototype
@deprecated
*/

#include <e32def.h>

// Forward declarations.
//
class CDirectGdiDriver;
class RSgImage;

/**
RDirectGdiImageTarget is a handle to a DirectGDI adaptation-specific resource which 
abstracts the image-based rendering target. The main intention in creating this resource 
is to allow a global sharable image resource (RSgImage) to be used as a target of 
DirectGDI rendering. For example, in a DirectGDI adaptation where OpenVG is used to 
implement DirectGDI functionality, the creation of RDirectGdiImageTarget may be associated 
with the creation of an underlying EGL surface from the given RSgImage. This handle class 
and its DirectGDI adaptation-specific resource are non-sharable and local within the 
creating thread.

This class is part of a generic layer and will forward any request to the CDirectGdiDriver
singleton for the calling thread.

CDirectGdiContext is activated on an RDirectGdiImageTarget. This causes all subsequent
context drawing operations to to draw to the image resource referred to by the 
RDirectGdiImageTarget.

@see CDirectGdiContext
*/
NONSHARABLE_CLASS(RDirectGdiImageTarget)
	{
	friend class CDirectGdiDriver;
	friend class CTPanicTests;
	
public:
	IMPORT_C RDirectGdiImageTarget();
	IMPORT_C RDirectGdiImageTarget(CDirectGdiDriver& aDriver);
	IMPORT_C TInt Create(const RSgImage& aImage);
	IMPORT_C void Close();
	inline TInt Handle() const;

private:
	CDirectGdiDriver* iDriver;
	TInt iHandle;
	};
	
#include <graphics/directgdiimagetarget.inl>

#endif //DIRECTGDIIMAGETARGET_H