graphicsdeviceinterface/directgdiadaptation/swsrc/swdirectgdipolygon.cpp
author William Roberts <williamr@symbian.org>
Tue, 20 Apr 2010 16:24:43 +0100
branchNewGraphicsArchitecture
changeset 34 76efc8f9f7b4
parent 0 5d03bc08d59c
permissions -rw-r--r--
Apply Faisal's first patch from Bug 2354 - First resolve some the the bit rot in graphics MCL to get it to compile, then fix some performance issues in OpenWF

// Copyright (c) 2007-2009 Nokia Corporation and/or its subsidiary(-ies).
// All rights reserved.
// This component and the accompanying materials are made available
// under the terms of "Eclipse Public License v1.0"
// which accompanies this distribution, and is available
// at the URL "http://www.eclipse.org/legal/epl-v10.html".
//
// Initial Contributors:
// Nokia Corporation - initial contribution.
//
// Contributors:
//
// Description:
//

#include "swdirectgdipolygon.h"

/**
A utility class used to sort vertex lists based on y coordinates.
@see CSwDirectGdiPolygonFiller
@see TKey

@internalComponent
*/
NONSHARABLE_CLASS(TCompareEdgesUpperY) : public TKey
	{
public:
	TCompareEdgesUpperY(const CSwDirectGdiPolygonFiller::SFastData& aFastData);
private:
	virtual TInt Compare(TInt aLeft,TInt aRight) const;
private:
	const CSwDirectGdiPolygonFiller::SFastData& iFastData;
	};

TCompareEdgesUpperY::TCompareEdgesUpperY(const CSwDirectGdiPolygonFiller::SFastData& aFastData):
	iFastData(aFastData)
	{
	}

/**
Compare edges based on their upper Y coordinate.

@param aLeft Index corresponding to the "left" side of the comparison. 
@param aRight Index corresponding to the "right" side of the comparison.

@return Zero, if the two keys are equal; negative, if the left key is less than the right key; positive, if the left key is greater than the right key.

@see TKey::Compare
*/
TInt TCompareEdgesUpperY::Compare(TInt aLeft,TInt aRight) const
	{
	const TInt leftUpperY=iFastData.vertexList[iFastData.edgeList[aLeft].upperVertex].iY;
	const TInt rightUpperY=iFastData.vertexList[iFastData.edgeList[aRight].upperVertex].iY;
	if (leftUpperY<rightUpperY)
		return -1;
	if (leftUpperY>rightUpperY)
		return 1;
	return 0;
	}

/**
A utility class used to swap entries in edgeList arrays during sort operations.
@see CSwDirectGdiPolygonFiller
@see TSwap

@internalComponent
*/
NONSHARABLE_CLASS(TSwapEdges) : public TSwap
	{
public:
	TSwapEdges(CSwDirectGdiPolygonFiller::SFastData& aFastData);
private:
	virtual void Swap(TInt aLeft,TInt aRight) const;
private:
	CSwDirectGdiPolygonFiller::SFastData& iFastData;
	};

TSwapEdges::TSwapEdges(CSwDirectGdiPolygonFiller::SFastData& aFastData):
	iFastData(aFastData)
	{
	}

/**
Swaps two elements of an edgeList array. 

@param aLeft The index of an array element participating in the swap. 
@param aRight The index of an array element participating in the swap.

@see TSwap::Swap
*/
void TSwapEdges::Swap(TInt aLeft,TInt aRight) const
	{
	CSwDirectGdiPolygonFiller::SFastEdge& leftEdge=iFastData.edgeList[aLeft];
	CSwDirectGdiPolygonFiller::SFastEdge& rightEdge=iFastData.edgeList[aRight];

	const CSwDirectGdiPolygonFiller::SFastEdge temp(leftEdge);
	leftEdge=rightEdge;
	rightEdge=temp;
	}

/**
A utility class used to sort active edge lists based on the order of their vertexes.
@see CSwDirectGdiPolygonFiller
@see TKey

@internalComponent
*/
NONSHARABLE_CLASS(TCompareActiveEdgesFirstVertex) : public TKey
	{
public:
	TCompareActiveEdgesFirstVertex(const CSwDirectGdiPolygonFiller::SFastData& aFastData);
private:
	virtual TInt Compare(TInt aLeft,TInt aRight) const;
private:
	const CSwDirectGdiPolygonFiller::SFastData& iFastData;
	};

TCompareActiveEdgesFirstVertex::TCompareActiveEdgesFirstVertex(const CSwDirectGdiPolygonFiller::SFastData& aFastData):
	iFastData(aFastData)
	{
	}

/**
Compare edges based on the order of their vertexes.

@param aLeft Index corresponding to the "left" side of the comparison. 
@param aRight Index corresponding to the "right" side of the comparison.

@return Zero, if the two keys are equal; negative, if the left key is less than the right key; positive, if the left key is greater than the right key.

@see TKey::Compare
*/
TInt TCompareActiveEdgesFirstVertex::Compare(TInt aLeft,TInt aRight) const
	{
	const TInt leftFirstVertex=iFastData.activeEdgeList[aLeft].edgePtr->firstVertex;
	const TInt rightFirstVertex=iFastData.activeEdgeList[aRight].edgePtr->firstVertex;
	if (leftFirstVertex<rightFirstVertex)
		return -1;
	if (leftFirstVertex>rightFirstVertex)
		return 1;
	return 0;
	}

/**
A utility class used to swap entries in activeEdgeList arrays during sort operations.
@see CSwDirectGdiPolygonFiller
@see TSwap

@internalComponent
*/
NONSHARABLE_CLASS(TSwapActiveEdges) : public TSwap
	{
public:
	TSwapActiveEdges(CSwDirectGdiPolygonFiller::SFastData& aFastData);
private:
	virtual void Swap(TInt aLeft,TInt aRight) const;
private:
	CSwDirectGdiPolygonFiller::SFastData& iFastData;
	};

TSwapActiveEdges::TSwapActiveEdges(CSwDirectGdiPolygonFiller::SFastData& aFastData):
	iFastData(aFastData)
	{
	}

/**
Swaps two elements of an activeEdgeList array. 
@param aLeft The index of an array element participating in the swap. 
@param aRight The index of an array element participating in the swap.
@see TSwap::Swap
*/
void TSwapActiveEdges::Swap(TInt aLeft,TInt aRight) const
	{
	CSwDirectGdiPolygonFiller::SFastActiveEdge& leftActiveEdge=iFastData.activeEdgeList[aLeft];
	CSwDirectGdiPolygonFiller::SFastActiveEdge& rightActiveEdge=iFastData.activeEdgeList[aRight];

	const CSwDirectGdiPolygonFiller::SFastActiveEdge temp(leftActiveEdge);
	leftActiveEdge=rightActiveEdge;
	rightActiveEdge=temp;

	if (leftActiveEdge.scanLineIntersectionPtr!=NULL)
		leftActiveEdge.scanLineIntersectionPtr->activeEdgePtr=&leftActiveEdge;
	if (rightActiveEdge.scanLineIntersectionPtr!=NULL)
		rightActiveEdge.scanLineIntersectionPtr->activeEdgePtr=&rightActiveEdge;
	}

/**
A utility class used to sort intersection lists based on the position of their first pixel.
@see CSwDirectGdiPolygonFiller
@see TKey

@internalComponent
*/
NONSHARABLE_CLASS(TCompareScanLineIntersectionsFirstPixel) : public TKey
	{
public:
	TCompareScanLineIntersectionsFirstPixel(const CSwDirectGdiPolygonFiller::SFastData& aFastData);
private:
	virtual TInt Compare(TInt aLeft,TInt aRight) const;
private:
	const CSwDirectGdiPolygonFiller::SFastData& iFastData;
	};

TCompareScanLineIntersectionsFirstPixel::TCompareScanLineIntersectionsFirstPixel(const CSwDirectGdiPolygonFiller::SFastData& aFastData):
	iFastData(aFastData)
	{
	}

/**
Compare intersections based on the order of their first pixel.

