windowing/windowserver/stdgraphic/BITMAPANIMATIONGRAPHICDRAWER.CPP
author Faisal Memon <faisal.memon@nokia.com>
Fri, 14 May 2010 15:41:33 +0100
branchNewGraphicsArchitecture
changeset 64 5c983aa672ea
parent 0 5d03bc08d59c
child 121 d72fc2aace31
permissions -rw-r--r--
Merge 1. Pull in cpp files in the performance enhanced Khronos RI OVG files which are newly added. I've ignored platform-specific cpp files for linux, macosx, and null operating systems because this local solution has its own platform glue (i.e. facility to target Bitmaps but no full windowing support). I've ignored sfEGLInterface.cpp because this is used as a bridge to go from EGL to Nokia's Platsim which offers an EGL service. That's not relevant to this implementation because this is ARM side code, not Intel side. I just left a comment to sfEGLInterface.cpp in case we need to pick up this later on. The current code compiles on winscw. Prior to this fix, the code works on winscw, and can launch the SVG tiger (tiger.exe). That takes about 20 seconds to render. I hope to always be able to show this icon on each commit, and the plan is for the render time to reduce with this series of submissions. On this commit, the tiger renders ok in 20 seconds.

// Copyright (c) 1995-2009 Nokia Corporation and/or its subsidiary(-ies).
// All rights reserved.
// This component and the accompanying materials are made available
// under the terms of "Eclipse Public License v1.0"
// which accompanies this distribution, and is available
// at the URL "http://www.eclipse.org/legal/epl-v10.html".
//
// Initial Contributors:
// Nokia Corporation - initial contribution.
//
// Contributors:
//
// Description:
//

#include "stdgraphicdrawer.h"
#include "wsgraphicdrawercontext.h"
#include "Graphics/WSGRAPHICMSGBUF.H"
#include "Graphics/W32STDGRAPHICTEST.H"
#include <s32mem.h>
#include <fbs.h>
#include "W32STDGRAPHIC.H"

// CWsGraphicDrawerBitmapAnimation::CFrame \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ 

NONSHARABLE_STRUCT(CWsGraphicDrawerBitmapAnimation::CFrame): public CBase
	{
	~CFrame();
	TFrameInfo iFrameInfo;
	CFbsBitmap* iBitmap;
	CFbsBitmap* iMask;
	mutable RRegionBuf<12> iVisibleRegion;
	};

CWsGraphicDrawerBitmapAnimation::CFrame::~CFrame()
	{
	delete iBitmap;
	delete iMask;
	iVisibleRegion.Close();
	}

// CWsGraphicDrawerBitmapAnimation \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ 

CWsGraphicDrawerBitmapAnimation* CWsGraphicDrawerBitmapAnimation::CreateL()
	{
	return new(ELeave) CWsGraphicDrawerBitmapAnimation;
	}

CWsGraphicDrawerBitmapAnimation::CWsGraphicDrawerBitmapAnimation()
	{
	}

CWsGraphicDrawerBitmapAnimation::~CWsGraphicDrawerBitmapAnimation()
	{
	if (iContext)
		{
		iContext->Destroy();
		iContext = NULL;
		}
	iFrames.ResetAndDestroy();
	}

void CWsGraphicDrawerBitmapAnimation::ConstructL(MWsGraphicDrawerEnvironment& aEnv,const TGraphicDrawerId& aId,MWsClient& aOwner,const TDesC8& aData)
	{
	__ASSERT_COMPILE(sizeof(TInt) == sizeof(TInt32));
	RDesReadStream in(aData);
	in.PushL();
	const TInt count = in.ReadInt32L();
	for(TInt i=0; i<count; i++)
		{
		CFrame* frame = new(ELeave) CFrame;
		CleanupStack::PushL(frame);
		in.ReadL(reinterpret_cast<TUint8*>(&(frame->iFrameInfo)),sizeof(TFrameInfo));
		const TInt bitmapHandle = in.ReadInt32L();
		if(bitmapHandle)
			{
			frame->iBitmap = new(ELeave) CFbsBitmap;
			User::LeaveIfError(frame->iBitmap->Duplicate(bitmapHandle));
			}
		const TInt maskHandle = in.ReadInt32L();
		if(maskHandle)
			{
			frame->iMask = new(ELeave) CFbsBitmap;
			User::LeaveIfError(frame->iMask->Duplicate(maskHandle));
			}
		iFrames.AppendL(frame);
		CleanupStack::Pop(frame);
		TInt64 delay = frame->iFrameInfo.iDelay.Int64();
		if((delay < 0) || (delay > KMaxTUint32))
			{
			User::Leave(KErrCorrupt);
			}
		iAnimationLength += delay;
		}
	in.Pop();
	BaseConstructL(aEnv,aId,aOwner);
	if (!(aEnv.Screen(0)->ResolveObjectInterface(KMWsCompositionContext) || aEnv.Screen(0)->ResolveObjectInterface(KMWsScene)))
		{
		iContext = CWsGraphicDrawerNonNgaContext::NewL();
		}
	else
		{
		iContext = CWsGraphicDrawerNgaContext::NewL();
		}
	}

void CWsGraphicDrawerBitmapAnimation::DoDraw(MWsGc& aGc,const TRect& aRect,const TDesC8& aData) const
	{
	const TInt count = iFrames.Count();
	if(0 >= count)
		{
		return;
		}

