Merge 3. Improve performance by switching to less aggressive settings for RI_NUM_TESSELLATED_SEGMENTS and RI_MAX_SAMPLES. Ignored the WIN32 specific API decoration defines when doing the merge. Note the code is now optimised in riPath.cpp to change from RI_NUM_TESSELLATED_SEGMENTS to _QUAD, _CUBIC, _ARC settings which are each now set to 8. SVG Tiger now renders in 5 seconds (15 seconds quicker). The quality of the OVG icons is slightly reduced but still very useable.
// Copyright (c) 2007-2009 Nokia Corporation and/or its subsidiary(-ies).
// All rights reserved.
// This component and the accompanying materials are made available
// under the terms of "Eclipse Public License v1.0"
// which accompanies this distribution, and is available
// at the URL "http://www.eclipse.org/legal/epl-v10.html".
//
// Initial Contributors:
// Nokia Corporation - initial contribution.
//
// Contributors:
//
// Description:
//
/**
@file
@test
@internalComponent - Internal Symbian test code
*/
#ifndef __TDIRECTGDIEGLCONTENT_CLIENT_H__
#define __TDIRECTGDIEGLCONTENT_CLIENT_H__
#include <e32std.h>
class TSgDrawableId;
/**
This class contains client side of egl content server session.
*/
class REglContentSession : public RSessionBase
{
public:
TInt Connect();
void Close();
TInt GetSyncImage(TSgDrawableId& aImageId);
TInt GetAsyncImage(TSgDrawableId& aImageId, TInt& aFrameNumber);
TInt GetAsyncImageDebug(TSgDrawableId& aImageId, TInt& aFrameNumber);
private:
TInt StartServer();
private:
RProcess iServer;
};
#endif