graphicsapitest/graphicssvs/wserv/scripts/GRAPHICS-WSERV-AnimSpriteFunctions-PublicApi.script
author Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
Tue, 02 Feb 2010 01:47:50 +0200
changeset 0 5d03bc08d59c
permissions -rw-r--r--
Revision: 201003 Kit: 201005

//
// Copyright (c) 2005-2009 Nokia Corporation and/or its subsidiary(-ies).
// All rights reserved.
// This component and the accompanying materials are made available
// under the terms of "Eclipse Public License v1.0"
// which accompanies this distribution, and is available
// at the URL "http://www.eclipse.org/legal/epl-v10.html".
//
// Initial Contributors:
// Nokia Corporation - initial contribution.
//
// Contributors:
//
// Description:
//
//! @file
//! @SYMTestSuiteName  GRAPHICS-WSERV-AnimSpriteFunctions-PublicApi
//! @SYMScriptTestEnvironment This test script requires a basic ROM.

///////////////////////////////////////////////////////////////////////////////
// GRAPHICS-WSERV-AnimSpriteFunctions-PublicApi.script
//
// Tests all public elements of the MAnimSpriteFunctions class
// as a means of confidence that the API works as expected.
//
// The purpose is to provide a regression test suite of PublishedAll APIs for
// MAnimSpriteFunctions related classes.
// Negative caseing is performed to confirm that correct errors are returned
// when incorrect parameters are given.
//
// The tests are fully automated.
///////////////////////////////////////////////////////////////////////////////



LOAD_SUITE      T_GraphicsWservAPI
DELAY           1000

START_TESTCASE          GRAPHICS-WSERV-AnimSpriteFunctions-PublicApi-0001
//!@SYMTestCaseID            GRAPHICS-WSERV-AnimSpriteFunctions-PublicApi-0001
//!@SYMAPI                   MAnimSpriteFunctions::GetSpriteMember(TInt)
//!@SYMAuthor                Yue Zhang
//!@SYMCreationDate          11-04-2008
//!@SYMTestCaseDesc          Send command to animation DLL to call GetSpriteMember function, and then check if the spritenumber is the
//!                          sending one.
//!@SYMTestActions           1.  Create and connect a RWsSession.
//!                          2.  Create and construct RWindowGroup and RWindow.
//!                          8.  Create RWsSprite with RWsSession.
//!                          9.  Construct RWsSprite.
//!                          10. Create a CFbsBitmap object as mask.
//!                          11. Create 2 CFbsBitmap object and load bitmap.
//!                          12. Append these CFbsBitmaps to the RWsSprite.
//!                          13. Set RWsSprites's position.
//!                          14. Activate the RWsSprite.
//!                          15. Create and load the animation DLL.
//!                          16. Create RAnim and RAnimForMClass object and construct RAnimForMClass.
//!                          17. Send ECmdSpriteGetSpriteMember command to plugin Dll with a given index number via CommandReply.
//!                          17.1 Plugin Dll return the given number's offset.
//!                          17.2 Wrapper check if the returned offset value equals to the sending one .
//!                          18. Close and destroy all the related objects.
//!@SYMTestStatus            Implemented
//!@SYMTestPriority          High
//!@SYMTestExpectedResults    the returned offset value in step 17 should be same as the given value in the step 6.
//!@SYMTestType              CIT
    START_TEST_BLOCK          10          T_GraphicsWservAPI          \graphics\GRAPHICS-WSERV-AnimSpriteFunctions-PublicApi.ini
        CREATE_OBJECT              RWsSession               ws
        CREATE_OBJECT              RWindowGroup             wingp
        CREATE_OBJECT              RWindow                  win
        CREATE_OBJECT              RWsSprite                sprite
        CREATE_OBJECT              RAnimDll                 animdll
        CREATE_OBJECT              RAnim                    anim
        CREATE_OBJECT              RAnimForMClass           animformc
        CREATE_OBJECT              CFbsBitmap               mask1
        CREATE_OBJECT              CFbsBitmap               bitmap1
        CREATE_OBJECT              CFbsBitmap               bitmap2
        COMMAND                    ws                       new                      
        COMMAND                    ws                       Connect                  
        COMMAND                    wingp                    new                      GRAPHICS-WSERV-AnimSpriteFunctions-PublicApi-0001-0001-new_Command03
        COMMAND                    wingp                    Construct                GRAPHICS-WSERV-AnimSpriteFunctions-PublicApi-0001-0001-Construct_Command04
        COMMAND                    win                      new                      GRAPHICS-WSERV-AnimSpriteFunctions-PublicApi-0001-0001-new_Command05
        COMMAND                    win                      Construct                GRAPHICS-WSERV-AnimSpriteFunctions-PublicApi-0001-0001-Construct_Command06
        COMMAND                    sprite                   new                      GRAPHICS-WSERV-AnimSpriteFunctions-PublicApi-0001-0001-new_Command07
        COMMAND                    sprite                   Construct                GRAPHICS-WSERV-AnimSpriteFunctions-PublicApi-0001-0001-Construct_Command08
        COMMAND                    mask1                    new                      
        COMMAND                    mask1                    Load                     GRAPHICS-WSERV-AnimSpriteFunctions-PublicApi-0001-0001-Load_Command10
        COMMAND                    bitmap1                  new                      
        COMMAND                    bitmap1                  Load                     GRAPHICS-WSERV-AnimSpriteFunctions-PublicApi-0001-0001-Load_Command12
        COMMAND                    sprite                   AppendMember             GRAPHICS-WSERV-AnimSpriteFunctions-PublicApi-0001-0001-AppendMember_Command13
        COMMAND                    bitmap2                  new                      
        COMMAND                    bitmap2                  Load                     GRAPHICS-WSERV-AnimSpriteFunctions-PublicApi-0001-0001-Load_Command15
        COMMAND                    sprite                   AppendMember             GRAPHICS-WSERV-AnimSpriteFunctions-PublicApi-0001-0001-AppendMember_Command16
        COMMAND                    sprite                   SetPosition              GRAPHICS-WSERV-AnimSpriteFunctions-PublicApi-0001-0001-SetPosition_Command17
        COMMAND                    sprite                   Activate
        COMMAND                    animdll                  new                      GRAPHICS-WSERV-AnimSpriteFunctions-PublicApi-0001-0001-new_Command19
        COMMAND                    animdll                  Load                     GRAPHICS-WSERV-AnimSpriteFunctions-PublicApi-0001-0001-Load_Command20
        COMMAND                    anim                     new                      GRAPHICS-WSERV-AnimSpriteFunctions-PublicApi-0001-0001-new_Command21
        COMMAND                    animformc                new                      GRAPHICS-WSERV-AnimSpriteFunctions-PublicApi-0001-0001-new_Command22
        COMMAND                    animformc                Construct                GRAPHICS-WSERV-AnimSpriteFunctions-PublicApi-0001-0001-Construct_Command23
        COMMAND                    animformc                CommandReply             GRAPHICS-WSERV-AnimSpriteFunctions-PublicApi-0001-0001-CommandReply_Command24
        COMMAND                    animformc                Destroy                  
        COMMAND                    anim                     Destroy                  
        COMMAND                    sprite                   Close                    
        COMMAND                    mask1                    ~                        
        COMMAND                    bitmap1                  ~                        
        COMMAND                    bitmap2                  ~                        
        COMMAND                    animdll                  Destroy                  
        COMMAND                    win                      Close                    
        COMMAND                    wingp                    Close                    
        COMMAND                    ws                       Close                    
    END_TEST_BLOCK
END_TESTCASE          GRAPHICS-WSERV-AnimSpriteFunctions-PublicApi-0001


START_TESTCASE          GRAPHICS-WSERV-AnimSpriteFunctions-PublicApi-0002
//!@SYMTestCaseID            GRAPHICS-WSERV-AnimSpriteFunctions-PublicApi-0002
//!@SYMAPI                   MAnimSpriteFunctions::Activate(TBool)
//!@SYMAuthor                Yue Zhang
//!@SYMCreationDate          11-04-2008
//!@SYMTestCaseDesc          Send command to animation DLL to call Active() to turn a sprite on , then send the command with turn off paramter.