@param aLeft Index corresponding to the "left" side of the comparison. 
@param aRight Index corresponding to the "right" side of the comparison.

@return Zero, if the two keys are equal; negative, if the left key is less than the right key; positive, if the left key is greater than the right key.

@see TKey::Compare
*/
TInt TCompareScanLineIntersectionsFirstPixel::Compare(TInt aLeft,TInt aRight) const
	{
	const TInt leftFirstPixel=iFastData.scanLineIntersectionList[aLeft].firstPixel;
	const TInt rightFirstPixel=iFastData.scanLineIntersectionList[aRight].firstPixel;
	if (leftFirstPixel<rightFirstPixel)
		return -1;
	if (leftFirstPixel>rightFirstPixel)
		return 1;
	return 0;
	}

/**
A utility class used to swap entries in intersection list arrays during sort operations.
@see CSwDirectGdiPolygonFiller
@see TSwap

@internalComponent
*/
NONSHARABLE_CLASS(TSwapScanLineIntersections) : public TSwap
	{
public:
	TSwapScanLineIntersections(CSwDirectGdiPolygonFiller::SFastData& aFastData);
private:
	virtual void Swap(TInt aLeft,TInt aRight) const;
private:
	CSwDirectGdiPolygonFiller::SFastData& iFastData;
	};

TSwapScanLineIntersections::TSwapScanLineIntersections(CSwDirectGdiPolygonFiller::SFastData& aFastData):
	iFastData(aFastData)
	{
	}

/**
Swaps two elements of a scanLineIntersectionList array. 
@param aLeft The index of an array element participating in the swap. 
@param aRight The index of an array element participating in the swap.
@see TSwap::Swap
*/
void TSwapScanLineIntersections::Swap(TInt aLeft,TInt aRight) const
	{
	CSwDirectGdiPolygonFiller::SFastScanLineIntersection& leftScanLineIntersection=iFastData.scanLineIntersectionList[aLeft];
	CSwDirectGdiPolygonFiller::SFastScanLineIntersection& rightScanLineIntersection=iFastData.scanLineIntersectionList[aRight];

	const CSwDirectGdiPolygonFiller::SFastScanLineIntersection temp(leftScanLineIntersection);
	leftScanLineIntersection=rightScanLineIntersection;
	rightScanLineIntersection=temp;

	leftScanLineIntersection.activeEdgePtr->scanLineIntersectionPtr=&leftScanLineIntersection;
	rightScanLineIntersection.activeEdgePtr->scanLineIntersectionPtr=&rightScanLineIntersection;
	}

/**
Sorts array elements

@param aCount The number of elements in the array.
@param aKey A reference to a suitably initialised TKey derived object.
@param aSwap A reference to a suitably initialised TSwap derived object.
@panic DGDIAdapter 1015, if QuickSort failed.

@internalComponent
*/
LOCAL_C void Sort(TInt aCount,const TKey& aKey,const TSwap& aSwap)
	{
#if 1 // quick sort
	const TInt error=User::QuickSort(aCount,aKey,aSwap);
	GRAPHICS_ASSERT_ALWAYS(error==KErrNone, EDirectGdiPanicPolygonFiller);
#elif 0 // bubble sort
	for (TInt i=1; i<aCount; ++i)
		{
		for (TInt j=i; j>0; --j)
			{
			if (aKey.Compare(j-1,j)>0)
				{
				aSwap.Swap(j-1,j);
				}
			}
		}
#else // heap sort
	TInt startOfSortedPortion=aCount;
	if (startOfSortedPortion>1)
		{
		TInt startOfHeap=startOfSortedPortion>>1;
		FOREVER
			{
			GRAPHICS_ASSERT_DEBUG(startOfHeap>=0, EDirectGdiPanicPolygonFiller);
			if (startOfHeap!=0)
				{
				--startOfHeap;
				}
			else
				{
				--startOfSortedPortion;
				aSwap.Swap(startOfSortedPortion,0);
				GRAPHICS_ASSERT_DEBUG(startOfSortedPortion>=1, EDirectGdiPanicPolygonFiller);
				if (startOfSortedPortion==1)
					{
					break;
					}
				}
			// put aArray[startOfHeap] into the correct place in the heap
			TInt i=startOfHeap;
			FOREVER
				{
				TInt j=(i+1)<<1;
				if ((j>=startOfSortedPortion) || (aKey.Compare(j-1,j)>0))
					{
					--j;
					}
				if ((j>=startOfSortedPortion) || (aKey.Compare(i,j)>=0))
					{
					break;
					}
				aSwap.Swap(i,j);
				i=j;
				}
			}
		}
#endif
#if defined(_DEBUG)
	{
	for (TInt i=1; i<aCount; ++i)
		{
		GRAPHICS_ASSERT_DEBUG(aKey.Compare(i-1,i)<=0, EDirectGdiPanicPolygonFiller);
		}
	}
#endif
	}

/*
 CSwDirectGdiPolygonFiller
 */
 
/**
 Constructor which initialises all member data to zero, EFalse or null for 
 TInt, TBool pointers respectively.
 */
CSwDirectGdiPolygonFiller::CSwDirectGdiPolygonFiller():
	CBase(),
	iPointArray(NULL),
	iFillRule(DirectGdi::EAlternate),
	iUseFastAlgorithm(EFalse),
	iNumVertexes(0),
	iToggler(EFalse),
	iNestingLevel(0),
	iScanLineIntersection(0),
	iRightMostPixelOnScanLine(0),
	iFirstVertex(0),
	iPolygonIsAllHorizontal(EFalse),
	iFirstScanLine(0),
	iLastScanLine(0),
	iCurrentScanLine(0)
	{
	iFastData.vertexList=NULL;
	iFastData.edgeList=NULL;
	iFastData.activeEdgeList=NULL;
	iFastData.scanLineIntersectionList=NULL;
	iFastData.numActiveEdges=0;
	iFastData.numScanLineIntersections=0;
	iFastData.nextEdgeToActivate=0;
	iSlowData.numIntersectionsWithSameFirstPixelPreviouslyMet=0;
	iSlowData.numIntersectionsWithSameFirstPixelMetThisTime=0;
	iSlowData.numScanLineIntersections=0;
	iSlowData.scanLineComplete=EFalse;
	iSlowData.firstPixelOfLastIntersectionInPrevBuffer=0;
	}

/**
Destructor calls reset on the polygon.
*/
CSwDirectGdiPolygonFiller::~CSwDirectGdiPolygonFiller()
	{
	Reset();
	}

/**
An overloaded version of Construct which allows the list of points to be passed in as a point array.
Exactly the same behaviour and structure as above. This should not fail. This method does not require the 
number of nodes to be given as a parameter.