	TWsGraphicMsgBufParser buf(aData);
	if(KErrNone != buf.Verify())
		{
		return;
		}
			
	TWsGraphicMsgAnimation anim;
 	if (KErrNone != anim.Load(buf))
 		{
 		return;
 		}

	if (KErrNone != iContext->Push(aGc))
		{
		return;
		}

	const TInt64 now_microseconds = (iAnimationLength ? anim.AnimationTime(iContext->Now(aGc),iAnimationLength).Int64(): 0LL);
	TInt64 time_microseconds = 0LL;

	// find end frame
	TInt endFrame = 0;
	while((endFrame<count) && (time_microseconds <= now_microseconds))
		{
		// work out timing
		time_microseconds += iFrames[endFrame]->iFrameInfo.iDelay.Int64();
		endFrame++;
		}

	TBool drawError = EFalse;
	// work out visible regions
	for(TInt i = 0; (i < endFrame) && !drawError; i++)
		{
		const CFrame* frame = iFrames[i];
		const TRect frameRect(frame->iFrameInfo.iFrameCoordsInPixels);
 		frame->iVisibleRegion.Clear();

 		if((i == (endFrame - 1)) || frame->iFrameInfo.iFlags & TFrameInfo::ELeaveInPlace)	// ELeave - Enum TFrameInfo::ELeaveInPlace triggers leavescan
 			{
 			frame->iVisibleRegion.AddRect(frameRect);
 			drawError = frame->iVisibleRegion.CheckError();
 			}
 		else
   			{
   			if(frame->iFrameInfo.iFlags & TFrameInfo::ERestoreToBackground) 
 				{
 				for(TInt j = 0; j <= i; j++)
 					{
 					iFrames[j]->iVisibleRegion.SubRect(frameRect);
 					// coverity[unchecked_value]
 					drawError |= iFrames[j]->iVisibleRegion.CheckError();
 					}
 				}
 			else if(!(frame->iFrameInfo.iFlags & TFrameInfo::ERestoreToPrevious))  // if no disposal method is set, treat it as leave in place
 				{
 				frame->iVisibleRegion.AddRect(frameRect);
 				drawError = frame->iVisibleRegion.CheckError();
 				}
   			}
		}

	//draw each of the visible sub frames
	for(TInt i = 0; (i < endFrame) && !drawError; i++)
		{
		const CFrame* frame = iFrames[i];
		if(frame->iBitmap)
			{
			const TRegionFix<1> bitmapRegion(frame->iFrameInfo.iFrameCoordsInPixels);
			frame->iVisibleRegion.Intersect(bitmapRegion);
			frame->iVisibleRegion.Tidy();
			if(frame->iVisibleRegion.CheckError())
				{
				drawError = ETrue;
				break;
				}
			else
				{
				const TInt clipCount = frame->iVisibleRegion.Count();
 				for(TInt j = 0; j < clipCount; j++)
					{
 					TRect frameRect = frame->iVisibleRegion.RectangleList()[j];
 					TRect clipRect(frameRect);
 					clipRect.Move(aRect.iTl);
 					clipRect.Intersection(aRect);

 					frameRect.Move(aRect.iTl);
 					frameRect.Intersection(aRect);
 					frameRect.Move(-aRect.iTl);
 					frameRect.Move(-frame->iFrameInfo.iFrameCoordsInPixels.iTl);

					if(!clipRect.IsEmpty() && !frameRect.IsEmpty())
						{
						iContext->DrawBitmap(aGc,clipRect.iTl, frame->iBitmap, frameRect, frame->iMask);
						}
					}
				}
			}
		}

	if(0 <= buf.Find(TUid::Uid(TWsGraphicFrameRate::ETypeId)))
		{
		iContext->DrawFrameRate(aGc,aRect,iFps);
		}
	iFps.Sample();
	
	if(anim.IsPlaying(iContext->Now(aGc),iAnimationLength))
		{
		iContext->ScheduleAnimation(aGc, aRect,(time_microseconds - now_microseconds));
		}
	else if(drawError)
 		{
 		iContext->ScheduleAnimation(aGc, aRect,now_microseconds + 1000000); // retry in 1 second
 		}
 
	iContext->Pop(aGc);
	}

void CWsGraphicDrawerBitmapAnimation::HandleMessage(const TDesC8& /*aData*/)
	{
	}