//!@SYMTestActions           1.  Create and connect a RWsSession.
//!                          2.  Create and construct RWindowGroup and RWindow.
//!                          3.  Set required display mode of RWindow object;
//!                          4.  Create CWsScreenDevice object and construct it;
//!                          5.  Set background color of RWindow object.
//!                          6.  Active the RWindow object.
//!                          7.  Redraw the RWindow object.
//!                          8.  Create RWsSprite with RWsSession.
//!                          9.  Construct RWsSprite.
//!                          10. Create a CFbsBitmap object as mask.
//!                          11. Create a CFbsBitmap object and load bitmap.
//!                          12. Append the CFbsBitmaps to the RWsSprite.
//!                          13. Set RWsSprites's position.
//!                          14. Activate the RWsSprite.
//!                          15. Create and load the animation DLL.
//!                          16. Create RAnim and RAnimForMClass object and construct RAnimForMClass.
//!                          17.Send command ECmdSpriteActivate with EFalse to plugin Dll via CommandReply.
//!                          18.Use ScreenDevice object to compare the sprite rectangle with a blank rectangle.
//!                          19.Send command ECmdSpriteActivate with ETrue to plugin Dll via CommandReply.
//!                          20.Use ScreenDevice object to compare the sprite rectangle with a blank rectangle.
//!                          21.Close and destroy all the related objects.
//!@SYMTestStatus            Implemented
//!@SYMTestPriority          High
//!@SYMTestExpectedResults    1.In step 18, the compare result should be same because the sprite object has been turn off.
//!                          2.In step 20, the compare result should not be same because the sprite object has been turn on.
//!@SYMTestType              CIT
    START_TEST_BLOCK          10          T_GraphicsWservAPI          \graphics\GRAPHICS-WSERV-AnimSpriteFunctions-PublicApi.ini
        CREATE_OBJECT              RWsSession               ws
        CREATE_OBJECT              RWindowGroup             wingp
        CREATE_OBJECT              RWindow                  win
        CREATE_OBJECT              RWsSprite                sprite
        CREATE_OBJECT              RAnimDll                 animdll
        CREATE_OBJECT              RAnim                    anim
        CREATE_OBJECT              RAnimForMClass           animformc
        CREATE_OBJECT              CWsScreenDevice          scrdev
        CREATE_OBJECT              CFbsBitmap               mask1
        CREATE_OBJECT              CFbsBitmap               bitmap1
        COMMAND                    ws                       new                      
        COMMAND                    ws                       Connect                  
        COMMAND                    wingp                    new                      GRAPHICS-WSERV-AnimSpriteFunctions-PublicApi-0002-0001-new_Command03
        COMMAND                    wingp                    Construct                GRAPHICS-WSERV-AnimSpriteFunctions-PublicApi-0002-0001-Construct_Command04
        COMMAND                    win                      new                      GRAPHICS-WSERV-AnimSpriteFunctions-PublicApi-0002-0001-new_Command05
        COMMAND                    win                      Construct                GRAPHICS-WSERV-AnimSpriteFunctions-PublicApi-0002-0001-Construct_Command06
        COMMAND                    scrdev                   new                      GRAPHICS-WSERV-AnimSpriteFunctions-PublicApi-0002-0001-new_Command07
        COMMAND                    scrdev                   Construct                
        COMMAND                    win                      SetRequiredDisplayMode          GRAPHICS-WSERV-AnimSpriteFunctions-PublicApi-0002-0001-SetRequiredDisplayMode_Command09
        COMMAND                    win                      SetBackgroundColor          GRAPHICS-WSERV-AnimSpriteFunctions-PublicApi-0002-0001-SetBackgroundColor_Command10
        COMMAND                    win                      Activate                 
        COMMAND                    win                      BeginRedraw              
        COMMAND                    win                      EndRedraw                
        COMMAND                    sprite                   new                      GRAPHICS-WSERV-AnimSpriteFunctions-PublicApi-0002-0001-new_Command14
        COMMAND                    sprite                   Construct                GRAPHICS-WSERV-AnimSpriteFunctions-PublicApi-0002-0001-Construct_Command15
        COMMAND                    mask1                    new                      
        COMMAND                    mask1                    Load                     GRAPHICS-WSERV-AnimSpriteFunctions-PublicApi-0002-0001-Load_Command17
        COMMAND                    bitmap1                  new                      
        COMMAND                    bitmap1                  Load                     GRAPHICS-WSERV-AnimSpriteFunctions-PublicApi-0002-0001-Load_Command19
        COMMAND                    sprite                   AppendMember             GRAPHICS-WSERV-AnimSpriteFunctions-PublicApi-0002-0001-AppendMember_Command20
        COMMAND                    sprite                   SetPosition              GRAPHICS-WSERV-AnimSpriteFunctions-PublicApi-0002-0001-SetPosition_Command21
        COMMAND                    sprite                   Activate                 
        COMMAND                    animdll                  new                      GRAPHICS-WSERV-AnimSpriteFunctions-PublicApi-0002-0001-new_Command23
        COMMAND                    animdll                  Load                     GRAPHICS-WSERV-AnimSpriteFunctions-PublicApi-0002-0001-Load_Command24
        COMMAND                    anim                     new                      GRAPHICS-WSERV-AnimSpriteFunctions-PublicApi-0002-0001-new_Command25
        COMMAND                    animformc                new                      GRAPHICS-WSERV-AnimSpriteFunctions-PublicApi-0002-0001-new_Command26
        COMMAND                    animformc                Construct                GRAPHICS-WSERV-AnimSpriteFunctions-PublicApi-0002-0001-Construct_Command27
        COMMAND                    animformc                CommandReply             GRAPHICS-WSERV-AnimSpriteFunctions-PublicApi-0002-0001-CommandReply_Command28
        //!COMMAND                    scrdev                   RectCompare              GRAPHICS-WSERV-AnimSpriteFunctions-PublicApi-0002-0001-RectCompare_Command29
        COMMAND                    animformc                CommandReply             GRAPHICS-WSERV-AnimSpriteFunctions-PublicApi-0002-0001-CommandReply_Command30
        //!COMMAND                    scrdev                   RectCompare              GRAPHICS-WSERV-AnimSpriteFunctions-PublicApi-0002-0001-RectCompare_Command31
        COMMAND                    animformc                Destroy                  
        COMMAND                    anim                     Destroy                  
        COMMAND                    sprite                   Close                    
        COMMAND                    mask1                    ~                        
        COMMAND                    bitmap1                  ~                        
        COMMAND                    animdll                  Destroy                  
        COMMAND                    scrdev                   ~                        
        COMMAND                    win                      Close                    
        COMMAND                    wingp                    Close                    
        COMMAND                    ws                       Close                    
    END_TEST_BLOCK
END_TESTCASE          GRAPHICS-WSERV-AnimSpriteFunctions-PublicApi-0002


START_TESTCASE          GRAPHICS-WSERV-AnimSpriteFunctions-PublicApi-0003
//!@SYMTestCaseID            GRAPHICS-WSERV-AnimSpriteFunctions-PublicApi-0003
//!@SYMAPI                   MAnimSpriteFunctions::SetPosition(const TPoint)
//!@SYMAuthor                Yue Zhangy
//!@SYMCreationDate          11-04-2008
//!@SYMTestCaseDesc          Send command to animation DLL to call SetPosition to move the sprite object.
//!@SYMTestActions           1.  Create and connect a RWsSession.
//!                          2.  Create and construct RWindowGroup and RWindow.
//!                          3.  Set required display mode of RWindow object;
//!                          4.  Create CWsScreenDevice object and construct it;
//!                          5.  Set background color of RWindow object.
//!                          6.  Active the RWindow object.
//!                          7.  Redraw the RWindow object.
//!                          8.  Create RWsSprite with RWsSession.
//!                          9.  Construct RWsSprite.
//!                          10. Create a CFbsBitmap object as mask.
//!                          11. Create a CFbsBitmap object and load bitmap.
//!                          12. Append the CFbsBitmaps to the RWsSprite.
