Merge 1. Pull in cpp files in the performance enhanced Khronos RI OVG files which are newly added. I've ignored platform-specific cpp files for linux, macosx, and null operating systems because this local solution has its own platform glue (i.e. facility to target Bitmaps but no full windowing support). I've ignored sfEGLInterface.cpp because this is used as a bridge to go from EGL to Nokia's Platsim which offers an EGL service. That's not relevant to this implementation because this is ARM side code, not Intel side. I just left a comment to sfEGLInterface.cpp in case we need to pick up this later on. The current code compiles on winscw. Prior to this fix, the code works on winscw, and can launch the SVG tiger (tiger.exe). That takes about 20 seconds to render. I hope to always be able to show this icon on each commit, and the plan is for the render time to reduce with this series of submissions. On this commit, the tiger renders ok in 20 seconds.
// Copyright (c) 1999-2009 Nokia Corporation and/or its subsidiary(-ies).
// All rights reserved.
// This component and the accompanying materials are made available
// under the terms of "Eclipse Public License v1.0"
// which accompanies this distribution, and is available
// at the URL "http://www.eclipse.org/legal/epl-v10.html".
//
// Initial Contributors:
// Nokia Corporation - initial contribution.
//
// Contributors:
//
// Description:
// Template for writing Anim DLL's
//
//
#if !defined(__MINANIM_H__)
#define __MINANIM_H__
#if !defined(__E32STD_H__)
#include <e32std.h>
#endif
#if !defined(__E32BASE_H__)
#include <e32base.h>
#endif
/*#if !defined(__FBS_H__)
#include <fbs.h>
#endif*/
#if !defined(__W32ADLL_H__)
#include <w32adll.h>
#endif
class CMinAnimDll : public CAnimDll
{
public:
CAnim *CreateInstanceL(TInt aType);
};
class CMinWindowAnim : public CWindowAnim
{
public:
~CMinMbm();
//pure virtual functions from MEventHandler
TBool OfferRawEvent(const TRawEvent &aRawEvent);
//pure virtual functions from CAnim
void ConstructL(TAny *aArgs, TBool aHasFocus);
void Animate(TDateTime *aDateTime);
void Redraw();
void Command(TInt aOpcode, TAny *aArgs);
TInt CommandReplyL(TInt aOpcode, TAny *aArgs);
void FocusChanged(TBool aState);
};
#endif