@param aPointArray A pointer to point array, as opposed to a pointer to a point list.
@param aFillRule How filling should be achieved, as described by a DirectGdi::TFillRule object.
@param aUsage How the polygon should be used.
@panic DGDIAdapter 1015, if aPointArray is NULL.
*/
void CSwDirectGdiPolygonFiller::Construct(const TArray<TPoint>* aPointArray, 
										DirectGdi::TFillRule aFillRule, TUsage aUsage)
	{
	GRAPHICS_ASSERT_ALWAYS(aPointArray!=NULL,EDirectGdiPanicPolygonFiller);
	iPointArray=aPointArray;
	iNumVertexes=iPointArray->Count();
	Construct(aFillRule,aUsage);
	}

/**
Builds up the internal meta-data needed to fill the polygon.

@param aFillRule How filling should be achieved, as described by a DirectGdi::TFillRule object.
@param aUsage How the polygon should be used, see TUsage enumeration.
@panic DGDIAdapter 1015, if aFillRule is invalid, or aUsage is invalid. 
*/
void CSwDirectGdiPolygonFiller::Construct(DirectGdi::TFillRule aFillRule, TUsage aUsage)
	{
	GRAPHICS_ASSERT_ALWAYS((aFillRule==DirectGdi::EAlternate) || (aFillRule==DirectGdi::EWinding),
																					EDirectGdiPanicPolygonFiller);
	GRAPHICS_ASSERT_ALWAYS((aUsage==EGetAllPixelRunsSequentially) || (aUsage==EGetPixelRunsSequentiallyForSpecifiedScanLines),
																					EDirectGdiPanicPolygonFiller);
	TInt i, j;
	iFillRule=aFillRule;
	iUseFastAlgorithm=(aUsage==EGetAllPixelRunsSequentially);
	iToggler=EFalse;
	iNestingLevel=0;
	iScanLineIntersection=0;
	iRightMostPixelOnScanLine=KMinTInt;
	// find the first vertex and see if the polygon is all horizontal
	iFirstVertex=0; // dummy default value
	iPolygonIsAllHorizontal=ETrue;

	for (i=0; i<iNumVertexes; ++i)
		if (Point(i).iY!=Point((i+1)%iNumVertexes).iY)
			{
			// i is now set to the vertex before the first non-horizontal edge

			// set j%iNumVertexes to the vertex before the next non-horizontal edge
			for (j=i+1; Point(j%iNumVertexes).iY==Point((j+1)%iNumVertexes).iY; ++j)
				;
			j%=iNumVertexes;
			TInt first=Point(i).iY;
			TInt middle=Point(j).iY;
			TInt last=Point((j+1)%iNumVertexes).iY;

			// if vertex j is a max or min point, set the first-vertex to be j
			if ((middle<first)==(middle<last))
				{
				iFirstVertex=j;
				iPolygonIsAllHorizontal=EFalse;
				break;
				}
			}

	if (iUseFastAlgorithm)
		{
		iFastData.vertexList=(TPoint*)User::Alloc(sizeof(TPoint)*iNumVertexes);
		iFastData.edgeList=(SFastEdge*)User::Alloc(sizeof(SFastEdge)*iNumVertexes);
		iFastData.activeEdgeList=(SFastActiveEdge*)User::Alloc(sizeof(SFastActiveEdge)*iNumVertexes);
		iFastData.scanLineIntersectionList=(SFastScanLineIntersection*)User::Alloc(sizeof(SFastScanLineIntersection)*iNumVertexes);
		if ((iFastData.vertexList==NULL) ||
			(iFastData.edgeList==NULL) ||
			(iFastData.activeEdgeList==NULL) ||
			(iFastData.scanLineIntersectionList==NULL))
			{
			Reset(); // sets iUseFastAlgorithm to EFalse among other things
			}
		}
	
	if (iUseFastAlgorithm)
		{
		for(TInt vertexcount=0;vertexcount<iNumVertexes;vertexcount++)
			new(&iFastData.activeEdgeList[vertexcount]) SFastActiveEdge;
		iFastData.numActiveEdges=0;
		iFastData.numScanLineIntersections=0;
		iFastData.nextEdgeToActivate=0;

		// put the points into the vertex-list
		// N.B. this array is used for speed since CArrayXxxs are slower for indexing into than built-in arrays
		for (i=0; i<iNumVertexes; ++i)
			{
			// If iFastData.vertexList is NULL this will never be run. iFastData.vertexList is checked 
			// above after which iUseFastAlgorithm is set to EFalse if it is NULL (in Reset())
			// coverity[var_deref_op]
			iFastData.vertexList[i]=Point((i+iFirstVertex)%iNumVertexes);
			}

		// create edge-list
		for (i=0; i<iNumVertexes; ++i)
			{
			// See preceding coverity comment
			// coverity[var_deref_op]
			if (iFastData.vertexList[i].iY<iFastData.vertexList[(i+1)%iNumVertexes].iY)
				{
				iFastData.edgeList[i].upperVertex=i;
				iFastData.edgeList[i].lowerVertex=(i+1)%iNumVertexes;
				}
			else
				{
				iFastData.edgeList[i].upperVertex=(i+1)%iNumVertexes;
				iFastData.edgeList[i].lowerVertex=i;
				}
			iFastData.edgeList[i].firstVertex=i;
			}

		// sort edge-list into order of increasing upper y-position
		Sort(iNumVertexes,TCompareEdgesUpperY(iFastData),TSwapEdges(iFastData));

		// find the first scan-line
		iFirstScanLine=iFastData.vertexList[iFastData.edgeList[0].upperVertex].iY;

		// find the last scan-line
		iLastScanLine=iFirstScanLine;
		for (i=0; i<iNumVertexes; ++i)
			if (iLastScanLine<iFastData.vertexList[i].iY)
				iLastScanLine=iFastData.vertexList[i].iY;
		}
	else
		{
		iSlowData.numIntersectionsWithSameFirstPixelPreviouslyMet=0;
		iSlowData.scanLineComplete=EFalse;
		iSlowData.firstPixelOfLastIntersectionInPrevBuffer=KMinTInt;

		// find the first and last scan-lines
		iFirstScanLine=KMaxTInt;
		iLastScanLine=KMinTInt;
		for (i=0; i<iNumVertexes; ++i)
			{
			TInt y=Point(i).iY;
			if (iFirstScanLine>y)
				iFirstScanLine=y;
			if (iLastScanLine<y)
				iLastScanLine=y;
			}
		}

	iCurrentScanLine=iFirstScanLine;
	}

/**
Frees any data held in the polygon’s lists of edges, vertexes and scan lines, and sets these values to NULL.
It also has the feature of setting iUseFastAlgorithm = EFalse.
*/
void CSwDirectGdiPolygonFiller::Reset()
	{
	if(iUseFastAlgorithm)
		{
		if(iFastData.vertexList)
			{
			User::Free(iFastData.vertexList);
			iFastData.vertexList=NULL;
			}
		if(iFastData.edgeList)
			{
			User::Free(iFastData.edgeList);
			iFastData.edgeList=NULL;
			}
		if(iFastData.activeEdgeList)
			{
			User::Free(iFastData.activeEdgeList);
			iFastData.activeEdgeList=NULL;
			}
		if(iFastData.scanLineIntersectionList)
			{
			User::Free(iFastData.scanLineIntersectionList);
			iFastData.scanLineIntersectionList=NULL;
			}
		iUseFastAlgorithm=EFalse;
		}
	}

/**
Method is used to calculate the locations of vertex interactions between the polygon and scan lines. 
An initial scan line is required. It calculates the start and end positions on the line. The method
can use either the fast or slow polygon algorithm depending upon the state of aUsage. Polygon filling
is also addressed by this method.