//!                          13. Set RWsSprites's position.
//!                          14. Activate the RWsSprite.
//!                          15. Create and load the animation DLL.
//!                          16. Create RAnim and RAnimForMClass object and construct RAnimForMClass.
//!                          17. Use ScreenDevice object to compare the sprite rectangle with a blank rectangle.
//!                          18. Send ECmdSpriteSetPosition command to plugin Dll with a given position via CommandReply.
//!                          19. Use ScreenDevice object to compare the previous position with a blank rectangle.
//!                          20. Use ScreenDevice object to compare the new position with a blank rectangle.
//!                          21. Close and destroy all the related objects.
//!@SYMTestStatus            Implemented
//!@SYMTestPriority          High
//!@SYMTestExpectedResults    1.  In step 17, the compare result should not be same because the sprite object has been drawn.
//!                          2.  In step 19, the compare result should be same because the sprite object has been moved to other place.
//!                          3.  In step 20, the compare result should not be same because the sprite object has been moved here.
//!@SYMTestType              CIT
    START_TEST_BLOCK          200          T_GraphicsWservAPI          \graphics\GRAPHICS-WSERV-AnimSpriteFunctions-PublicApi.ini
        CREATE_OBJECT              RWsSession               ws
        CREATE_OBJECT              RWindowGroup             wingp
        CREATE_OBJECT              RWindow                  win
        CREATE_OBJECT              RWsSprite                sprite
        CREATE_OBJECT              RAnimDll                 animdll
        CREATE_OBJECT              RAnim                    anim
        CREATE_OBJECT              RAnimForMClass           animformc
        CREATE_OBJECT              CWsScreenDevice          scrdev
        CREATE_OBJECT              CFbsBitmap               mask1
        CREATE_OBJECT              CFbsBitmap               bitmap1
        COMMAND                    ws                       new                      
        COMMAND                    ws                       Connect                  
        COMMAND                    wingp                    new                      GRAPHICS-WSERV-AnimSpriteFunctions-PublicApi-0003-0001-new_Command03
        COMMAND                    wingp                    Construct                GRAPHICS-WSERV-AnimSpriteFunctions-PublicApi-0003-0001-Construct_Command04
        COMMAND                    win                      new                      GRAPHICS-WSERV-AnimSpriteFunctions-PublicApi-0003-0001-new_Command05
        COMMAND                    win                      Construct                GRAPHICS-WSERV-AnimSpriteFunctions-PublicApi-0003-0001-Construct_Command06
        COMMAND                    scrdev                   new                      GRAPHICS-WSERV-AnimSpriteFunctions-PublicApi-0003-0001-new_Command07
        COMMAND                    scrdev                   Construct                
        COMMAND                    win                      SetRequiredDisplayMode          GRAPHICS-WSERV-AnimSpriteFunctions-PublicApi-0003-0001-SetRequiredDisplayMode_Command09
        COMMAND                    win                      SetBackgroundColor          GRAPHICS-WSERV-AnimSpriteFunctions-PublicApi-0003-0001-SetBackgroundColor_Command10
        COMMAND                    win                      Activate                 
        COMMAND                    win                      BeginRedraw              
        COMMAND                    win                      EndRedraw                
        COMMAND                    sprite                   new                      GRAPHICS-WSERV-AnimSpriteFunctions-PublicApi-0003-0001-new_Command14
        COMMAND                    sprite                   Construct                GRAPHICS-WSERV-AnimSpriteFunctions-PublicApi-0003-0001-Construct_Command15
        COMMAND                    mask1                    new                      
        COMMAND                    mask1                    Load                     GRAPHICS-WSERV-AnimSpriteFunctions-PublicApi-0003-0001-Load_Command17
        COMMAND                    bitmap1                  new                      
        COMMAND                    bitmap1                  Load                     GRAPHICS-WSERV-AnimSpriteFunctions-PublicApi-0003-0001-Load_Command19
        COMMAND                    sprite                   AppendMember             GRAPHICS-WSERV-AnimSpriteFunctions-PublicApi-0003-0001-AppendMember_Command20
        COMMAND                    sprite                   SetPosition              GRAPHICS-WSERV-AnimSpriteFunctions-PublicApi-0003-0001-SetPosition_Command21
        COMMAND                    sprite                   Activate                 
        COMMAND                    animdll                  new                      GRAPHICS-WSERV-AnimSpriteFunctions-PublicApi-0003-0001-new_Command23
        COMMAND                    animdll                  Load                     GRAPHICS-WSERV-AnimSpriteFunctions-PublicApi-0003-0001-Load_Command24
        COMMAND                    anim                     new                      GRAPHICS-WSERV-AnimSpriteFunctions-PublicApi-0003-0001-new_Command25
        COMMAND                    animformc                new                      GRAPHICS-WSERV-AnimSpriteFunctions-PublicApi-0003-0001-new_Command26
        COMMAND                    animformc                Construct                GRAPHICS-WSERV-AnimSpriteFunctions-PublicApi-0003-0001-Construct_Command27
        //!COMMAND                    scrdev                   RectCompare              GRAPHICS-WSERV-AnimSpriteFunctions-PublicApi-0003-0001-RectCompare_Command28
        COMMAND                    animformc                CommandReply             GRAPHICS-WSERV-AnimSpriteFunctions-PublicApi-0003-0001-CommandReply_Command29
        //!COMMAND                    scrdev                   RectCompare              GRAPHICS-WSERV-AnimSpriteFunctions-PublicApi-0003-0001-RectCompare_Command30
        //!COMMAND                    scrdev                   RectCompare              GRAPHICS-WSERV-AnimSpriteFunctions-PublicApi-0003-0001-RectCompare_Command31
        COMMAND                    animformc                Destroy                  
        COMMAND                    anim                     Destroy                  
        COMMAND                    sprite                   Close                    
        COMMAND                    mask1                    ~                        
        COMMAND                    bitmap1                  ~                        
        COMMAND                    animdll                  Destroy                  
        COMMAND                    scrdev                   ~                        
        COMMAND                    win                      Close                    
        COMMAND                    wingp                    Close                    
        COMMAND                    ws                       Close                    
    END_TEST_BLOCK
END_TESTCASE          GRAPHICS-WSERV-AnimSpriteFunctions-PublicApi-0003


START_TESTCASE          GRAPHICS-WSERV-AnimSpriteFunctions-PublicApi-0004
//!@SYMTestCaseID            GRAPHICS-WSERV-AnimSpriteFunctions-PublicApi-0004
//!@SYMAPI                   MAnimSpriteFunctions::SpriteCanBeSeen()
//!@SYMAuthor                Yue Zhang
//!@SYMCreationDate          11-04-2008
//!@SYMTestCaseDesc          Send command to animation DLL to call SpriteCanBeSeen() to check the function.
//!@SYMTestActions           1.  Create and connect a RWsSession.
//!                          2.  Create and construct RWindowGroup and RWindow.
//!                          3.  Set required display mode of RWindow object;
//!                          4.  Create CWsScreenDevice object and construct it;
//!                          5.  Set background color of RWindow object.
//!                          6.  Active the RWindow object.
//!                          7.  Redraw the RWindow object.
//!                          8.  Create RWsSprite with RWsSession.
//!                          9.  Construct RWsSprite.
//!                          10. Create a CFbsBitmap object as mask.
//!                          11. Create a CFbsBitmap object and load bitmap.
//!                          12. Append the CFbsBitmaps to the RWsSprite.
//!                          13. Set RWsSprites's position.
//!                          14. Activate the RWsSprite.
//!                          15. Create and load the animation DLL.
//!                          16. Create RAnim and RAnimForMClass object and construct RAnimForMClass.
//!                          17. Send ECmdSpriteActive command with EFalse to plugin Dll via CommandReply.
//!                          18. Use ScreenDevice object to compare the sprite rectangle with a blank rectangle.
//!                          19. Send ECmdSpriteCanBeSeen command to plugin Dll via CommandReply.
//!                          19.1 The Wrapper check if the result equals to the expected (False) .If not ,set this case failed.
//!                          20. Send ECmdSpriteActive command with ETrue to plugin Dll via CommandReply.
