Merge 3. Improve performance by switching to less aggressive settings for RI_NUM_TESSELLATED_SEGMENTS and RI_MAX_SAMPLES. Ignored the WIN32 specific API decoration defines when doing the merge. Note the code is now optimised in riPath.cpp to change from RI_NUM_TESSELLATED_SEGMENTS to _QUAD, _CUBIC, _ARC settings which are each now set to 8. SVG Tiger now renders in 5 seconds (15 seconds quicker). The quality of the OVG icons is slightly reduced but still very useable.
// Copyright (c) 1997-2009 Nokia Corporation and/or its subsidiary(-ies).
// All rights reserved.
// This component and the accompanying materials are made available
// under the terms of "Eclipse Public License v1.0"
// which accompanies this distribution, and is available
// at the URL "http://www.eclipse.org/legal/epl-v10.html".
//
// Initial Contributors:
// Nokia Corporation - initial contribution.
//
// Contributors:
//
// Description:
//
#if !defined(__TBASE_H__)
#define __TBASE_H__
#include "TGDI.H"
#include "TGraphicsHarness.h"
class CTGdi : public CTGraphicsBase
{
public:
CTGdi(CTestStep* aStep);
protected:
//from CTGraphicsStep
virtual void RunTestCaseL(TInt aCurTestCase);
private:
void DoTestL();
void TestScreenL(TDisplayMode aDispMode);
void TestBitmapL(TDisplayMode aDispMode);
void DoTestAndDeleteL(CFbsDevice* aDevice,TBool aScreen);
private:
TestGdi iTestGdi;
};
class CTGdiStep : public CTGraphicsStep
{
public:
CTGdiStep();
protected:
//from CTGraphicsStep
virtual CTGraphicsBase* CreateTestL();
virtual void TestSetupL();
virtual void TestClose();
};
_LIT(KTGdiStep,"TGdi");
#endif