@param aExists Will be set to EFalse if a polygon with no vertexes is passed in, otherwise ETrue on return.
@param aScanLine On return will contain iScanline at the beginning of the operation.
@param aStart On return, contains the position on the scan line to start the run.
@param aEnd On return, contains the position on the scan line to end the run.
@panic DGDIAdapter 1015 (debug only)
*/
void CSwDirectGdiPolygonFiller::GetNextPixelRun(TBool& aExists, TInt& aScanLine, TInt& aStart, 
											  TInt& aEnd)
	{
	if (iCurrentScanLine>iLastScanLine)
		{
		aExists=EFalse;
		return;
		}

	aExists=ETrue;
	aScanLine=iCurrentScanLine;

	if (iPolygonIsAllHorizontal)
		{
		// set the start after the end
		aStart=KMinTInt+1;
		aEnd=KMinTInt;
		++iCurrentScanLine;
		return;
		}

	if (iUseFastAlgorithm)
		{
		TInt i, j;

		if (iScanLineIntersection==0)
			{
			// add any new edges to the active-edge-list
			for (; (iFastData.nextEdgeToActivate<iNumVertexes) &&
					(iFastData.vertexList[iFastData.edgeList[iFastData.nextEdgeToActivate].upperVertex].iY==iCurrentScanLine);
					++iFastData.numActiveEdges, ++iFastData.nextEdgeToActivate)
				{
				iFastData.activeEdgeList[iFastData.numActiveEdges].edgePtr=&iFastData.edgeList[iFastData.nextEdgeToActivate];
				iFastData.activeEdgeList[iFastData.numActiveEdges].lineGenerator.Construct(
														iFastData.vertexList[iFastData.edgeList[iFastData.nextEdgeToActivate].upperVertex],
														iFastData.vertexList[iFastData.edgeList[iFastData.nextEdgeToActivate].lowerVertex]);
				iFastData.activeEdgeList[iFastData.numActiveEdges].scanLineIntersectionPtr=NULL;
				}

			// sort the active-edge-list into order of adjacent edges (if possible)
			Sort(iFastData.numActiveEdges,TCompareActiveEdgesFirstVertex(iFastData),TSwapActiveEdges(iFastData));

			// find the intersection of each active-edge with the current scan-line
			// for max/min vertex-runs (e.g. \/, \_/, \__/, etc.) add 2 intersections for each run
			// for other vertex-runs (e.g. /----/) add 1 intersection for each run
			for (i=0; i<iFastData.numActiveEdges; ++i)
				{
				// check that active-edge i is not horizontal
				GRAPHICS_ASSERT_DEBUG(iFastData.vertexList[iFastData.activeEdgeList[i].edgePtr->upperVertex].iY!=
							   iFastData.vertexList[iFastData.activeEdgeList[i].edgePtr->lowerVertex].iY, EDirectGdiPanicPolygonFiller);

				if (iFastData.vertexList[iFastData.activeEdgeList[i].edgePtr->upperVertex].iY==iCurrentScanLine)
					// the scan-line is intersecting active-edge i at its upper-vertex
					FastHandleVertexIntersection(i, EFalse);
				else if (iFastData.vertexList[iFastData.activeEdgeList[i].edgePtr->lowerVertex].iY==iCurrentScanLine)
					// the scan-line is intersecting active-edge i at its lower-vertex
					FastHandleVertexIntersection(i, ETrue);
				else
					// the scan-line is intersecting active-edge i at neither of its vertexes
					SetFastIntersection(iFastData.activeEdgeList[i],*iFastData.activeEdgeList[i].scanLineIntersectionPtr);
				}

			// N.B. iFastData.numScanLineIntersections is less than or equal to iFastData.numActiveEdges

			// sort the intersection-list into increasing order of first-pixel
			Sort(iFastData.numScanLineIntersections,TCompareScanLineIntersectionsFirstPixel(iFastData),TSwapScanLineIntersections(iFastData));

			GRAPHICS_ASSERT_DEBUG(iFastData.numScanLineIntersections>=2, EDirectGdiPanicPolygonFiller);
			}

		// depending on the rule used, find the pixel-run
		TBool doFill=EFalse; // dummy initialization to prevent compiler warning
		if (iScanLineIntersection<iFastData.numScanLineIntersections-1)
			{
			switch (iFillRule)
				{
			case DirectGdi::EAlternate:
				iToggler=!iToggler;
				doFill=iToggler;
				break;
			case DirectGdi::EWinding:
					GRAPHICS_ASSERT_DEBUG(iFastData.vertexList[iFastData.scanLineIntersectionList[iScanLineIntersection].activeEdgePtr->edgePtr->lowerVertex].iY!=
								   iFastData.vertexList[iFastData.scanLineIntersectionList[iScanLineIntersection].activeEdgePtr->edgePtr->upperVertex].iY,
																										EDirectGdiPanicPolygonFiller);

					if (iFastData.scanLineIntersectionList[iScanLineIntersection].activeEdgePtr->edgePtr->lowerVertex==
						(iFastData.scanLineIntersectionList[iScanLineIntersection].activeEdgePtr->edgePtr->upperVertex+1)%iNumVertexes)
						++iNestingLevel;
					else
						--iNestingLevel;

				doFill=(iNestingLevel!=0);
				break;
				}

			if (doFill)
				{
				aStart=Max(iRightMostPixelOnScanLine, iFastData.scanLineIntersectionList[iScanLineIntersection].lastPixel)+1;
				aEnd=iFastData.scanLineIntersectionList[iScanLineIntersection+1].firstPixel-1;
				}
			else
				{
				// set the start after the end
				aStart=KMinTInt+1;
				aEnd=KMinTInt;
				}

			if (iRightMostPixelOnScanLine<iFastData.scanLineIntersectionList[iScanLineIntersection].lastPixel)
				iRightMostPixelOnScanLine=iFastData.scanLineIntersectionList[iScanLineIntersection].lastPixel;
			++iScanLineIntersection;
			}

		if (iScanLineIntersection==iFastData.numScanLineIntersections-1)
			{
			GRAPHICS_ASSERT_DEBUG(iFastData.vertexList[iFastData.scanLineIntersectionList[iScanLineIntersection].activeEdgePtr->edgePtr->lowerVertex].iY!=
						   iFastData.vertexList[iFastData.scanLineIntersectionList[iScanLineIntersection].activeEdgePtr->edgePtr->upperVertex].iY,
																											EDirectGdiPanicPolygonFiller);

			switch (iFillRule)
				{
			case DirectGdi::EAlternate:
				iToggler=!iToggler;
				GRAPHICS_ASSERT_DEBUG(iToggler==0, EDirectGdiPanicPolygonFiller);
				break;
			case DirectGdi::EWinding:
				if (iFastData.scanLineIntersectionList[iScanLineIntersection].activeEdgePtr->edgePtr->lowerVertex==
					(iFastData.scanLineIntersectionList[iScanLineIntersection].activeEdgePtr->edgePtr->upperVertex+1)%iNumVertexes)
					++iNestingLevel;
				else
					--iNestingLevel;
				GRAPHICS_ASSERT_DEBUG((iNumVertexes==2) || (iNestingLevel==0), EDirectGdiPanicPolygonFiller);
				break;
				}