//!                          21. Use ScreenDevice object to compare the sprite rectangle with a blank rectangle.
//!                          22. Send ECmdSpriteCanBeSeen commmand to plugin Dll via CommandReply.
//!                          22.1 The Wrapper check if the result equals to the expected(ETrue). If not ,set this case failed.
//!                          23. Close and destroy all the related objects.
//!@SYMTestStatus            Implemented
//!@SYMTestPriority          High
//!@SYMTestExpectedResults    1.  In step 18, the compare result should be same because the sprite object has been turn off.
//!                          2.  In step 19, return value should be false because the sprite object has been turn off.
//!                          3.  In step 21, the compare result should not be same because the sprite object has been turn on.
//!                          4.  In step 22, eturn value should be true because the sprite object has been turn on.
//!@SYMTestType              CIT
    START_TEST_BLOCK          10          T_GraphicsWservAPI          \graphics\GRAPHICS-WSERV-AnimSpriteFunctions-PublicApi.ini
        CREATE_OBJECT              RWsSession               ws
        CREATE_OBJECT              RWindowGroup             wingp
        CREATE_OBJECT              RWindow                  win
        CREATE_OBJECT              RWsSprite                sprite
        CREATE_OBJECT              RAnimDll                 animdll
        CREATE_OBJECT              RAnim                    anim
        CREATE_OBJECT              RAnimForMClass           animformc
        CREATE_OBJECT              CWsScreenDevice          scrdev
        CREATE_OBJECT              CFbsBitmap               mask1
        CREATE_OBJECT              CFbsBitmap               bitmap1
        COMMAND                    ws                       new                      
        COMMAND                    ws                       Connect                  
        COMMAND                    wingp                    new                      GRAPHICS-WSERV-AnimSpriteFunctions-PublicApi-0004-0001-new_Command03
        COMMAND                    wingp                    Construct                GRAPHICS-WSERV-AnimSpriteFunctions-PublicApi-0004-0001-Construct_Command04
        COMMAND                    win                      new                      GRAPHICS-WSERV-AnimSpriteFunctions-PublicApi-0004-0001-new_Command05
        COMMAND                    win                      Construct                GRAPHICS-WSERV-AnimSpriteFunctions-PublicApi-0004-0001-Construct_Command06
        COMMAND                    scrdev                   new                      GRAPHICS-WSERV-AnimSpriteFunctions-PublicApi-0004-0001-new_Command07
        COMMAND                    scrdev                   Construct                
        COMMAND                    win                      SetRequiredDisplayMode          GRAPHICS-WSERV-AnimSpriteFunctions-PublicApi-0004-0001-SetRequiredDisplayMode_Command09
        COMMAND                    win                      SetBackgroundColor          GRAPHICS-WSERV-AnimSpriteFunctions-PublicApi-0004-0001-SetBackgroundColor_Command10
        COMMAND                    win                      Activate                 
        COMMAND                    win                      BeginRedraw              
        COMMAND                    win                      EndRedraw                
        COMMAND                    sprite                   new                      GRAPHICS-WSERV-AnimSpriteFunctions-PublicApi-0004-0001-new_Command14
        COMMAND                    sprite                   Construct                GRAPHICS-WSERV-AnimSpriteFunctions-PublicApi-0004-0001-Construct_Command15
        COMMAND                    mask1                    new                      
        COMMAND                    mask1                    Load                     GRAPHICS-WSERV-AnimSpriteFunctions-PublicApi-0004-0001-Load_Command17
        COMMAND                    bitmap1                  new                      
        COMMAND                    bitmap1                  Load                     GRAPHICS-WSERV-AnimSpriteFunctions-PublicApi-0004-0001-Load_Command19
        COMMAND                    sprite                   AppendMember             GRAPHICS-WSERV-AnimSpriteFunctions-PublicApi-0004-0001-AppendMember_Command20
        COMMAND                    sprite                   SetPosition              GRAPHICS-WSERV-AnimSpriteFunctions-PublicApi-0004-0001-SetPosition_Command21
        COMMAND                    sprite                   Activate                 
        COMMAND                    animdll                  new                      GRAPHICS-WSERV-AnimSpriteFunctions-PublicApi-0004-0001-new_Command23
        COMMAND                    animdll                  Load                     GRAPHICS-WSERV-AnimSpriteFunctions-PublicApi-0004-0001-Load_Command24
        COMMAND                    anim                     new                      GRAPHICS-WSERV-AnimSpriteFunctions-PublicApi-0004-0001-new_Command25
        COMMAND                    animformc                new                      GRAPHICS-WSERV-AnimSpriteFunctions-PublicApi-0004-0001-new_Command26
        COMMAND                    animformc                Construct                GRAPHICS-WSERV-AnimSpriteFunctions-PublicApi-0004-0001-Construct_Command27
        COMMAND                    animformc                CommandReply             GRAPHICS-WSERV-AnimSpriteFunctions-PublicApi-0004-0001-CommandReply_Command28
        //!COMMAND                    scrdev                   RectCompare              GRAPHICS-WSERV-AnimSpriteFunctions-PublicApi-0004-0001-RectCompare_Command29
        //!COMMAND                    animformc                CommandReply             GRAPHICS-WSERV-AnimSpriteFunctions-PublicApi-0004-0001-CommandReply_Command30
        //!COMMAND                    animformc                CommandReply             GRAPHICS-WSERV-AnimSpriteFunctions-PublicApi-0004-0001-CommandReply_Command31
        //!COMMAND                    scrdev                   RectCompare              GRAPHICS-WSERV-AnimSpriteFunctions-PublicApi-0004-0001-RectCompare_Command32
        //!COMMAND                    animformc                CommandReply             GRAPHICS-WSERV-AnimSpriteFunctions-PublicApi-0004-0001-CommandReply_Command33
        COMMAND                    animformc                Destroy                  
        COMMAND                    anim                     Destroy                  
        COMMAND                    sprite                   Close                    
        COMMAND                    mask1                    ~                        
        COMMAND                    bitmap1                  ~                        
        COMMAND                    animdll                  Destroy                  
        COMMAND                    scrdev                   ~                        
        COMMAND                    win                      Close                    
        COMMAND                    wingp                    Close                    
        COMMAND                    ws                       Close                    
    END_TEST_BLOCK
END_TESTCASE          GRAPHICS-WSERV-AnimSpriteFunctions-PublicApi-0004


START_TESTCASE          GRAPHICS-WSERV-AnimSpriteFunctions-PublicApi-0005
//!@SYMTestCaseID            GRAPHICS-WSERV-AnimSpriteFunctions-PublicApi-0005
//!@SYMAPI                   MAnimSpriteFunctions::SpriteCanBeSeen()
//!@SYMAuthor                Yue Zhang
//!@SYMCreationDate          11-04-2008
//!@SYMTestCaseDesc          Using a RWindow to cover the sprite object, check the return value of SpriteCanBeSeen().
//!@SYMTestActions           1.  Create and connect a RWsSession.
//!                          2.  Create and construct RWindowGroup and RWindow.
//!                          3.  Set required display mode of RWindow object;
//!                          4.  Set background color of RWindow object.
//!                          5.  Active the RWindow object.
//!                          6.  Redraw the RWindow object.
//!                          7.  Create RWsSprite with RWsSession.
//!                          8.  Construct RWsSprite.
//!                          9.  Create a CFbsBitmap object as mask.
//!                          10. Create a CFbsBitmap object and load bitmap.
//!                          11. Append these CFbsBitmaps to the RWsSprite.
//!                          12. Set RWsSprites's position.
//!                          13. Activate the RWsSprite.
//!                          14. Create and load the animation DLL.
//!                          15. Create RAnim and RAnimForMClass object and construct RAnimForMClass.
//!                          16. Send ECmdSpriteCanBeSeen command to plugin Dll via CommandReply.
//!                          16.1 The Wrapper check if the result equals to the expected (True) .If not ,set this case failed.
//!                          17. Create another RWindow object.
//!                          18. Set required display mode of the 2nd RWindow object;
//!                          19. Set background color of the 2nd RWindow object.
