Added a timer which kills eglbringuptest.exe after a short delay
This is to allow the app to be used on a real device. Because it
is a console app, there is no way to kill the application once it
is running.
// Copyright (c) 2009 Nokia Corporation and/or its subsidiary(-ies).
// All rights reserved.
// This component and the accompanying materials are made available
// under the terms of "Eclipse Public License v1.0"
// which accompanies this distribution, and is available
// at the URL "http://www.eclipse.org/legal/epl-v10.html".
//
// Initial Contributors:
// Nokia Corporation - initial contribution.
//
// Contributors:
//
// Description:
//
/**
@file
@test
@internalComponent - Internal Symbian test code
*/
#include "te_gesturegenerator.h"
#include <e32cmn.h>
#include <e32math.h>
void GestureGenerator::SimulateFlickGestureL(RSemaphore& aSemaphore, TPoint aStartPoint, TPoint aEndPoint)
{
GenerateEventL(aSemaphore, TRawEvent::EButton1Down, aStartPoint.iX, aStartPoint.iY);
TPoint currentPosition(aStartPoint);
TReal currentX = 0;
TReal currentY = 0;
TReal distance = 0;
Math::Sqrt(distance, (aEndPoint.iX - aStartPoint.iX)*(aEndPoint.iX - aStartPoint.iX) + (aEndPoint.iY - aStartPoint.iY)*(aEndPoint.iY - aStartPoint.iY));
TReal deltaX = (aEndPoint.iX - aStartPoint.iX) / distance;
TReal deltaY = (aEndPoint.iY - aStartPoint.iY) / distance;
while (currentPosition != aEndPoint)
{
currentX += deltaX;
currentY += deltaY;
currentPosition.SetXY(aStartPoint.iX + currentX, aStartPoint.iY + currentY);
GenerateEventL(aSemaphore, TRawEvent::EPointerMove, currentPosition.iX, currentPosition.iY);
}
GenerateEventL(aSemaphore, TRawEvent::EButton1Up, aStartPoint.iX, aStartPoint.iY);
}
/**
* Generates events to communicate with the control. Each time the control receives an event
* it redraws itself. That's necessary because the draw method can't be called directly from
* a different thread.
*/
void GestureGenerator::GenerateEventL(RSemaphore& aSemaphore, TRawEvent::TType aEventType, TInt aX, TInt aY)
{
TRawEvent rawEvent;
rawEvent.Set(aEventType, aX, aY);
User::LeaveIfError(UserSvr::AddEvent(rawEvent));
aSemaphore.Wait();
}