			// remove any scan-line-intersections associated with old active-edges
			for (i=0; i<iFastData.numScanLineIntersections; )
				if (iFastData.vertexList[iFastData.scanLineIntersectionList[i].activeEdgePtr->edgePtr->lowerVertex].iY==iCurrentScanLine)
					{
					iFastData.scanLineIntersectionList[i].activeEdgePtr->scanLineIntersectionPtr=NULL;

					// ripple all the entries in the scan-line-intersection-list after this one back one place
					for (j=i+1; j<iFastData.numScanLineIntersections; ++j)
						{
						iFastData.scanLineIntersectionList[j-1]=iFastData.scanLineIntersectionList[j];
						iFastData.scanLineIntersectionList[j-1].activeEdgePtr->scanLineIntersectionPtr=&iFastData.scanLineIntersectionList[j-1];
						}

					iFastData.scanLineIntersectionList[j-1].activeEdgePtr=NULL;
					--iFastData.numScanLineIntersections;
					}
				else
					++i;

			// remove any old edges from the active-edge-list
			for (i=0; i<iFastData.numActiveEdges; )
				if (iFastData.vertexList[iFastData.activeEdgeList[i].edgePtr->lowerVertex].iY==iCurrentScanLine)
					{
					GRAPHICS_ASSERT_DEBUG(iFastData.activeEdgeList[i].scanLineIntersectionPtr==NULL, EDirectGdiPanicPolygonFiller);

					// ripple all the entries in the active-edge-list after this one back one place
					for (j=i+1; j<iFastData.numActiveEdges; ++j)
						{
						iFastData.activeEdgeList[j-1]=iFastData.activeEdgeList[j];
						if (iFastData.activeEdgeList[j-1].scanLineIntersectionPtr)
							iFastData.activeEdgeList[j-1].scanLineIntersectionPtr->activeEdgePtr=&iFastData.activeEdgeList[j-1];
						}

					iFastData.activeEdgeList[j-1].scanLineIntersectionPtr=NULL;
					--iFastData.numActiveEdges;
					}
				else
					++i;

#if defined(_DEBUG)
			for (i=0; i<iFastData.numActiveEdges; ++i)
				{
				GRAPHICS_ASSERT_DEBUG(iFastData.activeEdgeList[i].scanLineIntersectionPtr->activeEdgePtr==
								&iFastData.activeEdgeList[i], EDirectGdiPanicPolygonFiller);
				}

			for (i=0; i<iFastData.numScanLineIntersections; ++i)
				{
				GRAPHICS_ASSERT_DEBUG(iFastData.scanLineIntersectionList[i].activeEdgePtr->scanLineIntersectionPtr==
								&iFastData.scanLineIntersectionList[i], EDirectGdiPanicPolygonFiller);
				}
#endif

			iScanLineIntersection=0;
			++iCurrentScanLine;
			iRightMostPixelOnScanLine=KMinTInt;
			}
		}
	else
		{
		GetNextPixelRunOnSpecifiedScanLine(aExists, iCurrentScanLine, aStart, aEnd);
		if (!aExists)
			GetNextPixelRunOnSpecifiedScanLine(aExists, ++iCurrentScanLine, aStart, aEnd);
		}
	}

/**
Similar to GetNextPixelRun(aExists, aScanLine, aStart, aEnd) this method is used to draw the relevant 
vertex intersections for a polygon but only for an individual specified scan line. The method
can use either the fast or slow polygon algorithm depending upon the state of aUsage.

@param aExists Will be set to false if the line does not pass through the polygon or if
a polygon with no vertexes is specified, otherwise ETrue on return.
@param aScanLine The scan line to be drawn on. Used to set iScanline
@param aStart On return, contains the position on the scan line to start the run.
@param aEnd The position on the scan line to end the run, returned.
@panic DGDIAdapter 1015, if iUseFastAlgorithm is ETrue (debug only).
*/
void CSwDirectGdiPolygonFiller::GetNextPixelRunOnSpecifiedScanLine(TBool& aExists, 
																 TInt aScanLine, 
																 TInt& aStart, 
																 TInt& aEnd)
	{
	TInt i, j, k;

	GRAPHICS_ASSERT_DEBUG(!iUseFastAlgorithm, EDirectGdiPanicPolygonFiller);

	if (aScanLine<iCurrentScanLine || aScanLine>iLastScanLine)
		{
		aExists=EFalse;
		return;
		}

	aExists=ETrue;
	iCurrentScanLine=aScanLine;

	if (iPolygonIsAllHorizontal)
		{
		// set the start after the end
		aStart=KMinTInt+1;
		aEnd=KMinTInt;
		++iCurrentScanLine;
		return;
		}

	if (iScanLineIntersection==0)
		{
		iSlowData.numIntersectionsWithSameFirstPixelMetThisTime=0;
		iSlowData.numScanLineIntersections=0;
		iSlowData.scanLineComplete=ETrue;

		// find the left-most iSlowData::EStoreSize number (or less) of intersections with this scan-line
		for (i=iFirstVertex; i<iNumVertexes+iFirstVertex; ++i)
			{
			TPoint upper=Point(i%iNumVertexes);
			TPoint lower=Point((i+1)%iNumVertexes);
			if (upper.iY>lower.iY)
				{
				TPoint temp=upper;
				upper=lower;
				lower=temp;
				}

			if ((iCurrentScanLine>=upper.iY) && (iCurrentScanLine<=lower.iY))
				{
				// check that the edge starting at vertex i%iNumVertexes is not horizontal
				GRAPHICS_ASSERT_DEBUG(upper.iY!=lower.iY, EDirectGdiPanicPolygonFiller);

				// step through the line-generator until the current scan-line is reached
				TPoint startPos, endPos;
				JumpToCurrentScanLine(iSlowData.lineGenerator, upper, lower, startPos, endPos);

				// find the intersection start and end pixels
				SSlowScanLineIntersection scanLineIntersection;
				scanLineIntersection.firstPixel=Min(startPos.iX, endPos.iX);
				scanLineIntersection.lastPixel=Max(startPos.iX, endPos.iX);
				scanLineIntersection.firstVertexOfEdge=i%iNumVertexes;

				// handle horizontal runs and minima/maxima
				if (upper.iY==iCurrentScanLine)
					SlowHandleVertexIntersection(scanLineIntersection, i, EFalse);
				else if (lower.iY==iCurrentScanLine)
					SlowHandleVertexIntersection(scanLineIntersection, i, ETrue);