//!                          20. Active the 2nd RWindow object.
//!                          21. Redraw the 2nd RWindow object.
//!                          22. Send ECmdSpriteCanBeSeen command to plugin Dll via CommandReply.
//!                          22.1 The Wrapper check if the result equals to the expected (False) .If not ,set this case failed.
//!                          23. Close and destroy all the related objects.
//!@SYMTestStatus            Implemented
//!@SYMTestPriority          High
//!@SYMTestExpectedResults    1.  In step 16, return value should be true because the sprite object has been shown.
//!                          2.  In step 22, return value should be false because the sprite object has been covered.
//!@SYMTestType              CIT
    START_TEST_BLOCK          10          T_GraphicsWservAPI          \graphics\GRAPHICS-WSERV-AnimSpriteFunctions-PublicApi.ini
        CREATE_OBJECT              RWsSession               ws
        CREATE_OBJECT              RWindowGroup             wingp
        CREATE_OBJECT              RWindow                  win
        CREATE_OBJECT              RWindow                  win2
        CREATE_OBJECT              RWsSprite                sprite
        CREATE_OBJECT              RAnimDll                 animdll
        CREATE_OBJECT              RAnim                    anim
        CREATE_OBJECT              RAnimForMClass           animformc
        CREATE_OBJECT              CFbsBitmap               mask1
        CREATE_OBJECT              CFbsBitmap               bitmap1
        COMMAND                    ws                       new                      
        COMMAND                    ws                       Connect                  
        COMMAND                    wingp                    new                      GRAPHICS-WSERV-AnimSpriteFunctions-PublicApi-0005-0001-new_Command03
        COMMAND                    wingp                    Construct                GRAPHICS-WSERV-AnimSpriteFunctions-PublicApi-0005-0001-Construct_Command04
        COMMAND                    win                      new                      GRAPHICS-WSERV-AnimSpriteFunctions-PublicApi-0005-0001-new_Command05
        COMMAND                    win                      Construct                GRAPHICS-WSERV-AnimSpriteFunctions-PublicApi-0005-0001-Construct_Command06
        COMMAND                    win                      SetRequiredDisplayMode          GRAPHICS-WSERV-AnimSpriteFunctions-PublicApi-0005-0001-SetRequiredDisplayMode_Command09
        COMMAND                    win                      SetBackgroundColor          GRAPHICS-WSERV-AnimSpriteFunctions-PublicApi-0005-0001-SetBackgroundColor_Command10
        COMMAND                    win                      Activate                 
        COMMAND                    win                      BeginRedraw              
        COMMAND                    win                      EndRedraw                
        COMMAND                    sprite                   new                      GRAPHICS-WSERV-AnimSpriteFunctions-PublicApi-0005-0001-new_Command14
        COMMAND                    sprite                   Construct                GRAPHICS-WSERV-AnimSpriteFunctions-PublicApi-0005-0001-Construct_Command15
        COMMAND                    mask1                    new                      
        COMMAND                    mask1                    Load                     GRAPHICS-WSERV-AnimSpriteFunctions-PublicApi-0005-0001-Load_Command17
        COMMAND                    bitmap1                  new                      
        COMMAND                    bitmap1                  Load                     GRAPHICS-WSERV-AnimSpriteFunctions-PublicApi-0005-0001-Load_Command19
        COMMAND                    sprite                   AppendMember             GRAPHICS-WSERV-AnimSpriteFunctions-PublicApi-0005-0001-AppendMember_Command20
        COMMAND                    sprite                   SetPosition              GRAPHICS-WSERV-AnimSpriteFunctions-PublicApi-0005-0001-SetPosition_Command21
        COMMAND                    sprite                   Activate                 
        COMMAND                    animdll                  new                      GRAPHICS-WSERV-AnimSpriteFunctions-PublicApi-0005-0001-new_Command23
        COMMAND                    animdll                  Load                     GRAPHICS-WSERV-AnimSpriteFunctions-PublicApi-0005-0001-Load_Command24
        COMMAND                    anim                     new                      GRAPHICS-WSERV-AnimSpriteFunctions-PublicApi-0005-0001-new_Command25
        COMMAND                    animformc                new                      GRAPHICS-WSERV-AnimSpriteFunctions-PublicApi-0005-0001-new_Command26
        COMMAND                    animformc                Construct                GRAPHICS-WSERV-AnimSpriteFunctions-PublicApi-0005-0001-Construct_Command27
        COMMAND                    animformc                CommandReply             GRAPHICS-WSERV-AnimSpriteFunctions-PublicApi-0005-0001-CommandReply_Command28
        COMMAND                    win2                     new                      GRAPHICS-WSERV-AnimSpriteFunctions-PublicApi-0005-0001-new_Command29
        COMMAND                    win2                     Construct                GRAPHICS-WSERV-AnimSpriteFunctions-PublicApi-0005-0001-Construct_Command30
        COMMAND                    win2                     SetRequiredDisplayMode          GRAPHICS-WSERV-AnimSpriteFunctions-PublicApi-0005-0001-SetRequiredDisplayMode_Command31
        COMMAND                    win2                     SetBackgroundColor          GRAPHICS-WSERV-AnimSpriteFunctions-PublicApi-0005-0001-SetBackgroundColor_Command32
        COMMAND                    win2                     Activate                 
        COMMAND                    win2                     BeginRedraw              
        COMMAND                    win2                     EndRedraw                
        COMMAND                    animformc                CommandReply             GRAPHICS-WSERV-AnimSpriteFunctions-PublicApi-0005-0001-CommandReply_Command36
        COMMAND                    animformc                Destroy                  
        COMMAND                    anim                     Destroy                  
        COMMAND                    sprite                   Close                    
        COMMAND                    mask1                    ~                        
        COMMAND                    bitmap1                  ~                        
        COMMAND                    animdll                  Destroy                  
        COMMAND                    win                      Close                    
        COMMAND                    win2                     Close                    
        COMMAND                    wingp                    Close                    
        COMMAND                    ws                       Close                    
    END_TEST_BLOCK
END_TESTCASE          GRAPHICS-WSERV-AnimSpriteFunctions-PublicApi-0005


START_TESTCASE          GRAPHICS-WSERV-AnimSpriteFunctions-PublicApi-0006
//!@SYMTestCaseID            GRAPHICS-WSERV-AnimSpriteFunctions-PublicApi-0006
//!@SYMAPI                   MAnimSpriteFunctions::UpdateMember(TInt, const TRect, TBool)
//!@SYMAuthor                Yue Zhang
//!@SYMCreationDate          11-04-2008
//!@SYMTestCaseDesc          Send command to animation DLL to call Update function.
//!@SYMTestActions           1.  Create and connect a RWsSession.
//!                          2.  Create and construct RWindowGroup and RWindow.
//!                          3.  Create RWsSprite with RWsSession.
//!                          4.  Construct RWsSprite.
//!                          5.  Create a CFbsBitmap object as mask.
//!                          6.  Create 2 CFbsBitmap object and load bitmap.
//!                          7.  Append these CFbsBitmaps to the RWsSprite.
//!                          8.  Set RWsSprites's position.
//!                          9.  Activate the RWsSprite.
//!                          10. Create and load the animation DLL.
//!                          11. Create RAnim and RAnimForMClass object and construct RAnimForMClass.
//!                          12. Send ECmdSpriteUpdateMember command to plugin Dll with a given index number and rect via CommandReply.
//!                          12.1 Plugin Dll update the given rect at the given member.
//!                          13. Close and destroy all the related objects.
//!@SYMTestStatus            Implemented
//!@SYMTestPriority          High
//!@SYMTestExpectedResults    Update is executed successfully.
