windowing/windowserver/group/wserv.iby
author Faisal Memon <faisal.memon@nokia.com>
Fri, 14 May 2010 15:41:33 +0100
branchNewGraphicsArchitecture
changeset 64 5c983aa672ea
parent 48 9a3b8b65fc7a
permissions -rw-r--r--
Merge 1. Pull in cpp files in the performance enhanced Khronos RI OVG files which are newly added. I've ignored platform-specific cpp files for linux, macosx, and null operating systems because this local solution has its own platform glue (i.e. facility to target Bitmaps but no full windowing support). I've ignored sfEGLInterface.cpp because this is used as a bridge to go from EGL to Nokia's Platsim which offers an EGL service. That's not relevant to this implementation because this is ARM side code, not Intel side. I just left a comment to sfEGLInterface.cpp in case we need to pick up this later on. The current code compiles on winscw. Prior to this fix, the code works on winscw, and can launch the SVG tiger (tiger.exe). That takes about 20 seconds to render. I hope to always be able to show this icon on each commit, and the plan is for the render time to reduce with this series of submissions. On this commit, the tiger renders ok in 20 seconds.

/*
* Copyright (c) 2009 Nokia Corporation and/or its subsidiary(-ies).
* All rights reserved.
* This component and the accompanying materials are made available
* under the terms of "Eclipse Public License v1.0"
* which accompanies this distribution, and is available
* at the URL "http://www.eclipse.org/legal/epl-v10.html".
*
* Initial Contributors:
* Nokia Corporation - initial contribution.
*
* Contributors:
*
* Description: 
*
*/
#ifndef __WSERV_IBY__
#define __WSERV_IBY__

REM Window Server - defaults to exporting the non-GCE based build

#ifdef SYMBIAN_GRAPHICS_USE_GCE
file=ABI_DIR\BUILD_DIR\wserv_nga.exe 	System\Libs\EwSrv.exe
file=ABI_DIR\BUILD_DIR\ws32_nga.dll 	System\Libs\Ws32.dll
file=ABI_DIR\BUILD_DIR\remotegc_nga.dll	System\Libs\remotegc.dll 
file=ABI_DIR\BUILD_DIR\wsgraphicdrawer_nga.dll	System\Libs\WsGraphicDrawer.dll

#if defined(SYMBIAN_GRAPHICS_USE_OPENWF) && !defined(SYMBIAN_GRAPHICS_USE_OPENWF_MIGRATION)
REM Pure OpenWF implementation, so skipping proprietary compositor
#else
#include <gce.iby>
#endif

#include <wserv_std_plugins.iby>
//wserv calls eglReleaseThread() on exit
#include <egl.iby>

#include <graphics_adaptation.hby>
#if defined(INCLUDE_GRAPHICSRESOURCEADAPTER)
#	include <graphicsresource.iby>
	file=ABI_DIR\BUILD_DIR\graphicsresourcewrapper.dll	System\Libs\graphicsresourcewrapper.dll 
#else
	file=ABI_DIR\BUILD_DIR\graphicsresourcewrapper_stub.dll	System\Libs\graphicsresourcewrapper.dll 
#endif

#else
file=ABI_DIR\BUILD_DIR\wserv_nonnga.exe 		System\Libs\EwSrv.exe
file=ABI_DIR\BUILD_DIR\ws32_nonnga.dll 			System\Libs\Ws32.dll
file=ABI_DIR\BUILD_DIR\remotegc_nonnga.dll		System\Libs\remotegc.dll 
file=ABI_DIR\BUILD_DIR\wsgraphicdrawer_nonnga.dll	System\Libs\WsGraphicDrawer.dll 

#ifdef _DEBUG
ECOM_PLUGIN_UDEB(2001B70B.dll,2001B70B.rsc)
#else
ECOM_PLUGIN(2001B70B.dll,2001B70B.rsc)
#endif

#endif
file=ABI_DIR\BUILD_DIR\w32stdgraphic.dll	System\Libs\W32StdGraphic.dll

#ifdef _DEBUG
ECOM_PLUGIN_UDEB(10281922.dll,10281922.rsc)
#else
ECOM_PLUGIN(10281922.dll,10281922.rsc)
#endif



#endif