				// see if there have been other intersections with the same first-pixel
				if (scanLineIntersection.firstPixel==iSlowData.firstPixelOfLastIntersectionInPrevBuffer)
					++iSlowData.numIntersectionsWithSameFirstPixelMetThisTime;

				// if the intersection has not already been included in a previous buffer-load
				if ((scanLineIntersection.firstPixel>iSlowData.firstPixelOfLastIntersectionInPrevBuffer) ||
					((scanLineIntersection.firstPixel==iSlowData.firstPixelOfLastIntersectionInPrevBuffer) &&
													(iSlowData.numIntersectionsWithSameFirstPixelMetThisTime>=
													iSlowData.numIntersectionsWithSameFirstPixelPreviouslyMet)))
					{
					// put the intersection in the right place in the intersection list (if there is room)
					for (j=0; j<iSlowData.numScanLineIntersections; ++j)
						if (scanLineIntersection.firstPixel<iSlowData.scanLineIntersectionList[j].firstPixel)
							{
							if (iSlowData.numScanLineIntersections<SSlowData::EStoreSize)
								++iSlowData.numScanLineIntersections;
							else
								iSlowData.scanLineComplete=EFalse;

							for (k=iSlowData.numScanLineIntersections-1; k>j; --k)
								iSlowData.scanLineIntersectionList[k]=iSlowData.scanLineIntersectionList[k-1];
							iSlowData.scanLineIntersectionList[j]=scanLineIntersection;
							break;
							}
					if (j==iSlowData.numScanLineIntersections)
						{
						if (iSlowData.numScanLineIntersections<SSlowData::EStoreSize)
							iSlowData.scanLineIntersectionList[iSlowData.numScanLineIntersections++]=scanLineIntersection;
						else
							iSlowData.scanLineComplete=EFalse;
						}
					}
				}
			}

		if (!iSlowData.scanLineComplete)
			{
			GRAPHICS_ASSERT_DEBUG(iSlowData.numScanLineIntersections==SSlowData::EStoreSize, EDirectGdiPanicPolygonFiller);

			if (iSlowData.firstPixelOfLastIntersectionInPrevBuffer==iSlowData.scanLineIntersectionList[SSlowData::EStoreSize-1].firstPixel)
				iSlowData.numIntersectionsWithSameFirstPixelPreviouslyMet+=SSlowData::EStoreSize-1;
			else
				{
				iSlowData.firstPixelOfLastIntersectionInPrevBuffer=iSlowData.scanLineIntersectionList[SSlowData::EStoreSize-1].firstPixel;
				iSlowData.numIntersectionsWithSameFirstPixelPreviouslyMet=1;
				for (i=SSlowData::EStoreSize-1; (i>0) && (iSlowData.firstPixelOfLastIntersectionInPrevBuffer==
															iSlowData.scanLineIntersectionList[i-1].firstPixel); --i)
					++iSlowData.numIntersectionsWithSameFirstPixelPreviouslyMet;
				}
			}
		}

	// depending on the rule used, find the pixel-run
	TBool doFill=EFalse; // dummy initialization to prevent compiler warning
	if (iScanLineIntersection<iSlowData.numScanLineIntersections-1)
		{
		switch (iFillRule)
			{
		case DirectGdi::EAlternate:
			iToggler=!iToggler;
			doFill=iToggler;
			break;
		case DirectGdi::EWinding:
				GRAPHICS_ASSERT_DEBUG(Point(iSlowData.scanLineIntersectionList[iScanLineIntersection].firstVertexOfEdge).iY!=
							   Point((iSlowData.scanLineIntersectionList[iScanLineIntersection].firstVertexOfEdge+1)%iNumVertexes).iY,
																										EDirectGdiPanicPolygonFiller);

				if (Point(iSlowData.scanLineIntersectionList[iScanLineIntersection].firstVertexOfEdge).iY>
					Point((iSlowData.scanLineIntersectionList[iScanLineIntersection].firstVertexOfEdge+1)%iNumVertexes).iY)
					++iNestingLevel;
				else
					--iNestingLevel;

			doFill=(iNestingLevel!=0);
			break;
			}

		if (doFill)
			{
			aStart=Max(iRightMostPixelOnScanLine, iSlowData.scanLineIntersectionList[iScanLineIntersection].lastPixel)+1;
			aEnd=iSlowData.scanLineIntersectionList[iScanLineIntersection+1].firstPixel-1;
			}
		else
			{
			// set the start after the end
			aStart=KMinTInt+1;
			aEnd=KMinTInt;
			}

		if (iRightMostPixelOnScanLine<iSlowData.scanLineIntersectionList[iScanLineIntersection].lastPixel)
			iRightMostPixelOnScanLine=iSlowData.scanLineIntersectionList[iScanLineIntersection].lastPixel;
		++iScanLineIntersection;
		}

	if (iScanLineIntersection==iSlowData.numScanLineIntersections-1)
		{
		if (iSlowData.scanLineComplete)
			{
			GRAPHICS_ASSERT_DEBUG(Point(iSlowData.scanLineIntersectionList[iScanLineIntersection].firstVertexOfEdge).iY!=
						   Point((iSlowData.scanLineIntersectionList[iScanLineIntersection].firstVertexOfEdge+1)%iNumVertexes).iY,
																											EDirectGdiPanicPolygonFiller);

			switch (iFillRule)
				{
			case DirectGdi::EAlternate:
				iToggler=!iToggler;
				GRAPHICS_ASSERT_DEBUG(iToggler==0, EDirectGdiPanicPolygonFiller);
				break;
			case DirectGdi::EWinding:
				if (Point(iSlowData.scanLineIntersectionList[iScanLineIntersection].firstVertexOfEdge).iY>
					Point((iSlowData.scanLineIntersectionList[iScanLineIntersection].firstVertexOfEdge+1)%iNumVertexes).iY)
					++iNestingLevel;
				else
					--iNestingLevel;

				GRAPHICS_ASSERT_DEBUG((!iSlowData.scanLineComplete) || (iNumVertexes==2) || (iNestingLevel==0), EDirectGdiPanicPolygonFiller);
				break;
				}
			}

		iScanLineIntersection=0;
		if (iSlowData.scanLineComplete)
			{
			++iCurrentScanLine;
			iRightMostPixelOnScanLine=KMinTInt;
			iSlowData.numIntersectionsWithSameFirstPixelPreviouslyMet=0;
			iSlowData.scanLineComplete=EFalse;
			iSlowData.firstPixelOfLastIntersectionInPrevBuffer=KMinTInt;
			}
		}
	}

/**
Builds up drawing meta-data in the case where a scanline intersects the active edge at a vertex using
fast algorithms. 

@param aCurrentActiveEdge Index of the current active edge
@param aIsLowerVertex If the vertex is the lower vertex ETrue otherwise EFalse.
@panic DGDIAdapter 1015, if iUseFastAlgorithm is EFalse.