//!@SYMTestType              CIT
    START_TEST_BLOCK          10          T_GraphicsWservAPI          \graphics\GRAPHICS-WSERV-AnimSpriteFunctions-PublicApi.ini
        CREATE_OBJECT              RWsSession               ws
        CREATE_OBJECT              RWindowGroup             wingp
        CREATE_OBJECT              RWindow                  win
        CREATE_OBJECT              RWsSprite                sprite
        CREATE_OBJECT              RAnimDll                 animdll
        CREATE_OBJECT              RAnim                    anim
        CREATE_OBJECT              RAnimForMClass           animformc
        CREATE_OBJECT              CFbsBitmap               mask1
        CREATE_OBJECT              CFbsBitmap               bitmap1
        CREATE_OBJECT              CFbsBitmap               bitmap2
        COMMAND                    ws                       new                      
        COMMAND                    ws                       Connect                  
        COMMAND                    wingp                    new                      GRAPHICS-WSERV-AnimSpriteFunctions-PublicApi-0006-0001-new_Command03
        COMMAND                    wingp                    Construct                GRAPHICS-WSERV-AnimSpriteFunctions-PublicApi-0006-0001-Construct_Command04
        COMMAND                    win                      new                      GRAPHICS-WSERV-AnimSpriteFunctions-PublicApi-0006-0001-new_Command05
        COMMAND                    win                      Construct                GRAPHICS-WSERV-AnimSpriteFunctions-PublicApi-0006-0001-Construct_Command06
        COMMAND                    sprite                   new                      GRAPHICS-WSERV-AnimSpriteFunctions-PublicApi-0006-0001-new_Command07
        COMMAND                    sprite                   Construct                GRAPHICS-WSERV-AnimSpriteFunctions-PublicApi-0006-0001-Construct_Command08
        COMMAND                    mask1                    new                      
        COMMAND                    mask1                    Load                     GRAPHICS-WSERV-AnimSpriteFunctions-PublicApi-0006-0001-Load_Command10
        COMMAND                    bitmap1                  new                      
        COMMAND                    bitmap1                  Load                     GRAPHICS-WSERV-AnimSpriteFunctions-PublicApi-0006-0001-Load_Command12
        COMMAND                    sprite                   AppendMember             GRAPHICS-WSERV-AnimSpriteFunctions-PublicApi-0006-0001-AppendMember_Command13
        COMMAND                    bitmap2                  new                      
        COMMAND                    bitmap2                  Load                     GRAPHICS-WSERV-AnimSpriteFunctions-PublicApi-0006-0001-Load_Command15
        COMMAND                    sprite                   AppendMember             GRAPHICS-WSERV-AnimSpriteFunctions-PublicApi-0006-0001-AppendMember_Command16
        COMMAND                    sprite                   SetPosition              GRAPHICS-WSERV-AnimSpriteFunctions-PublicApi-0006-0001-SetPosition_Command17
        COMMAND                    sprite                   Activate                 
        COMMAND                    animdll                  new                      GRAPHICS-WSERV-AnimSpriteFunctions-PublicApi-0006-0001-new_Command19
        COMMAND                    animdll                  Load                     GRAPHICS-WSERV-AnimSpriteFunctions-PublicApi-0006-0001-Load_Command20
        COMMAND                    anim                     new                      GRAPHICS-WSERV-AnimSpriteFunctions-PublicApi-0006-0001-new_Command21
        COMMAND                    animformc                new                      GRAPHICS-WSERV-AnimSpriteFunctions-PublicApi-0006-0001-new_Command22
        COMMAND                    animformc                Construct                GRAPHICS-WSERV-AnimSpriteFunctions-PublicApi-0006-0001-Construct_Command23
        COMMAND                    animformc                CommandReply             GRAPHICS-WSERV-AnimSpriteFunctions-PublicApi-0006-0001-CommandReply_Command24
        COMMAND                    animformc                Destroy                  
        COMMAND                    anim                     Destroy                  
        COMMAND                    sprite                   Close                    
        COMMAND                    mask1                    ~                        
        COMMAND                    bitmap1                  ~                        
        COMMAND                    bitmap2                  ~                        
        COMMAND                    animdll                  Destroy                  
        COMMAND                    win                      Close                    
        COMMAND                    wingp                    Close                    
        COMMAND                    ws                       Close                    
    END_TEST_BLOCK
END_TESTCASE          GRAPHICS-WSERV-AnimSpriteFunctions-PublicApi-0006


START_TESTCASE          GRAPHICS-WSERV-AnimSpriteFunctions-PublicApi-0007
//!@SYMTestCaseID            GRAPHICS-WSERV-AnimSpriteFunctions-PublicApi-0007
//!@SYMAPI                   MAnimSpriteFunctions::UpdateMember(TInt, const TRect, TBool)
//!@SYMAuthor                Yue Zhang
//!@SYMCreationDate          11-04-2008
//!@SYMTestCaseDesc          Send command to animation DLL to call Update function.Each CFbsBitmap was constructed by EDrawModePEN mode and when update the sprite object, set the aFullUpdate as EFalse.
//!@SYMTestActions           1.  Create and connect a RWsSession.
//!                          2.  Create and construct RWindowGroup and RWindow.
//!                          3.  Create RWsSprite with RWsSession.
//!                          4.  Construct RWsSprite.
//!                          5.  Create a CFbsBitmap object as mask.
//!                          6.  Create 2 CFbsBitmap object and load bitmap.
//!                          7.  Append these CFbsBitmaps to the RWsSprite.
//!                          8.  Set RWsSprites's position.
//!                          9.  Activate the RWsSprite.
//!                          10. Create and load the animation DLL.
//!                          11. Create RAnim and RAnimForMClass object and construct RAnimForMClass.
//!                          12. Send ECmdSpriteUpdateMember command to plugin Dll with a given index number and rect via CommandReply.
//!                          12.1 Plugin Dll update the given rect at the given member.
//!                          13. Close and destroy all the related objects.
//!@SYMTestStatus            Implemented
//!@SYMTestPriority          High
//!@SYMTestExpectedResults    Update is executed successfully.
//!@SYMTestType              CIT
    START_TEST_BLOCK          10          T_GraphicsWservAPI          \graphics\GRAPHICS-WSERV-AnimSpriteFunctions-PublicApi.ini
        CREATE_OBJECT              RWsSession               ws
        CREATE_OBJECT              RWindowGroup             wingp
        CREATE_OBJECT              RWindow                  win
        CREATE_OBJECT              RWsSprite                sprite
        CREATE_OBJECT              RAnimDll                 animdll
        CREATE_OBJECT              RAnim                    anim
        CREATE_OBJECT              RAnimForMClass           animformc
        CREATE_OBJECT              CFbsBitmap               mask1
        CREATE_OBJECT              CFbsBitmap               bitmap1
        CREATE_OBJECT              CFbsBitmap               bitmap2
        COMMAND                    ws                       new                      
        COMMAND                    ws                       Connect                  
        COMMAND                    wingp                    new                      GRAPHICS-WSERV-AnimSpriteFunctions-PublicApi-0007-0001-new_Command03
        COMMAND                    wingp                    Construct                GRAPHICS-WSERV-AnimSpriteFunctions-PublicApi-0007-0001-Construct_Command04
        COMMAND                    win                      new                      GRAPHICS-WSERV-AnimSpriteFunctions-PublicApi-0007-0001-new_Command05
        COMMAND                    win                      Construct                GRAPHICS-WSERV-AnimSpriteFunctions-PublicApi-0007-0001-Construct_Command06
        COMMAND                    sprite                   new                      GRAPHICS-WSERV-AnimSpriteFunctions-PublicApi-0007-0001-new_Command07
        COMMAND                    sprite                   Construct                GRAPHICS-WSERV-AnimSpriteFunctions-PublicApi-0007-0001-Construct_Command08
        COMMAND                    mask1                    new                      
        COMMAND                    mask1                    Load                     GRAPHICS-WSERV-AnimSpriteFunctions-PublicApi-0007-0001-Load_Command10
        COMMAND                    bitmap1                  new                      
        COMMAND                    bitmap1                  Load                     GRAPHICS-WSERV-AnimSpriteFunctions-PublicApi-0007-0001-Load_Command12
        COMMAND                    sprite                   AppendMember             GRAPHICS-WSERV-AnimSpriteFunctions-PublicApi-0007-0001-AppendMember_Command13
        COMMAND                    bitmap2                  new                      
        COMMAND                    bitmap2                  Load                     GRAPHICS-WSERV-AnimSpriteFunctions-PublicApi-0007-0001-Load_Command15
        COMMAND                    sprite                   AppendMember             GRAPHICS-WSERV-AnimSpriteFunctions-PublicApi-0007-0001-AppendMember_Command16
        COMMAND                    sprite                   SetPosition              GRAPHICS-WSERV-AnimSpriteFunctions-PublicApi-0007-0001-SetPosition_Command17
        COMMAND                    sprite                   Activate                 
        COMMAND                    animdll                  new                      GRAPHICS-WSERV-AnimSpriteFunctions-PublicApi-0007-0001-new_Command19
        COMMAND                    animdll                  Load                     GRAPHICS-WSERV-AnimSpriteFunctions-PublicApi-0007-0001-Load_Command20
        COMMAND                    anim                     new                      GRAPHICS-WSERV-AnimSpriteFunctions-PublicApi-0007-0001-new_Command21
        COMMAND                    animformc                new                      GRAPHICS-WSERV-AnimSpriteFunctions-PublicApi-0007-0001-new_Command22
        COMMAND                    animformc                Construct                GRAPHICS-WSERV-AnimSpriteFunctions-PublicApi-0007-0001-Construct_Command23
        COMMAND                    animformc                CommandReply             GRAPHICS-WSERV-AnimSpriteFunctions-PublicApi-0007-0001-CommandReply_Command24
        COMMAND                    animformc                Destroy                  
        COMMAND                    anim                     Destroy                  
        COMMAND                    sprite                   Close                    
        COMMAND                    mask1                    ~                        
        COMMAND                    bitmap1                  ~                        
        COMMAND                    bitmap2                  ~                        
        COMMAND                    animdll                  Destroy                  
        COMMAND                    win                      Close                    
        COMMAND                    wingp                    Close                    
        COMMAND                    ws                       Close                    
    END_TEST_BLOCK
END_TESTCASE          GRAPHICS-WSERV-AnimSpriteFunctions-PublicApi-0007


START_TESTCASE          GRAPHICS-WSERV-AnimSpriteFunctions-PublicApi-0008
//!@SYMTestCaseID            GRAPHICS-WSERV-AnimSpriteFunctions-PublicApi-0008
//!@SYMAPI                   MAnimSpriteFunctions::SizeChangedL()
//!@SYMAuthor                Yue Zhang
//!@SYMCreationDate          11-04-2008
//!@SYMTestCaseDesc          Send command to animation DLL to call SizeChangeL function. After the member enlarge the size, there isn't panic occurs.
//!@SYMTestActions           1.  Create and connect a RWsSession.
//!                          2.  Create and construct RWindowGroup and RWindow.
//!                          3.  Create RWsSprite with RWsSession.
//!                          4.  Construct RWsSprite.
//!                          5.  Create a CFbsBitmap object as mask.
//!                          6.  Resize the mask to enlarge it.
//!                          7.  Create 2 CFbsBitmap object and load bitmap.
//!                          8.  Append these CFbsBitmaps to the RWsSprite.
//!                          9.  Set RWsSprites's position.
//!                          10. Activate the RWsSprite.
//!                          11. Create and load the animation DLL.
//!                          12. Create RAnim and RAnimForMClass object and construct RAnimForMClass.
//!                          13. resize a CFbsBitmap object to enlarge it.
//!                          14. Send ECmdSpriteSizeChange command to plugin Dll via CommandReply.
//!                          14.1 plugin Dll call the SizeChangeL function.
//!                          15. Close and destroy all the related objects.
//!@SYMTestStatus            Implemented
//!@SYMTestPriority          High
//!@SYMTestExpectedResults    Sizechange function is executed successfully.
//!@SYMTestType              CIT
    START_TEST_BLOCK          10          T_GraphicsWservAPI          \graphics\GRAPHICS-WSERV-AnimSpriteFunctions-PublicApi.ini
        CREATE_OBJECT              RWsSession               ws
        CREATE_OBJECT              RWindowGroup             wingp
        CREATE_OBJECT              RWindow                  win
        CREATE_OBJECT              RWsSprite                sprite
        CREATE_OBJECT              RAnimDll                 animdll
        CREATE_OBJECT              RAnim                    anim
        CREATE_OBJECT              RAnimForMClass           animformc
        CREATE_OBJECT              CFbsBitmap               mask1
        CREATE_OBJECT              CFbsBitmap               bitmap1
        CREATE_OBJECT              CFbsBitmap               bitmap2
        COMMAND                    ws                       new                      
        COMMAND                    ws                       Connect                  
        COMMAND                    wingp                    new                      GRAPHICS-WSERV-AnimSpriteFunctions-PublicApi-0008-0001-new_Command03
        COMMAND                    wingp                    Construct                GRAPHICS-WSERV-AnimSpriteFunctions-PublicApi-0008-0001-Construct_Command04
        COMMAND                    win                      new                      GRAPHICS-WSERV-AnimSpriteFunctions-PublicApi-0008-0001-new_Command05
        COMMAND                    win                      Construct                GRAPHICS-WSERV-AnimSpriteFunctions-PublicApi-0008-0001-Construct_Command06
        COMMAND                    sprite                   new                      GRAPHICS-WSERV-AnimSpriteFunctions-PublicApi-0008-0001-new_Command07
        COMMAND                    sprite                   Construct                GRAPHICS-WSERV-AnimSpriteFunctions-PublicApi-0008-0001-Construct_Command08
        COMMAND                    mask1                    new                      
        COMMAND                    mask1                    Load                     GRAPHICS-WSERV-AnimSpriteFunctions-PublicApi-0008-0001-Load_Command10
        COMMAND                    mask1                    Resize                   GRAPHICS-WSERV-AnimSpriteFunctions-PublicApi-0008-0001-Resize_Command11
        COMMAND                    bitmap1                  new                      
        COMMAND                    bitmap1                  Load                     GRAPHICS-WSERV-AnimSpriteFunctions-PublicApi-0008-0001-Load_Command13
        COMMAND                    sprite                   AppendMember             GRAPHICS-WSERV-AnimSpriteFunctions-PublicApi-0008-0001-AppendMember_Command14
        COMMAND                    bitmap2                  new                      
        COMMAND                    bitmap2                  Load                     GRAPHICS-WSERV-AnimSpriteFunctions-PublicApi-0008-0001-Load_Command16
        COMMAND                    sprite                   AppendMember             GRAPHICS-WSERV-AnimSpriteFunctions-PublicApi-0008-0001-AppendMember_Command17
        COMMAND                    sprite                   SetPosition              GRAPHICS-WSERV-AnimSpriteFunctions-PublicApi-0008-0001-SetPosition_Command18
        COMMAND                    sprite                   Activate                 
        COMMAND                    animdll                  new                      GRAPHICS-WSERV-AnimSpriteFunctions-PublicApi-0008-0001-new_Command20
        COMMAND                    animdll                  Load                     GRAPHICS-WSERV-AnimSpriteFunctions-PublicApi-0008-0001-Load_Command21
        COMMAND                    anim                     new                      GRAPHICS-WSERV-AnimSpriteFunctions-PublicApi-0008-0001-new_Command22
        COMMAND                    animformc                new                      GRAPHICS-WSERV-AnimSpriteFunctions-PublicApi-0008-0001-new_Command23
        COMMAND                    animformc                Construct                GRAPHICS-WSERV-AnimSpriteFunctions-PublicApi-0008-0001-Construct_Command24
        COMMAND                    bitmap1                  Resize                   GRAPHICS-WSERV-AnimSpriteFunctions-PublicApi-0008-0001-Resize_Command25
        COMMAND                    animformc                CommandReply             GRAPHICS-WSERV-AnimSpriteFunctions-PublicApi-0008-0001-CommandReply_Command26
        COMMAND                    animformc                Destroy                  
        COMMAND                    anim                     Destroy                  
        COMMAND                    sprite                   Close                    
        COMMAND                    mask1                    ~                        
        COMMAND                    bitmap1                  ~                        
        COMMAND                    bitmap2                  ~                        
        COMMAND                    animdll                  Destroy                  
        COMMAND                    win                      Close                    
        COMMAND                    wingp                    Close                    
        COMMAND                    ws                       Close                    
    END_TEST_BLOCK
END_TESTCASE          GRAPHICS-WSERV-AnimSpriteFunctions-PublicApi-0008


START_TESTCASE          GRAPHICS-WSERV-AnimSpriteFunctions-PublicApi-0009
//!@SYMTestCaseID            GRAPHICS-WSERV-AnimSpriteFunctions-PublicApi-0009
//!@SYMAPI                   MAnimSpriteFunctions::SizeChangedL()
//!@SYMAuthor                Yue Zhang
//!@SYMCreationDate          11-04-2008
//!@SYMTestCaseDesc          Send command to animation DLL to call SizeChangeL function. Check if it sets the currently displayed sprite member to zero.