@see GetNextPixelRun()
*/
void CSwDirectGdiPolygonFiller::FastHandleVertexIntersection(TInt& aCurrentActiveEdge, 
												  TBool aIsLowerVertex)
	{
	GRAPHICS_ASSERT_DEBUG(iUseFastAlgorithm, EDirectGdiPanicPolygonFiller);

	if (iFastData.vertexList[(iFastData.activeEdgeList[aCurrentActiveEdge].edgePtr->firstVertex+1)%iNumVertexes].iY==iCurrentScanLine)
		// it is the second vertex of active-edge aCurrentActiveEdge that coincides with the current scan-line
		{
		TInt origActiveEdge=aCurrentActiveEdge;
		SFastScanLineIntersection scanLineIntersection;
		scanLineIntersection.activeEdgePtr=NULL;
		SetFastIntersection(iFastData.activeEdgeList[origActiveEdge], scanLineIntersection);

		// walk through subsequent adjacent horizontal active-edges
		FOREVER
			{
			// exit the loop if the vertex-run *is* a maximum or a minimum
			const SFastEdge* tempEdgePtr=iFastData.activeEdgeList[(aCurrentActiveEdge+1)%iFastData.numActiveEdges].edgePtr;
			TBool isMaxOrMin = EFalse;

			switch(aIsLowerVertex)
				{
				case EFalse:
					isMaxOrMin = (iFastData.vertexList[tempEdgePtr->lowerVertex].iY > iCurrentScanLine);
					break;

				case ETrue:
					isMaxOrMin = (iFastData.vertexList[tempEdgePtr->upperVertex].iY < iCurrentScanLine);
					break;
				}

			if (isMaxOrMin)
 				// the vertex-run is a maximum or a minimum
				{
				if (aIsLowerVertex)
					{
					*iFastData.activeEdgeList[origActiveEdge].scanLineIntersectionPtr=scanLineIntersection;
					iFastData.activeEdgeList[origActiveEdge].scanLineIntersectionPtr->activeEdgePtr=&iFastData.activeEdgeList[origActiveEdge];
					}
				else
					{
					// add an intersection
					iFastData.scanLineIntersectionList[iFastData.numScanLineIntersections]=scanLineIntersection;
					iFastData.scanLineIntersectionList[iFastData.numScanLineIntersections].activeEdgePtr=&iFastData.activeEdgeList[origActiveEdge];
					iFastData.activeEdgeList[origActiveEdge].scanLineIntersectionPtr=&iFastData.scanLineIntersectionList[iFastData.numScanLineIntersections];
					++iFastData.numScanLineIntersections;
					}
				break;
				}

			// the active-edge is horizontal, or the vertex-run is not a maximum or a minimum

			++aCurrentActiveEdge;
			GRAPHICS_ASSERT_DEBUG(aCurrentActiveEdge<iFastData.numActiveEdges, EDirectGdiPanicPolygonFiller);

			// update scanLineIntersection
			TPoint startPos, endPos;
			TInt minX, maxX;
			iFastData.activeEdgeList[aCurrentActiveEdge].lineGenerator.SingleScanline(startPos, endPos);
			minX=Min(startPos.iX, endPos.iX);
			maxX=Max(startPos.iX, endPos.iX);
			if (scanLineIntersection.firstPixel>minX)
				scanLineIntersection.firstPixel=minX;
			if (scanLineIntersection.lastPixel<maxX)
				scanLineIntersection.lastPixel=maxX;

			// exit the loop if the vertex-run is *not* a maximum or a minimum
			tempEdgePtr=iFastData.activeEdgeList[aCurrentActiveEdge].edgePtr;
			TBool isNeitherMaxOrMin = EFalse;

			switch(aIsLowerVertex)
				{
				case EFalse:
					isNeitherMaxOrMin = (iFastData.vertexList[tempEdgePtr->upperVertex].iY < iCurrentScanLine);
					break;

				case ETrue:
					isNeitherMaxOrMin = (iFastData.vertexList[tempEdgePtr->lowerVertex].iY > iCurrentScanLine);
					break;
				}

 			// exit the loop if the vertex-run is *not* a maximum or a minimum
			if (isNeitherMaxOrMin)
				{
				TInt newActiveEdge;
				TInt oldActiveEdge;
				if (aIsLowerVertex)
					{
					newActiveEdge=aCurrentActiveEdge;
					oldActiveEdge=origActiveEdge;
					}
				else
					{
					newActiveEdge=origActiveEdge;
					oldActiveEdge=aCurrentActiveEdge;
					}
				iFastData.activeEdgeList[newActiveEdge].scanLineIntersectionPtr=iFastData.activeEdgeList[oldActiveEdge].scanLineIntersectionPtr;
				iFastData.activeEdgeList[oldActiveEdge].scanLineIntersectionPtr=NULL;
				*iFastData.activeEdgeList[newActiveEdge].scanLineIntersectionPtr=scanLineIntersection;
				iFastData.activeEdgeList[newActiveEdge].scanLineIntersectionPtr->activeEdgePtr=&iFastData.activeEdgeList[newActiveEdge];
				break;
				}
			}
		}
	else
		// it is the first vertex of active-edge aCurrentActiveEdge that coincides with the current scan-line
		{
#if defined(_DEBUG)
		// check that the vertex we are at is a maximum or a minimum
		TInt previousNotLevelVertex;
		TInt SFastEdge::*vertex=(aIsLowerVertex)? &SFastEdge::lowerVertex: &SFastEdge::upperVertex;
		for (previousNotLevelVertex=iFastData.activeEdgeList[aCurrentActiveEdge].edgePtr->*vertex;
								iFastData.vertexList[iFastData.activeEdgeList[aCurrentActiveEdge].edgePtr->*vertex].iY==iFastData.vertexList[previousNotLevelVertex].iY;
								previousNotLevelVertex=(previousNotLevelVertex+iNumVertexes-1)%iNumVertexes)
			;
		TInt nextNotLevelVertex=(iFastData.activeEdgeList[aCurrentActiveEdge].edgePtr->*vertex+1)%iNumVertexes;
		GRAPHICS_ASSERT_DEBUG((iFastData.vertexList[iFastData.activeEdgeList[aCurrentActiveEdge].edgePtr->*vertex].iY>iFastData.vertexList[previousNotLevelVertex].iY)==
					   (iFastData.vertexList[iFastData.activeEdgeList[aCurrentActiveEdge].edgePtr->*vertex].iY>iFastData.vertexList[nextNotLevelVertex].iY),
																						EDirectGdiPanicPolygonFiller);
#endif

		if (aIsLowerVertex)
			SetFastIntersection(iFastData.activeEdgeList[aCurrentActiveEdge],*iFastData.activeEdgeList[aCurrentActiveEdge].scanLineIntersectionPtr);
		else
			{
			// add an intersection
			SetFastIntersection(iFastData.activeEdgeList[aCurrentActiveEdge], iFastData.scanLineIntersectionList[iFastData.numScanLineIntersections]);
			iFastData.scanLineIntersectionList[iFastData.numScanLineIntersections].activeEdgePtr=&iFastData.activeEdgeList[aCurrentActiveEdge];
			iFastData.activeEdgeList[aCurrentActiveEdge].scanLineIntersectionPtr=&iFastData.scanLineIntersectionList[iFastData.numScanLineIntersections];
			++iFastData.numScanLineIntersections;
			}
		}
	}

/**
Calculates the extent of the intersection for the current active edge.

@param aActiveEdge The current active edge.
@param aScanLineIntersection On return, contains the intersection data.
*/
void CSwDirectGdiPolygonFiller::SetFastIntersection(SFastActiveEdge& aActiveEdge, SFastScanLineIntersection& aScanLineIntersection)
	{
	GRAPHICS_ASSERT_DEBUG(iUseFastAlgorithm, EDirectGdiPanicPolygonFiller);

	TPoint startPos, endPos;

	aActiveEdge.lineGenerator.SingleScanline(startPos, endPos);
	aScanLineIntersection.firstPixel=Min(startPos.iX, endPos.iX);
	aScanLineIntersection.lastPixel=Max(startPos.iX, endPos.iX);
	}

/**
Builds up drawing meta-data in the case where a scanline intersects the active edge at a vertex using
slow algorithms.

@param aScanLineIntersection Reference to the current intersection data.
@param aVertexStartingCurrentEdge Current vertex.
@param aIsLowerVertex If the vertex is the lower vertex ETrue otherwise EFalse.
@see GetNextPixelRunOnSpecifiedScanLine()
*/
void CSwDirectGdiPolygonFiller::SlowHandleVertexIntersection(SSlowScanLineIntersection& aScanLineIntersection, 
												  TInt& aVertexStartingCurrentEdge,
												  TBool aIsLowerVertex)
	{
	if (Point((aVertexStartingCurrentEdge+1)%iNumVertexes).iY==iCurrentScanLine)
		// it is the second vertex of the edge starting at vertex aVertexStartingCurrentEdge%iNumVertexes
		// that coincides with the current scan-line
		{
		// walk through subsequent adjacent horizontal active-edges
		for (; ; )
			{
			TPoint nextVertexButOne=Point((aVertexStartingCurrentEdge+2)%iNumVertexes);
			TBool isMaxOrMin = EFalse;

			switch(aIsLowerVertex)
				{
				case EFalse:
					isMaxOrMin = (nextVertexButOne.iY > iCurrentScanLine);
					break;

				case ETrue:
					isMaxOrMin = (nextVertexButOne.iY < iCurrentScanLine);
					break;
				}

			// exit the loop if the vertex-run *is* a maximum or a minimum
			if (isMaxOrMin)
				{
				break;
				}

			// the edge starting at vertex aVertexStartingCurrentEdge%iNumVertexes is horizontal, or the vertex-run is not a
			// maximum or a minimum

			++aVertexStartingCurrentEdge;
			GRAPHICS_ASSERT_DEBUG(aVertexStartingCurrentEdge%iNumVertexes!=iFirstVertex, EDirectGdiPanicPolygonFiller);

			// step through the line-generator until the current scan-line is reached
			TPoint upper=Point(aVertexStartingCurrentEdge%iNumVertexes);
			TPoint lower=nextVertexButOne;
			if (upper.iY>lower.iY)
				{
				TPoint temp=upper;
				upper=lower;
				lower=temp;
				}

			TPoint startPos, endPos;
			if (upper.iY!=lower.iY)
				JumpToCurrentScanLine(iSlowData.lineGenerator, upper, lower, startPos, endPos);
			else
				{
				// N.B. which is set to which doesn't matter, as long as startPos is set to either upper or lower, and endPos is set to the other
				startPos=upper;
				endPos=lower;
				}

			// expand the intersection, if necessary
			TInt minX=Min(startPos.iX, endPos.iX);
			TInt maxX=Max(startPos.iX, endPos.iX);
			if (aScanLineIntersection.firstPixel>minX)
				aScanLineIntersection.firstPixel=minX;
			if (aScanLineIntersection.lastPixel<maxX)
				aScanLineIntersection.lastPixel=maxX;

			TBool isNeitherMaxOrMin = EFalse;

			switch(aIsLowerVertex)
				{
				case EFalse:
					isNeitherMaxOrMin = (nextVertexButOne.iY < iCurrentScanLine);
					break;

				case ETrue:
					isNeitherMaxOrMin = (nextVertexButOne.iY > iCurrentScanLine);
					break;
				}
							  
			// exit the loop if the vertex-run is *not* a maximum or a minimum					   
			if (isNeitherMaxOrMin)
				{
				if (aIsLowerVertex)
					{
					aScanLineIntersection.firstVertexOfEdge=aVertexStartingCurrentEdge%iNumVertexes;
					}
				break;
				}
			}
		}
	else
		// it is the first vertex of the edge starting at vertex aVertexStartingCurrentEdge%iNumVertexes
		// that coincides with the current scan-line
		{
#if defined(_DEBUG)
		// check that the vertex we are at is a maximum or a minimum
		TInt previousNotLevelVertex;
		for (previousNotLevelVertex=aVertexStartingCurrentEdge%iNumVertexes;
														Point(aVertexStartingCurrentEdge%iNumVertexes).iY==
														Point(previousNotLevelVertex).iY;
														previousNotLevelVertex=(previousNotLevelVertex+iNumVertexes-1)%iNumVertexes)
			;
		TInt nextNotLevelVertex=(aVertexStartingCurrentEdge+1)%iNumVertexes;
		TInt previousY=Point(previousNotLevelVertex).iY;
		TInt currentY=Point(aVertexStartingCurrentEdge%iNumVertexes).iY;
		TInt nextY=Point(nextNotLevelVertex).iY;
		GRAPHICS_ASSERT_DEBUG((currentY>previousY) == (currentY>nextY), EDirectGdiPanicPolygonFiller);
#endif
		}
	}

/**
For a given line between two given endpoints, calculate the right and leftmost pixels of the line segment 
that fall on the current scanline.

@param aLineGenerator Reference to class used to calculate the pixels on the line. 
@param aUpper The upper endpoint of the line.
@param aLower The lower endpoint of the line.
@param aStartPos On return, contains the position of the line's leftmost pixel on the current scanline. 
@param aEndPos On return, contains the position of the line's rightmost pixel on the current scanline.
*/
void CSwDirectGdiPolygonFiller::JumpToCurrentScanLine(TLinearDDA& aLineGenerator, 
										   const TPoint& aUpper, 
										   const TPoint& aLower,
										   TPoint& aStartPos, 
										   TPoint& aEndPos) const
	{
	GRAPHICS_ASSERT_DEBUG(aUpper.iY<=aLower.iY, EDirectGdiPanicPolygonFiller);
	aLineGenerator.Construct(aUpper, aLower);
	if (aUpper.iY<iCurrentScanLine)
		{
		TInt notUsed;
		aLineGenerator.JumpToYCoord(notUsed, iCurrentScanLine-2);
		}
	do
		aLineGenerator.SingleScanline(aStartPos, aEndPos);
	while (aStartPos.iY!=iCurrentScanLine);
	GRAPHICS_ASSERT_DEBUG(aStartPos.iY==iCurrentScanLine, EDirectGdiPanicPolygonFiller);
	GRAPHICS_ASSERT_DEBUG(aEndPos.iY==iCurrentScanLine, EDirectGdiPanicPolygonFiller);
	}

/**
Returns the point data for a given index.

@param aIndex The index.
@return The point data.
*/
const TPoint& CSwDirectGdiPolygonFiller::Point(TInt aIndex)
	{
	GRAPHICS_ASSERT_DEBUG(iPointArray,EDirectGdiPanicPolygonFiller);
	return((*iPointArray)[aIndex]);
	}