//!@SYMTestActions           1.  Create and connect a RWsSession.
//!                          2.  Create and construct RWindowGroup and RWindow.
//!                          3.  Create RWsSprite with RWsSession.
//!                          4.  Construct RWsSprite.
//!                          5.  Create a CFbsBitmap object as mask.
//!                          6.  Create 4 CFbsBitmap object and load bitmap.
//!                          7.  Append these CFbsBitmaps to the RWsSprite.
//!                          8.  Set RWsSprites's position.
//!                          9.  Activate the RWsSprite.
//!                          10. Create and load the animation DLL.
//!                          11. Create RAnim and RAnimForMClass object and construct RAnimForMClass.
//!                          12. Delay 4.5 seconds (just more than 2 member's inteval).
//!                          13. Send ECmdSpriteSizeChange command to plugin Dll via CommandReply.
//!                          13.1 plugin Dll call the SizeChangeL function.
//!                          14. Delay 2.5 seconds (just more than 1 member's inteval).
//!                          15. Use ScreenDevice object to compare the 3 member's sprite rectangle area with a blank rectangle.
//!                          16. Close and destroy all the related objects.
//!@SYMTestStatus            Implemented
//!@SYMTestPriority          High
//!@SYMTestExpectedResults    In step 15, the compare result should not be same because the 3rd sprite member is current displayed.
//!@SYMTestType              CIT
    START_TEST_BLOCK          10          T_GraphicsWservAPI          \graphics\GRAPHICS-WSERV-AnimSpriteFunctions-PublicApi.ini
        CREATE_OBJECT              RWsSession               ws
        CREATE_OBJECT              RWindowGroup             wingp
        CREATE_OBJECT              RWindow                  win
        CREATE_OBJECT              RWsSprite                sprite
        CREATE_OBJECT              RAnimDll                 animdll
        CREATE_OBJECT              RAnim                    anim
        CREATE_OBJECT              RAnimForMClass           animformc
        CREATE_OBJECT              CWsScreenDevice          scrdev
        CREATE_OBJECT              CFbsBitmap               mask1
        CREATE_OBJECT              CFbsBitmap               bitmap1
        CREATE_OBJECT              CFbsBitmap               bitmap2
        CREATE_OBJECT              CFbsBitmap               bitmap3
        CREATE_OBJECT              CFbsBitmap               bitmap4
        COMMAND                    ws                       new                      
        COMMAND                    ws                       Connect                  
        COMMAND                    wingp                    new                      GRAPHICS-WSERV-AnimSpriteFunctions-PublicApi-0009-0001-new_Command03
        COMMAND                    wingp                    Construct                GRAPHICS-WSERV-AnimSpriteFunctions-PublicApi-0009-0001-Construct_Command04
        COMMAND                    win                      new                      GRAPHICS-WSERV-AnimSpriteFunctions-PublicApi-0009-0001-new_Command05
        COMMAND                    win                      Construct                GRAPHICS-WSERV-AnimSpriteFunctions-PublicApi-0009-0001-Construct_Command06
        COMMAND                    win                      Activate                 
        COMMAND                    win                      BeginRedraw              
        COMMAND                    win                      EndRedraw                
        COMMAND                    scrdev                   new                      GRAPHICS-WSERV-AnimSpriteFunctions-PublicApi-0009-0001-new_Command10
        COMMAND                    scrdev                   Construct                
        COMMAND                    sprite                   new                      GRAPHICS-WSERV-AnimSpriteFunctions-PublicApi-0009-0001-new_Command12
        COMMAND                    sprite                   Construct                GRAPHICS-WSERV-AnimSpriteFunctions-PublicApi-0009-0001-Construct_Command13
        COMMAND                    mask1                    new                      
        COMMAND                    mask1                    Load                     GRAPHICS-WSERV-AnimSpriteFunctions-PublicApi-0009-0001-Load_Command15
        COMMAND                    bitmap1                  new                      
        COMMAND                    bitmap1                  Load                     GRAPHICS-WSERV-AnimSpriteFunctions-PublicApi-0009-0001-Load_Command17
        COMMAND                    sprite                   AppendMember             GRAPHICS-WSERV-AnimSpriteFunctions-PublicApi-0009-0001-AppendMember_Command18
        COMMAND                    bitmap2                  new                      
        COMMAND                    bitmap2                  Load                     GRAPHICS-WSERV-AnimSpriteFunctions-PublicApi-0009-0001-Load_Command20
        COMMAND                    sprite                   AppendMember             GRAPHICS-WSERV-AnimSpriteFunctions-PublicApi-0009-0001-AppendMember_Command21
        COMMAND                    bitmap3                  new                      
        COMMAND                    bitmap3                  Load                     GRAPHICS-WSERV-AnimSpriteFunctions-PublicApi-0009-0001-Load_Command23
        COMMAND                    sprite                   AppendMember             GRAPHICS-WSERV-AnimSpriteFunctions-PublicApi-0009-0001-AppendMember_Command24
        COMMAND                    bitmap4                  new                      
        COMMAND                    bitmap4                  Load                     GRAPHICS-WSERV-AnimSpriteFunctions-PublicApi-0009-0001-Load_Command26
        COMMAND                    sprite                   AppendMember             GRAPHICS-WSERV-AnimSpriteFunctions-PublicApi-0009-0001-AppendMember_Command27
        COMMAND                    sprite                   SetPosition              GRAPHICS-WSERV-AnimSpriteFunctions-PublicApi-0009-0001-SetPosition_Command28
        COMMAND                    sprite                   Activate                 
        COMMAND                    animdll                  new                      GRAPHICS-WSERV-AnimSpriteFunctions-PublicApi-0009-0001-new_Command30
        COMMAND                    animdll                  Load                     GRAPHICS-WSERV-AnimSpriteFunctions-PublicApi-0009-0001-Load_Command31
        COMMAND                    anim                     new                      GRAPHICS-WSERV-AnimSpriteFunctions-PublicApi-0009-0001-new_Command32
        COMMAND                    animformc                new                      GRAPHICS-WSERV-AnimSpriteFunctions-PublicApi-0009-0001-new_Command33
        COMMAND                    animformc                Construct                GRAPHICS-WSERV-AnimSpriteFunctions-PublicApi-0009-0001-Construct_Command34
        DELAY                      4500000                                           
        COMMAND                    animformc                CommandReply             GRAPHICS-WSERV-AnimSpriteFunctions-PublicApi-0009-0001-CommandReply_Command36
        DELAY                      2500000                                           
        //!COMMAND                    scrdev                   RectCompare              GRAPHICS-WSERV-AnimSpriteFunctions-PublicApi-0009-0001-RectCompare_Command38
        COMMAND                    animformc                Destroy                  
        COMMAND                    anim                     Destroy                  
        COMMAND                    sprite                   Close                    
        COMMAND                    mask1                    ~                        
        COMMAND                    bitmap1                  ~                        
        COMMAND                    bitmap2                  ~                        
        COMMAND                    bitmap3                  ~                        
        COMMAND                    bitmap4                  ~                        
        COMMAND                    animdll                  Destroy                  
        COMMAND                    scrdev                   ~                        
        COMMAND                    win                      Close                    
        COMMAND                    wingp                    Close                    
        COMMAND                    ws                       Close                    
    END_TEST_BLOCK
END_TESTCASE          GRAPHICS-WSERV-AnimSpriteFunctions-PublicApi-0009